rendered paste body#######################################
# Created with PHP DrawInfo-Machine #
# (c)2007 Ted Smoker (Tedius) #
#######################################
material
name one
#ambient 1.00000 1.00000 1.00000
#diffuse 0.193333 0.246667 1.00000 1.00000
#emission 0.00000e+0 0.00000e+0 0.00000e+0
#specular 1.00000 1.00000 1.00000
shininess 128.000
addtexture http://cbg.bzflag.org/images/A-Delusion/sgtschultz.png
end
material
name two
#ambient 1.00000 1.00000 1.00000
#diffuse 0.353333 1.00000 1.00000 1.00000
#emission 0.00000e+0 0.00000e+0 0.00000e+0
#specular 1.00000 1.00000 1.00000
shininess 128.000
addtexture http://cbg.bzflag.org/images/SpazzyMcGee/chain.png
end
material
name three
#ambient 1.00000 1.00000 1.00000
#diffuse 1.00000 0.186667 0.186667 1.00000
#emission 0.00000e+0 0.00000e+0 0.00000e+0
#specular 1.00000 1.00000 1.00000
shininess 128.000
addtexture http://cbg.bzflag.org/images/A-Delusion/dog2.png
end
material
name four
# ambient 1.00000 1.00000 1.00000
# diffuse 1.00000 0.486667 0.446667 1.00000
# emission 0.00000e+0 0.00000e+0 0.00000e+0
# specular 1.00000 1.00000 1.00000
shininess 128.000
addtexture http://cbg.bzflag.org/images/SpazzyMcGee/target-blue.png
end
material
name five
#ambient 1.00000 1.00000 1.00000
#diffuse 0.306667 1.00000 4.00000e-2 1.00000
#emission 0.00000e+0 0.00000e+0 0.00000e+0
#specular 1.00000 1.00000 1.00000
shininess 128.000
addtexure red_super_bolt.png
end
material
name six
# ambient 1.00000 1.00000 1.00000
# diffuse 0.653333 1.00000 0.788148 1.00000
# emission 0.00000e+0 0.00000e+0 0.00000e+0
# specular 1.00000 1.00000 1.00000
shininess 128.000
addtexture http://cbg.bzflag.org/images/Panzer/DollarSignSmall.png
end
define object
#### copy from this point on if you are inserting multiple lods
mesh
drawInfo
dlist
#angvel 120 #uncomment this line to cause the object to spin at 120 degrees/second
vertex 0 0 0 #0
vertex 40.00000000 -160.00000000 20.00000000 #1
vertex 40.00000000 -160.00000000 80.00000000 #2
vertex 120.00000000 -160.00000000 80.00000000 #3
vertex 120.00000000 -160.00000000 20.00000000 #4
vertex 40.00000000 -80.00000000 20.00000000 #5
vertex 40.00000000 -80.00000000 80.00000000 #6
vertex 120.00000000 -80.00000000 80.00000000 #7
vertex 120.00000000 -80.00000000 20.00000000 #8
vertex 0 0 0 #9
vertex 0 0 0 #10
vertex 0 0 0 #11
vertex 0 0 0 #12
vertex 0 0 0 #13
vertex 0 0 0 #14
vertex 0 0 0 #15
vertex 0 0 0 #16
vertex 0 0 0 #17
vertex 0 0 0 #18
vertex 0 0 0 #19
vertex 0 0 0 #20
normal 0 0 0 #0
normal -0.57735027 -0.57735027 -0.57735027 #1
normal -0.57735027 0.57735027 -0.57735027 #2
normal 0.57735027 0.57735027 -0.57735027 #3
normal 0.57735027 -0.57735027 -0.57735027 #4
normal -0.57735027 -0.57735027 0.57735027 #5
normal -0.57735027 0.57735027 0.57735027 #6
normal 0.57735027 0.57735027 0.57735027 #7
normal 0.57735027 -0.57735027 0.57735027 #8
normal 0 0 0 #9
normal 0 0 0 #10
normal 0 0 0 #11
normal 0 0 0 #12
normal 0 0 0 #13
normal 0 0 0 #14
normal 0 0 0 #15
normal 0 0 0 #16
normal 0 0 0 #17
normal 0 0 0 #18
normal 0 0 0 #19
normal 0 0 0 #20
texcoord 0 0 0 #0
texcoord -1.6466667e-3 0.99485500 #1
texcoord -8.6666667e-4 0.99442889 #2
texcoord -5.9222222e-4 0.99609722 #3
texcoord 0.0000000e+0 0.0000000e+0 #4
texcoord 0.0000000e+0 5.5511151e-17 #5
texcoord 0.0000000e+0 3.3306691e-16 #6
texcoord 0.0000000e+0 1.00000000 #7
