All pastes #707842 Raw Edit

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#707842 ·published 2007-09-23 10:25 UTC
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[size=4][b]MoDB rev 0.6.3 - "???"[/b]:[/size]
[i]"???" is the last release under Modb name. Next one will be UDB[/i] ;)[list]
[*] [color=#FF0000]6945 gameobject spawns[/color] added (mines, herbs, chests...)
[*]Instances redone (creature & gameobject spawns and waypoints)[list]
    [*]Redone Map 389: [color=#FF0000]Ragefire Chasm[/color]
    [*]Redone Map  43: [color=#FF0000]Wailing Caverns[/color]
    [*]Redone Map 129: [color=#FF0000]Razorfen Downs[/color]
    [*]Redone Map  47: [color=#FF0000]Razorfen Kraul[/color]
[/list]
[*]3 instances creature spawns added from last Gideon's Modb branch[list]
    [*]Map 289: [color=#0000FF]Scholomance[/color]: 308 spawns
    [*]Map 329: [color=#0000FF]Stratholme[/color]: 224 spawns
    [*]Map 544: [color=#0000FF]Magtheridon's Lair[/color]: 34 spawns
[/list]
[*]3 instances gameobject spawns added from last Gideon's Modb branch[list]
    [*]Map 289: [color=#0000FF]Scholomance[/color]: 18 spawns
    [*]Map 329: [color=#0000FF]Stratholme[/color]: 39 spawns
    [*]Map 554: [color=#0000FF]Tempest Keep: The Mechanar[/color]: 53 spawns
[/list]
[*] [color=#FF0000]249 gossip[/color] links added
[*]Game events updated[list]
    [*]Darkmoon Faire Terokkar Forest added, but GO only
    [*]Darkmoon Faire Elwynn Forest main event schedule corrected
    [*]Darkmoon Faire Elwynn Forest building event schedule corrected
    [*]More gameobject assigned to Midsummer Fire Festival event
    [*]Unknown Holiday PVP event added and some gameobjects assigned to it
    [*]More gameobjects and creatures for "Call to Arms" events
[/list]
[*] Template tables updated[list]
    [*] [b]206[/b] creature now have real Armor/Health/Dmg thanks to "Beast Lore" spell
    [*] [b]2448[/b] gameobject_template added
    [*] [b]3043[/b] more creature_template (many are spell only creatures)
    [*] [b]42[/b] npc_text added
    [*] [b]161[/b] quest chains corrected using posted graphs
    [*] [b]1700[/b] gameobjects that were not looting fixed
    [*] Health update: No more creature with 0 health point
    [*] Many creature levels fixed: No more creature with level 0
    [*] Around 150 creatures with 0 damage, bounding_radius or combat_reach fixed
    [*] [color=#2E8B57]There is no more missing template for all spawned gameobjects and creatures[/color]
[/list]
[*] Misc updates[list]
    [*]Corrected the high memory problem by deleting wrong creature_addon records
    [*]Lowered the guids again for creature and gameobject tables
    [*]auto-increment values for creature and gameobject tables set to higher values so that anyone can add custom content wihout interfering with DB development
[/list]
[*] All applicable patches from forums applied, these patches are merged in this changelog.
[/list]

Also note that this release is compatible with mangos xxxx up to xxxx and upper if structure does not change and that this release includes SD2 scripts rev.134 scripts calls.