Something
public text v1 · immutable public void AddItem(Item i)
{
if (i is Armor)
{
AddArmor((Armor)i);
return;
}
if (i is Weapon)
{
AddWeapon((Weapon)i);
return;
}
AddInt(i.CharacterID);
AddInt(i.ModelID);
AddUShort(i.Weight);
AddUShort(i.GridPosX);
AddUShort(i.GridPosY);
AddUShort(i.GridSizeX);
AddUShort(i.GridSizeY);
}