rendered paste bodyon *:TEXT:~lookup*:#: {
if ($adrcheck($nick) == %kvn.address) {
if ($2 == on) {
enable #stats
msg $chan Stat Scripts Enabled $logo
}
elseif ($2 == off) {
disable #stats
msg $chan Stat Scripts Disabled $logo
}
}
}
#stats on
alias c1 {
if $cchan($chan) { return $1- }
else { return $+(5,$1-) }
}
alias c2 {
if $cchan($chan) { return $+(,$1-,) }
else { return $+(10,$1-) }
}
alias c3 {
if $cchan($chan) { return $+(,$1-,) }
else { return $+(10,$1-,) }
}
on *:text:*:*: {
tokenize 32 $strip($1-)
if ($left($1,1) !isin ~) halt
if (%lookup.flood == $true) {
if (%lookup.time == 1) { .notice $nick $botlogo has just been used. Please wait %lookup.time second. }
else { .notice $nick $botlogo has just been used. Please wait %lookup.time seconds. }
halt
}
if (($right($1,-1) == stats) || ($right($1,-2) == stats)) var %style = astats
elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
elseif ($setskill($remove($1,~))) var %style = istat, %skill = $setskill($1)
elseif ($regex($1,/^~p?p(est|c)?/Si)) && ($1 != ~pcalc) && ($1 != ~pvk) var %style = pc
elseif ($regex($1,/^~p?vk|voidknight/Si)) var %style = vk
elseif $regex($1,/^~(set|def)(rsn|name)/Si) && ($2) {
if ($2 == -n) && ($3) {
writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),-)
.notice $nick $botlogo $c1(Your default RSN for the nick) $c2($nick) $c1(has been set to) $c2($2-)
}
else {
writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),$chr(95))
.notice $nick $botlogo $c1(Your default RSN for the host) $c2($mask($fulladdress,3)) $c1(has been set to) $c2($2-)
}
halt
}
else halt
inc %ID
if (%style == vk) {
if $setskill($2) {
%vk.skill = $setskill($2)
var %nick.len = $3-
if ($3) { set $+(%,stats.rsn.,%ID) $replace($3-,$chr(32),$chr(95)) }
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) { set $+(%,stats.rsn.,%ID) $ifmatch }
elseif ($readini(DefRSN.ini,RSNs,$nick)) { set $+(%,stats.rsn.,%ID) $ifmatch }
else { set $+(%,stats.rsn.,%ID) $nick }
}
elseif $setskill($3) && ($left($2,-2) == -t) {
%vk.skill = $setskill($3)
%goal.level = $2
var %nick.len = $4-
if ($4) { set $+(%,stats.rsn.,%ID) $replace($4-,$chr(32),$chr(95)) }
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) { set $+(%,stats.rsn.,%ID) $ifmatch }
elseif ($readini(DefRSN.ini,RSNs,$nick)) { set $+(%,stats.rsn.,%ID) $ifmatch }
else { set $+(%,stats.rsn.,%ID) $nick }
}
else {
%display $botlogo $c1(You must specify a Skill. Syntax is:) $c2(~vk [-tlevel] <Skill> [RSN])
halt
}
goto skip
}
if (($left($2,-2) == -t) && ($1 != ~stats)) var %nick.len = $3
else var %nick.len = $2
:skip
if ($len(%nick.len) > 12) {
$($+(%,stats.display.,%ID),2) .notice $nick $botlogo $c1(The nick) $c3(%nick.len) $c1(is too long)
cleanup %ID
halt
}
elseif (%style == vk) { goto skip2 }
elseif ($2) && ($left($2,-2) != -t) {
set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),$chr(95))
}
elseif ($3) && ($left($2,-2) == -t) {
set $+(%,stats.rsn.,%ID) $replace($3-,$chr(32),$chr(95))
