Up until this point I've mostly stayed away from speedmapping projects, primarily because in theory the quality of the maps is heavily limited by time constraints that prevent the mapper from fully realizing what he or she wants to do with a concept. However, there is some really impressive work here, even if few of the maps can handle a four-person deathmatch, let alone a 3-on-3 game of CTF on any of the ports it's compatible with, which are ZDaemon, Skulltag, and Odamex, according to the text file. From a short public playtest in Skulltag through the mappack, I can say that none of the maps are lacking in gameplay, even the ones that were made with visibly less effort than the others. As the map names and some of the designs abound with tomfoolery and self-deprecation, though, it's clear that the focus of the compilation is the enjoyment factor, and the quality doesn't suffer much for it at all, especially given the time allotted for them. Even the worst-looking maps are a lot of fun in this release.