texcoord 0.0000000e+0 1.00000000 #8
texcoord 1.1102230e-16 0.0000000e+0 #9
texcoord 5.4888889e-4 0.99844444 #10
texcoord 0.99835333 0.99485500 #11
texcoord 0.99913333 0.99442889 #12
texcoord 0.99940778 0.99609722 #13
texcoord 1.00000000 1.1102230e-16 #14
texcoord 1.00000000 1.00000000 #15
texcoord 1.00000000 2.2204460e-16 #16
texcoord 1.00000000 1.00000000 #17
texcoord 1.00000000 -5.5511151e-17 #18
texcoord 1.00000000 0.0000000e+0 #19
texcoord 1.00054889 0.99844444 #20
corner 3 16 3 #0
corner 7 15 7 #1
corner 6 7 6 #2
corner 2 9 2 #3
corner 1 14 1 #4
corner 5 17 5 #5
corner 8 8 8 #6
corner 4 6 4 #7
corner 4 4 4 #8
corner 8 19 8 #9
corner 7 20 7 #10
corner 3 10 3 #11
corner 2 12 2 #12
corner 6 2 6 #13
corner 5 4 5 #14
corner 1 19 1 #15
corner 1 4 1 #16
corner 4 19 4 #17
corner 3 13 3 #18
corner 2 3 2 #19
corner 6 11 6 #20
corner 7 1 7 #21
corner 8 5 8 #22
corner 5 18 5 #23
#lod #uncomment these lines for lods following the first one
#lengthPerPixel 0
#end #lod
lod
lengthPerPixel 0 #the distance from which the object appears (default 0)
matref one #material name
quads 0 1 2 3
end
matref two
quads 4 5 6 7
end
matref three
quads 8 9 10 11
end
matref four
quads 12 13 14 15
end
matref five
quads 16 17 18 19
end
matref six
quads 20 21 22 23
end #mat
end #lod
lod
lengthPerPixel 1 #the distance from which the object ceases to be seen (default 1)
end #lod
end #drawInfo
end #mesh
###### end copy for multiple lods here
enddef #object definition
group object
scale 1 1 1
shift 0 0 10
end
#the same thing, without drawinfo
define sample
mesh
name cube1
#8 vertices, 6 faces
vertex 40.00000000 -160.00000000 20.00000000
vertex 40.00000000 -160.00000000 80.00000000
vertex 120.00000000 -160.00000000 80.00000000
vertex 120.00000000 -160.00000000 20.00000000
vertex 40.00000000 -80.00000000 20.00000000
vertex 40.00000000 -80.00000000 80.00000000
vertex 120.00000000 -80.00000000 80.00000000
vertex 120.00000000 -80.00000000 20.00000000
normal -0.57735027 -0.57735027 -0.57735027
normal -0.57735027 -0.57735027 0.57735027
normal 0.57735027 -0.57735027 0.57735027
normal 0.57735027 -0.57735027 -0.57735027
normal -0.57735027 0.57735027 -0.57735027
normal -0.57735027 0.57735027 0.57735027
normal 0.57735027 0.57735027 0.57735027
normal 0.57735027 0.57735027 -0.57735027
texcoord -1.6466667e-3 0.99485500
texcoord -8.6666667e-4 0.99442889
texcoord -5.9222222e-4 0.99609722
texcoord 0 0
texcoord 0 5.5511151e-17
texcoord 0 3.3306691e-16
texcoord 0 1.00000000
texcoord 0 1.00000000
texcoord 1.1102230e-16 0
texcoord 5.4888889e-4 0.99844444
texcoord 0.99835333 0.99485500
texcoord 0.99913333 0.99442889
texcoord 0.99940778 0.99609722
texcoord 1.00000000 1.1102230e-16
texcoord 1.00000000 1.00000000
texcoord 1.00000000 2.2204460e-16
texcoord 1.00000000 1.00000000
texcoord 1.00000000 -5.5511151e-17
texcoord 1.00000000 0
texcoord 1.00054889 0.99844444
matref one
face
vertices 2 6 5 1
normals 2 6 5 1
texcoords 15 14 6 8
endface
matref two
face
vertices 0 4 7 3
normals 0 4 7 3
texcoords 13 16 7 5
endface
matref three
face
vertices 3 7 6 2
normals 3 7 6 2
texcoords 3 18 19 9
endface
matref four
face
vertices 1 5 4 0
normals 1 5 4 0
texcoords 11 1 3 18
endface
matref five
face
vertices 0 3 2 1
normals 0 3 2 1
texcoords 3 18 12 2
endface
matref six
face
vertices 5 6 7 4
normals 5 6 7 4
texcoords 10 0 4 17
endface
end
enddef
group sample
shift 100 100 40
end