set %t $2
}
elseif ($left($2,-2) == -t) || ($2 == -t100) {
if ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
else set $+(%,stats.rsn.,%ID) $nick
set %t $2
}
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
else set $+(%,stats.rsn.,%ID) $nick
:skip2
set $+(%,stats.style.,%ID) %style
set $+(%,stats.skill.,%ID) %skill
set $+(%,stats.display.,%ID) $iif((($nick isop $chan) || ($adrcheck($nick) == %kvn.address)) && (($left($1,2) == ~p) && ($1 != ~pray) && ($1 != ~prayer) && ($1 != ~pest) && ($1 != ~pc)),msg $chan,.notice $nick)
set %stats.chan $chan
set %stats.nick $nick
sockopen $+(stats.,%ID) hiscore.runescape.com 80
set -u2 %lookup.flood $true
set -z %lookup.time 2
}
on *:sockopen:stats.*: {
var %id = $gettok($sockname,2,46)
sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:sockread:stats.*: {
sockread &Incoming
bwrite $sockname -1 -1 &Incoming
if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) && ($($+(%,stats.style.,%ID),2) != vk) {
$($+(%,stats.display.,%ID),2) $botlogo $c1(The nick) $c3($($+(%,stats.rsn.,%ID),2)) $c1(does not appear in the hiscores)
cleanup $gettok($sockname,2,46)
}
}
alias -l makehash {
var %file = $1
bread %file 1 $file(%file).size &stats
var %currentstat, %x = 1
while (%x) {
var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
var %currentstat = $striptags($bvar(&stats,%x,200).text)
tokenize 32 %currentstat
hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
}
process %file
}
alias process {
var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
%display = $($+(%,stats.display.,%ID),2), $&
%rsn = $($+(%,stats.rsn.,%ID),2), $&
%skill = $($+(%,stats.skill.,%ID),2), $&
%style = $($+(%,stats.style.,%ID),2), $&
%n = .notice %stats.nick
if (%style == astats) {
inc %x
while (%x <= 22) {
tokenize 32 $hget(%table,$setskill(%x))
if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) $c1(|)
inc %x
}
tokenize 32 $hget(%table,$setskill(0))
var %astats.beginline = $c1(User:) $c3(%rsn) $c1(| $setskill(0)) $+ : $c2($2)
%display $iif($cchan(%stats.chan),$strip($botlogo %astats.beginline,c),$botlogo %astats.beginline)
%display $iif($cchan(%stats.chan),$strip(%statline,c),%statline)
}
elseif (%style == istat) {
if (!$hget(%table,%skill)) && (%style != vk) %display $c1(The nick) $c3(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
else {
tokenize 32 $hget(%table,%skill)
if (%t) {
if ($len(%t) == 4) var %t.length = 2
elseif ($len(%t) == 3) var %t.length = 1
if ($readini(lvls.ini,Lvls,$right(%t,%t.length))) {
var %xp = $remove($3,$chr(44))
set -su20 %xp2lvl $calc($ifmatch - %xp)
var %nextlvl = $right(%t,%t.length)
}
else {
var %nextlvl = $calc($2 + 1)
set %xp2lvl $4
}
unset %t
}
else {
var %nextlvl = $calc($2 + 1)
set %xp2lvl $4
}
if (c isincs $chan(%stats.chan).mode) {
%display $strip($botlogo $c1(User:) $c3(%rsn) $c1(| Skill:) $c2(%skill) $c1(| Exp to lvl %nextlvl $+ :) $c2($bytes(%xp2lvl,b)) $c1(| Rank:) $c2($1) $c1(| Level:) $c2($bytes($2,b)) $c1(| Exp:) $c2($3),c)
