#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
#ifdef __MACOS__
#define HAVE_OPENGL
#endif
#ifdef HAVE_OPENGL
#include "SDL_opengl.h"
/* Undefine this if you want a flat cube instead of a rainbow cube */
#define SHADED_CUBE
/* Define this to be the name of the logo image to use with -logo */
#define LOGO_FILE "icon.bmp"
/* The SDL_OPENGLBLIT interface is deprecated.
The code is still available for benchmark purposes though.
*/
static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;