rendered paste body#include <MIC>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnGameModeInit()
{
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
ToggleRealClock(1);
EnableGantonGym(1);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new smoney[256],imoney;
new shealth[256],ihealth;
new sposition[256],iposition;
new sskin[256],iskin;
new swep[256],iwep;
// LoadPlayer
LoadPlayer(playerid,"Money",smoney);
LoadPlayer(playerid,"Health",shealth);
LoadPlayer(playerid,"Position",sposition);
LoadPlayer(playerid,"Skin",sskin);
LoadPlayer(playerid,"Weapons",swep);
imoney = strval(smoney); // converting strings to decimals
ihealth = strval(shealth);
iposition = strval (sposition);
iskin = strval (sskin);
iwep = strval (swep);
GivePlayerMoney(playerid,imoney);
SetPlayerHealth(playerid,ihealth);
SetPlayerPos(playerid,iposition);
SetPlayerSkin(playerid,iskin);
GivePlayerWeapon(playerid,iwep);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new smoney[256],imoney;
new shealth[256],ihealth;
new sposition[256],iposition;
new sskin[256],iskin;
new swep[256],iwep;
valstr(smoney,imoney); // converting decimals to strings
valstr(shealth,ihealth);
valstr(sposition,iposition);
valstr(sskin,iskin);
valstr(swep,iwep);
// SavePlayer
SavePlayer(playerid,"Money",smoney);
SavePlayer(playerid,"Health",shealth);
SavePlayer(playerid,"Position",shealth);
SavePlayer(playerid,"Skin",sskin);
SavePlayer(playerid,"Weapons",swep);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(checkpointid,playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(checkpointid,playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerKeyPress(playerid,key)
{
return 1;
}
public OnPlayerEnterHouse(playerid,houseid)
{
return 1;
}
public OnPlayerEnterBiz(playerid,bizid)
{
return 1;
}
public OnPlayerExitHouse(playerid,houseid)
{
return 1;
}
public OnPlayerExitBiz(playerid,bizid)
{
return 1;
}
public OnPlayerRentHouse(playerid,houseid)
{
return 1;
}
public OnPlayerBuyHouse(playerid,houseid)
{
return 1;
}
public OnPlayerBuyBiz(playerid,bizid)
{
return 1;
}