}
else {
%display $botlogo $c1(User:) $c3(%rsn) $c1(| Skill:) $c2(%skill) $c1(| Exp to lvl %nextlvl $+ :) $c2($bytes(%xp2lvl,b)) $c1(| Rank:) $c2($1) $c1(| Level:) $c2($bytes($2,b)) $c1(| Exp:) $c2($3)
}
$iif(%skill == Agility,%n $c1(Laps `till %nextlvl $+ : [gnome]) $item(86.5) $c1([barb]) $item(139.5) $c1([wereWolf]) $item(540) $c1([wild]) $item(571.5)))
$iif(%skill == Attack,%n $c1(Monsters `till %nextlvl $+ : [magicAxe]) $item(176) $c1([mGiant]) $item(240) $c1([eWarrior]) $item(216) $c1([sWarrior]) $item(268) $c1([iGiant]) $item(284) $c1([iWarrior]) $item(236) $c1([bandit]) $item(200) $c1([ogre]) $item(244) $c1([troll]) $item(364) $c1([dag74]) $item(280) $c1([gDragon]) $item(308) $c1([lDemon]) $item(320) $c1([fGiant]) $item(444) $c1([giantSkele]) $item(280) $c1([dag92]) $item(480) $c1([gDemon]) $item(356) $c1([aDemon]) $item(600))))
$iif(%skill == Cooking,%n $c1(Items `till %nextlvl $+ : [tuna]) $item(100) $c1([wine] $item(110) $c1([lob]) $item(120) $c1([bass]) $item(130) $c1([sword]) $item(140) $c1([lavaEel]) $item(140) $c1([curry]) $item(251) $c1([shark]) $item(210) $c1([turtle]) $item(212) $c1([mRay]) $item(216)))
$iif(%skill == Crafting,%n $c1(Items `till %nextlvl %+ : [bString]) $item(15) $c1([oilLamp]) $item(25) $c1([lBody]) $item(25) $c1([symbol]) $item(50) $c1([sSickle]) $item(50) $c1([hlBody]) $item(35) $c1([coif]) $item(37) $c1([slBody]) $item(65) $c1([orb]) $item(52.5) $c1([bLens]) $item(55) $c1([rAmulet]) $item(85) $c1(| D`hide bodies till %nextlvl $+ : [green]) $item(186) $c1([blue]) $item(210) $c1([red]) $item(234) $c1([black]) $item(258))))
$iif(%skill == Defence,%n $c1(Monsters `till %nextlvl $+ : [magicAxe]) $item(176) $c1([mGiant]) $item(240) $c1([eWarrior]) $item(216) $c1([sWarrior]) $item(268) $c1([iGiant]) $item(284) $c1([iWarrior]) $item(236) $c1([bandit]) $item(200) $c1([ogre]) $item(244) $c1([troll]) $item(364) $c1([dag74]) $item(280) $c1([gDragon]) $item(308) $c1([lDemon]) $item(320) $c1([fGiant]) $item(444) $c1([giantSkele]) $item(280) $c1([dag92]) $item(480) $c1([gDemon]) $item(356) $c1([aDemon]) $item(600))))
$iif(%skill == Farming,%n $c1(Harvests `till %nextlvl $+ : [potato]) $item(9) $c1([marigold]) $item(47) $c1([onion]) $item(10.5) $c1([cabbage]) $item(12) $c1([tomato]) $item((25/6)) $c1([nasturtium]) $item(111) $c1([woad]) $item((115/3)) $c1([limpRoot]) $item(40) $c1([waterMelon]) $item(54.5) $c1(| Check-Healths `till %nextlvl $+ : [oak]) $item(467.5) $c1([willow]) $item(1456) $c1([maple]) $item(3403) $c1([yew]) $item(7069.5) $c1([magic]) $item(13769))))
$iif(%skill == Firemaking,%n $c1(Logs `till %nextlvl $+ : [normal]) $item(40) $c1([oak]) $item(60) $c1([willow]) $item(90) $c1([teak]) $item(105) $c1([maple]) $item(135) $c1([mahogany]) $item(157.5) $c1([yew]) $item(202.5) $c1([magic]) $item(303.75) $c1(| Pyre logs `till %nextlvl $+ : [normal]) $item(60) $c1([oak]) $item(70) $c1([willow]) $item(100) $c1([maple]) $item(175) $c1([yew]) $item(255) $c1([magic]) $item(405))))
