Stuff
public text v1 · immutablevoid DisposeCopyDisplay(struct MUIDisplayObjects *d)
{
if (d->copyApp)
{
SET(d->win,MUIA_Window_Open,FALSE);
MUI_DisposeObject(d->copyApp);
}
}void DisposeCopyDisplay(struct MUIDisplayObjects *d)
{
if (d->copyApp)
{
SET(d->win,MUIA_Window_Open,FALSE);
MUI_DisposeObject(d->copyApp);
}
}