All pastes #709669 Raw Edit

Mic Logins

public text v1 · immutable
#709669 ·published 2007-09-24 21:22 UTC
rendered paste body
#include <MIC>

#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}
public OnFilterScriptExit()
{
	return 1;
}
#endif

public OnGameModeInit()
{
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	ToggleRealClock(1);
	EnableGantonGym(1);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
new smoney[256],imoney;
new shealth[256],ihealth;
new sposition[256],iposition;
new sskin[256],iskin;
new swep[256],iwep;

// LoadPlayer
LoadPlayer(playerid,"Money",smoney);
LoadPlayer(playerid,"Health",shealth);
LoadPlayer(playerid,"Position",sposition);
LoadPlayer(playerid,"Skin",sskin);
LoadPlayer(playerid,"Weapons",swep);

imoney = strval(smoney); // converting strings to decimals
ihealth = strval(shealth);
iposition = strval (sposition);
iskin = strval (sskin);
iwep = strval (swep);

GivePlayerMoney(playerid,imoney);
SetPlayerHealth(playerid,ihealth);
SetPlayerPos(playerid,iposition);
SetPlayerSkin(playerid,iskin);
GivePlayerWeapon(playerid,iwep);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
new smoney[256],imoney;
new shealth[256],ihealth;
new sposition[256],iposition;
new sskin[256],iskin;
new swep[256],iwep;

valstr(smoney,imoney); // converting decimals to strings
valstr(shealth,ihealth);
valstr(sposition,iposition);
valstr(sskin,iskin);
valstr(swep,iwep);

// SavePlayer
SavePlayer(playerid,"Money",smoney);
SavePlayer(playerid,"Health",shealth);
SavePlayer(playerid,"Position",shealth);
SavePlayer(playerid,"Skin",sskin);
SavePlayer(playerid,"Weapons",swep);
return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(checkpointid,playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(checkpointid,playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerKeyPress(playerid,key)
{
	return 1;
}

public OnPlayerEnterHouse(playerid,houseid)
{
	return 1;
}

public OnPlayerEnterBiz(playerid,bizid)
{
	return 1;
}

public OnPlayerExitHouse(playerid,houseid)
{
	return 1;
}

public OnPlayerExitBiz(playerid,bizid)
{
	return 1;
}

public OnPlayerRentHouse(playerid,houseid)
{
	return 1;
}

public OnPlayerBuyHouse(playerid,houseid)
{
	return 1;
}

public OnPlayerBuyBiz(playerid,bizid)
{
	return 1;
}