$iif(%skill == Fishing,%n $c1(Fish `till %nextlvl $+ : [trout]) $item(50) $c1([cod]) $item(45) $c1([pike]) $item(60) $c1([salmon]) $item(70) $c1([tuna]) $item(80) $c1([lob]) $item(90) $c1([bass]) $item(100) $c1([sword]) $item(100) $c1([shark]) $item(110))))
$iif(%skill == Fletching,%n $c1(Full bows `till %nextlvl $+ (short/long): [normal]) $item(10) $+ $c1(/) $+ $item(20) $c1([oak]) $item(33) $+ $c1(/) $+ $item(50) $c1([willow]) $item(66.5) $+ $c1(/) $+ $item(83) $c1([maple]) $item(100) $+ $c1(/) $+ $item(116.5) $c1([yew]) $item(135) $+ $c1(/) $+ $item(150) $c1([magic]) $item(166.5) $+ $c1(/) $+ $item(183) $c1(| Arrows `till %nextlvl $+ : [bronze]) $item((19/30)) $c1([iron]) $item((23/6)) $c1([steel]) $item((19/3)) $c1([mithril]) $item((53/6)) $c1([admnt]) $item((34/3)) $c1([rune]) $item((125/9)))))
$iif(%skill == Herblore,%n $c1(Potions `till %nextlvl $+ : [attack]) $item(25) $c1([antiPoison]) $item(37.5) $c1([dCure]) $item(40) $c1([str]) $item(50) $c1([statRestre]) $item(63) $c1([energy]) $item(67.5) $c1([defence]) $item(75) $c1([agility]) $item(80) $c1([prayRestore]) $item(87.5) $c1([sAttack]) $item(100) $c1([sAnti]) $item(106) $c1([fish]) $item(113) $c1([sEnergy]) $item(118) $c1([sStr]) $item(125) $c1([wPoison]) $item(137.5) $c1([sRestore]) $item(142) $c1([sDefence]) $item(150) $c1([wPoison+]) $item(165) $c1([antiFire]) $item(158) $c1([range]) $item(165) $c1([magic]) $item(172.5) $c1([zamorak]) $item(175) $c1([saradomin]) $item(180))))
$iif(%skill == Hitpoints,%n $c1(Monsters `till %nextlvl $+ : [magicAxe]) $hpitem(44) $c1([mGiant]) $hpitem(60) $c1([eWarrior]) $hpitem(54) $c1([sWarrior]) $hpitem(67) $c1([iGiant]) $hpitem(71) $c1([iWarrior]) $hpitem(59) $c1([bandit]) $item(50) $c1([ogre]) $hpitem(61) $c1([troll]) $hpitem(91) $c1([dag74]) $hpitem(70) $c1([gDragon]) $hpitem(77) $c1([lDemon]) $hpitem(80) $c1([fGiant]) $hpitem(111) $c1([giantSkele]) $hpitem(70) $c1([dag92]) $hpitem(120) $c1([gDemon]) $hpitem(89) $c1([aDemon]) $hpitem(150)))
$iif(%skill == Magic,%n $c1(Spells `till %nextlvl $+ : [lowAlch]) $item(31) $c1([failfBolt]) $item(34.5) $c1([failCrumble]) $item(32) $c1([teleGrab]) $item(43) $c1([heatItem]) $item(53) $c1([camTele]) $item(55.5) $c1([failsDart]) $item(52) $c1([highAlch]) $item(65) $c1([enfeeble]) $item(83) $c1([lumteleOther]) $item(84) $c1([charge]) $item(180) $c1([stun]) $item(90) $c1([falteleOther]) $item(92) $c1([teleBlock]) $item(95) $c1([camteleOther]) $item(100) $c1(| Mage training area: [eDiamond]) $item(50) $c1([eDragon]) $item(58))))
$iif(%skill == Mining,%n $c1(Ores `till %nextlvl $+ : [runeEssence) $item(5) $c1([copper/tin]) $item(17.5) $c1([iron]) $item(35) $c1([silver]) $item(40) $c1([coal]) $item(50) $c1([gemRock]) $item(65) $c1([gold]) $item(65) $c1([mithril]) $item(80) $c1([admnt]) $item(95) $c1([runite]) $item(125))))
