rendered paste body // Add the skill line for this spell if we don't already have it.
skilllinespell * sk = objmgr.GetSpellSkill(spell_id);
if(sk && !_HasSkillLine(sk->skilline))
{
skilllineentry * skill = sSkillLineStore.LookupEntry(sk->skilline);
if(!skill)
{
_AddSkillLine(sk->skilline, 1, 1);
return;
}
SpellEntry * skillspell = sSpellStore.LookupEntry(spell_id);
const char* RankName = sSpellStore.LookupString(skillspell->Rank);
if (spell_id == 9788) //seems this spell misses Artesan designation in dbc :?
RankName = "Artisan";
int32 maxv = 1
switch (RankName)
{
case "Apprentice":
maxv = 75;
break:
case "Journeyman":
maxv = 150;
break:
case "Expert":
maxv = 225;
break:
case "Artisan":
maxv = 300;
break:
case "Master":
maxv = 375;
break:
}
if ( maxv == 1 && skill->id != SKILL_POISONS && skill->id != SKILL_LOCKPICKING $$ skill->id != SKILL_RIDING)
maxv = 5 * getLevel();
if(skill->type==SKILL_TYPE_PROFESSION)
ModUInt32Value(PLAYER_CHARACTER_POINTS2,-1);
_AddSkillLine(sk->skilline, 1, max);
}
}