$iif(%skill == Prayer,%n $c1(Bones `till %nextlvl $+ : [regular]) $item(4.4)0 $c1([big]) $item(15) $c1([babyDragon]) $item(30) $c1([dragon]) $item(72.5) $c1([fayrg]) $item(84) $c1([raurg]) $item(96) $c1([ourg]) $item(140) $c1(| Worships `till %nextlvl $+ : [dragon]) $item(288) $c1([fayrg]) $item(336) $c1([raurg]) $item(384) $c1([ourg]) $item(560))))
$iif(%skill == Ranged,%n $c1(Monsters `till %nextlvl $+ : [magicAxe]) $item(176) $c1([mGiant]) $item(240) $c1([eWarrior]) $item(216) $c1([sWarrior]) $item(268) $c1([iGiant]) $item(284) $c1([iWarrior]) $item(236) $c1([bandit]) $item(200) $c1([ogre]) $item(244) $c1([troll]) $item(364) $c1([dag74]) $item(280) $c1([gDragon]) $item(308) $c1([lDemon]) $item(320) $c1([fGiant]) $item(444) $c1([giantSkele]) $item(280) $c1([dag92]) $item(480) $c1([gDemon]) $item(356) $c1([aDemon]) $item(600))))
$iif(%skill == Runecraft,%n $c1(Essence `till %nextlvl $+ : [air]) $item(5) $c1([mind]) $item(5.5) $c1([water]) $item(6) $c1([mist]) $item(8.25) $c1([earth]) $item(6.5) $c1([dust]) $item(8.65) $c1([mud]) $item(9.4) $c1([fire]) $item(7) $c1([smoke]) $item(9) $c1([steam]) $item(9.75) $c1([body]) $item(7.5) $c1([lava]) $item(10.25) $c1([cosmic]) $item(8) $c1([chaos]) $item(8.5) $c1([nature]) $item(9) $c1([law]) $item(9.5))))
$iif(%skill == Slayer,%n $c1(Monsters `till %nextlvl $+ : [magicAxe]) $slayitem(176) $c1([mGiant]) $slayitem(240) $c1([eWarrior]) $slayitem(216) $c1([sWarrior]) $slayitem(268) $c1([iGiant]) $slayitem(284) $c1([iWarrior]) $slayitem(236) $c1([bandit]) $slayitem(50) $c1([ogre]) $slayitem(244) $c1([troll]) $slayitem(364) $c1([dag74]) $slayitem(280) $c1([gDragon]) $slayitem(308) $c1([lDemon]) $slayitem(320) $c1([fGiant]) $slayitem(444) $c1([dag92]) $slayitem(480) $c1([gDemon]) $slayitem(356) $c1([aDemon]) $slayitem(600))))
$iif(%skill == Strength,%n $c1(Monsters `till %nextlvl $+ : [magicAxe]) $item(176) $c1([mGiant]) $item(240) $c1([eWarrior]) $item(216) $c1([sWarrior]) $item(268) $c1([iGiant]) $item(284) $c1([iWarrior]) $item(236) $c1([bandit]) $item(200) $c1([ogre]) $item(244) $c1([troll]) $item(364) $c1([dag74]) $item(280) $c1([gDragon]) $item(308) $c1([lDemon]) $item(320) $c1([fGiant]) $item(444) $c1([giantSkele]) $item(280) $c1([dag92]) $item(480) $c1([gDemon]) $item(356) $c1([aDemon]) $item(600))))
$iif(%skill == Smithing,%n $c1(Items `till %nextlvl $+ : [Smelt] [bronze]) $item(6.5) $c1([iron]) $item(12.5) $c1([silver]) $item(13.7) $c1([steel]) $item(17.5) $c1([gold]) $item(22.5) $c1([goldGaunts]) $item(56.25) $c1([mithril]) $item(30) $c1([admnt]) $item(37.5) $c1([runite]) $item(50) $c1([smithPlates] [b]) $item(62.5) $c1([i]) $item(125) $c1([s]) $item(187.5) $c1([m]) $item(250) $c1([a]) $item(312.5) $c1([r]) $item(375) $c1([Both] [b]) $item(95) $c1([i]) $item(197.5) $c1([s]) $item(275) $c1([m]) $item(400) $c1([a]) $item(500) $c1([r]) $item(625))))
$iif(%skill == Thieving,%n $c1(NPCs `till %nextlvl $+ : [warrior]) $item(26) $c1([rogue]) $item(35.5) $c1([mstrFarmer]) $item(43) $c1([guard]) $item(46.5) $c1([fremenik]) $item(65) $c1([bandit]) $item(80) $c1([knight]) $item(84.3) $c1([paladin]) $item(151.8) $c1([gnome]) $item(198.5) $c1([hero]) $item(273.3) $c1([elf]) $item(352.25) $c1(| Chests `till %nextlvl $+ : [nature]) $item(25) $c1([coins(50)]) $item(125) $c1([arwHeads]) $item(150) $c1([wallSafe]) $item(70) $c1([bloodRune]) $item(250) $c1([paladin]) $item(500))))
$iif(%skill == Woodcutting,%n $c1(Logs `till %nextlvl $+ : [normal/achey]) $item(25) $c1([oak]) $item(37.5) $c1([willow]) $item(67.5) $c1([teak]) $item(85) $c1([hollow]) $item(82.5) $c1([maple]) $item(100) $c1([mahogany]) $item(125) $c1([yew]) $item(175) $c1([magic]) $item(250))))
$iif(%skill == Construction,%n $c1(Items `till %nextlvl $+ : [Chairs] [wood/rock]) $item(87) $c1([oak]) $item(120) $c1([oakArm/teak]) $item(180) $c1([mahogany]) $item(280) $c1([BkCases]: [wood]) $item(115) $c1([oak]) $item(180) $c1([mahogany]) $item(420) $c1([Larders]: [wood]) $item(228) $c1([oak]) $item(480) $c1([teak]) $item(750) $c1([Wardrobes]: [sBox]) $item(58) $c1([oDraws]) $item(120) $c1([oak/tDraws]) $item(180) $c1([teak]) $item(270) $c1([mahogany]) $item(420) $c1([gilded]) $item(720))
}
}
elseif (%style == combat) {
var %a.mult = .32707, %s.mult = .324, %d.mult = .249, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
%s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
%d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
%h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
%r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
%m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
%p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
%RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
%MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
%disp.msg = msg %stats.chan
if (%MagicCombat == %RangedCombat) && (%MeleeCombat == %RangedCombat) {
%display $iif($cchan(%stats.chan) && (%display == %disp.msg),The nick $+(,%rsn,) does not appear in the hiscores for any combat skills,$c1(The nick) $c3(%rsn) $c1(does not appear in the hiscores for any combat skills))
cleanup %id
halt
}
elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
else var %cmbstyle = melee, %combat = %MeleeCombat
var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
%a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
%d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
%r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
if (%cmbstyle == magic) var %dynamic.2lvl = $c1([mage]) $c2(%m.2lvl)
elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1([ranged]) $c2(%r.2lvl)
else var %dynamic.2lvl = $iif(%a.2lvl == %s.2lvl,$c1([attk/str]) $c2(%a.2lvl),$c1([attk]) $c2(%a.2lvl) $c1([str]) $c2(%s.2lvl))
var %combat = $round(%combat,3), %next = $ceil(%combat)
%display $botlogo $c1(User:) $c3(%rsn) $c1(is) $c3(%combat) $c1(%cmbstyle style combat)
%n $c1(Current stats: [attack]) $c2(%a) $c1([defence]) $c2(%d) $c1([strength]) $c2(%s) $c1([hits]) $c2(%h) $&
$c1([magic]) $c2(%m) $c1([ranged]) $c2(%r) $c1([prayer]) $c2(%p) $&
$c1(| Levels for %next $+ :) %dynamic.2lvl $&
$c1([def/hp]) $c2(%d.2lvl) $c1([prayer]) $c2(%p.2lvl)
}
elseif (%style == pc) {
var %a.xp = $iif($gettok($hget(%table,attack),3,32),$v1,-), $&
%s.xp = $iif($gettok($hget(%table,strength),3,32),$v1,-), $&
%d.xp = $iif($gettok($hget(%table,defence),3,32),$v1,-), $&
%h.xp = $iif($gettok($hget(%table,hitpoints),3,32),$v1,-), $&
%r.xp = $iif($gettok($hget(%table,ranged),3,32),$v1,-), $&
%m.xp = $iif($gettok($hget(%table,magic),3,32),$v1,-), $&
%p.xp = $iif($gettok($hget(%table,prayer),3,32),$v1,-)
var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
%s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
%d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
%h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
%r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
%m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
%p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
var %a.2next = $iif($xp2next(%a,%a.xp),$v1,-), $&
%s.2next = $iif($xp2next(%s,%s.xp),$v1,-), $&
%d.2next = $iif($xp2next(%d,%d.xp),$v1,-), $&
%h.2next = $iif($xp2next(%h,%h.xp),$v1,-), $&
%r.2next = $iif($xp2next(%r,%r.xp),$v1,-), $&
%m.2next = $iif($xp2next(%m,%m.xp),$v1,-), $&
%p.2next = $iif($xp2next(%p,%p.xp),$v1,-)
%display $botlogo $c1(User:) $c3(%rsn) $c1(| Commendation points `till levels: [attack]) $pc(%a,%a.2next) $c1([strength]) $pc(%s,%s.2next) $c1([defence]) $pc(%d,%d.2next) $c1([hitpoints]) $pc(%h,%h.2next) $c1([magic]) $pc(%m,%m.2next) $c1([ranged]) $pc(%r,%r.2next) $c1([prayer]) $pc(%p,%p.2next,p)
}
elseif (%style == vk) {
if (!$hget(%table,%vk.skill)) %display $c1(The nick) $c3(%rsn) $c1(does not appear in the hiscores for) $c2(%vk.skill)
var %skill.xp = $iif($gettok($hget(%table,%vk.skill),3,32),$v1,-), $&
%skill.lvl = $iif($gettok($hget(%table,%vk.skill),2,32),$v1,-), $&
%skill.2next = $iif($xp2next(%skill.lvl,%skill.xp),$v1,-), $&
%p = $iif(%vk.skill == Prayer,p), $&
%points2lvl = $points(%skill.lvl,%skill.2next,%p)
%t = $remove(%goal.level,-t)
%xp.total = $calc($remove(%skill.xp,$chr(44)) + $remove(%skill.2next,$chr(44)))
%lvl.total = $calc(%skill.lvl + 1)
%points.total = %points2lvl
while (%lvl.total < %t) && (%t) {
var %xp.2nextlvl = $xp2next(%lvl.total,%xp.total), $&
%points.2lvl = $points(%lvl.total,%xp.2nextlvl,%p)
inc %points.total %points.2lvl
inc %xp.total %xp.2next
inc %lvl.total
}
var %xp.needed = $bytes($calc($xp(%t,$remove(%skill.xp,$chr(44))) - $remove(%skill.xp,$chr(44))),b)
%display $botlogo $c1(User:) $c3(%rsn) $&
$c1(| Skill:) $c2(%vk.skill) $&
$c1(| Exp to level %t $+ :) $c2(%xp.needed) $&
$c1(| Exp:) $c2(%skill.xp) $&
$c1(| Points `till lvl %t $+ :) $c2($bytes(%points.total,b)) $&
$c1(| Note: Ten percent bonus not calculated for this.)
unset %t %xp.total %points.total %lvl.total
}
cleanup %id
}
alias -l item {
return $c2($bytes($ceil($calc( %xp2lvl / $$1 )),b))
}
alias -l pc return $c2($points($1,$2,$3))
alias -l points {
if ($1 != -) && (!$3) {
var %lvl = $1, %xp = $remove($2,$chr(44)), $&
%xp.per.point = $calc((%lvl ^ 2) / 6), %points = $ceil($calc(%xp / %xp.per.point))
return %points
}
elseif ($1 != -) && ($3 == p) {
var %lvl = $1, %xp = $remove($2,$chr(44)), $&
%xp.per.point = $calc((%lvl ^ 2) / 12), %points = $ceil($calc(%xp / %xp.per.point))
return %points
}
else { return - }
}
alias -l hpitem {
return $c2($bytes($ceil($calc(%xp2lvl / ( $$1 * (4 / 3)))),b))
}
alias -l slayitem {
return $c2($bytes($ceil($calc( %xp2lvl / ( $$1 / 4 ))),b))
}
alias -l cleanup {
unset $+(%,stats.*.,$1)
sockclose $+(Stats.,$1)
.remove $+(Stats.,$1)
}
alias -l xp {
var %x = 1, %level = $calc($1 - 1), %xp = 0
while (%x <= %level) {
var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
inc %xp %TempXp
inc %x
}
return $int(%xp)
}
alias -l xp2Next {
var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
return $calc(%nextxp - %xp)
}
alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
alias -l setskill {
if ($1 == 0) || ($regex($1,/(total|overall)$/Si)) return Overall
elseif ($1 == 1) || ($regex($1,/at(t|k|tack)$/Si)) return Attack
elseif ($1 == 2) || ($regex($1,/def(en[cs]e)?$$/Si)) return Defence
elseif ($1 == 3) || ($regex($1,/str(ength)?$/Si)) return Strength
elseif ($1 == 4) || ($regex($1,/hp|hit(s|points?)?$/Si)) return Hitpoints
elseif ($1 == 5) || ($regex($1,/range(r|d|ing)?$/Si)) return Ranged
elseif ($1 == 6) || ($regex($1,/Pray(er)?$$/Si)) return Prayer
elseif ($1 == 7) || ($regex($1,/mag(e|ic)$$/Si)) return Magic
elseif ($1 == 8) || ($regex($1,/cook(ing)?$/Si)) return Cooking
elseif ($1 == 9) || ($regex($1,/wc|wood(cut(ting)?)?$/Si)) return Woodcutting
elseif ($1 == 10) || ($regex($1,/fletch(ing)?$/Si)) return Fletching
elseif ($1 == 11) || ($regex($1,/fish(ing)?$/Si)) return Fishing
elseif ($1 == 12) || ($regex($1,/(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
elseif ($1 == 13) || ($regex($1,/craft(ing)?$/Si)) return Crafting
elseif ($1 == 14) || ($regex($1,/(smith|smelt)(ing)?$/Si)) return Smithing
elseif ($1 == 15) || ($regex($1,/(min|mine)(ing)$/Si)) return Mining
elseif ($1 == 16) || ($regex($1,/herb(law|lore)?$/Si)) return Herblore
elseif ($1 == 17) || ($regex($1,/agil(ity)?$/Si)) return Agility
elseif ($1 == 18) || ($regex($1,/(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
elseif ($1 == 19) || ($regex($1,/slay(er|ing)?$/Si)) return Slayer
elseif ($1 == 20) || ($regex($1,/farm(er|ing)?$/Si)) return Farming
elseif ($1 == 21) || ($regex($1,/(rc|runecraft)(er|ing)?$/Si)) return Runecraft
elseif ($1 == 22) || ($regex($1,/con(struction)?$/Si)) return Construction
}
#stats end