Using script Commanders
Map: neurope_a2.smf
Mod: "S44 Lite Release V0.03g (BETA #7)" from S44LiteRelease.sdd
Created server on port 2924
Created local client with number 0
Listening to local client on connection 0
no such sound: sounds/button9.wav
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 13
Loading units and weapons
Warning to many unit categories 33 missed notweapon
Warning to many unit categories 33 missed notship
Warning to many unit categories 33 missed notweapon
Warning to many unit categories 33 missed notbunker
Warning to many unit categories 33 missed notgun
Warning to many unit categories 33 missed infantry
Warning to many unit categories 33 missed notbunker
Warning to many unit categories 33 missed notgun
Warning to many unit categories 33 missed notship
Warning to many unit categories 33 missed notweapon
Warning to many unit categories 33 missed notbunker
Warning to many unit categories 33 missed notgun
Warning to many unit categories 33 missed infantry
Warning to many unit categories 33 missed notbunker
Warning to many unit categories 33 missed notgun
Warning to many unit categories 33 missed notship
Warning to many unit categories 33 missed both
Warning to many unit categories 33 missed air
Warning to many unit categories 33 missed air
Warning to many unit categories 33 missed air
no such sound: sounds/beep6.wav
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Unknown feature type wall
Unknown feature type cluster0
Unknown feature type cluster1
Unknown feature type cluster2
Unknown feature type cluster3
Reading estimate path costs
Creating sky
Spring 0.75b2
no such sound: sounds/beep4.wav
Player [S44]Felix_the_Cat joined as 0
Player tombom joined as 2
<[S44]Felix_the_Cat> err
Player [LCC]Saktoth joined as 1
<[LCC]Saktoth> so, where we start?
<[S44]Felix_the_Cat> i guess i'll start in france you start in russia
[S44]Felix_the_Cat added point: Start 0
<[LCC]Saktoth> k
Buildings set to face West
Buildings set to face North
Buildings set to face East
Feldpionier: Build failed, unit type limit reached
Feldpionier: Build pos blocked
Feldpionier: Build pos blocked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie: Build pos blocked
Kar 98K Infantrie: Build pos blocked
Kar 98K Infantrie: Build pos blocked
Wehrmacht Flag is being attacked
Kar 98K Infantrie: Build pos blocked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Kar 98K Infantrie: Build pos blocked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Kar 98K Infantrie: Build pos blocked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Kar 98K Infantrie: Build pos blocked
Wehrmacht Flag is being attacked
Kar 98K Infantrie: Build pos blocked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
MG42 Infantrie is being attacked
Opel Blitz Zugkraftwagen: Can't reach destination!
MG42 Infantrie is being attacked
MG42 Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Kar 98K Infantrie is being attacked
Pionier is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
<[S44]Felix_the_Cat> lol shitfuck
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Wehrmacht Flag is being attacked
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x7c9111de
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x76390000 IMM32
0x629c0000 LPK
0x74d90000 USP10
0x5ad70000 uxtheme
0x651b0000 ASOEHOOK
0x77f60000 SHLWAPI
0x6af90000 ccL40
0x77120000 OLEAUT32
0x7c3a0000 MSVCP71
0x74720000 MSCTF
0x755c0000 msctfime
0x69000000 atioglxx
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\ntdll.dll(wcsncpy+0x74f) [0x7C9111DE]
(1) C:\WINDOWS\system32\msvcrt.dll(free+0x1ae) [0x77C2C3C9]
(2) C:\WINDOWS\system32\msvcrt.dll(free+0x1cc) [0x77C2C3E7]
(3) C:\WINDOWS\system32\msvcrt.dll(malloc+0x27) [0x77C2C42E]
(4) C:\Program Files\Spring\spring.exe [0x00A7B70E]
(5) C:\Program Files\Spring\spring.exe [0x007639CF]
(6) C:\Program Files\Spring\spring.exe [0x00763BCA]
(7) C:\Program Files\Spring\spring.exe [0x0076AF29]
(8) C:\Program Files\Spring\spring.exe [0x00761AAB]
(9) C:\Program Files\Spring\spring.exe [0x005BB85C]
(10) C:\Program Files\Spring\spring.exe [0x005DB50C]
(11) C:\Program Files\Spring\spring.exe [0x005DE5EE]
(12) C:\Program Files\Spring\spring.exe [0x00819AA9]
(13) C:\Program Files\Spring\spring.exe [0x00821C68]
(14) C:\Program Files\Spring\spring.exe [0x00822038]
(15) C:\Program Files\Spring\spring.exe [0x00822269]
(16) C:\Program Files\Spring\spring.exe [0x0090F147]
(17) C:\Program Files\Spring\spring.exe [0x00401292]
(18) C:\Program Files\Spring\spring.exe [0x004012DD]
(19) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
(0) ??
??:0
(1) ??
??:0
(2) ??
??:0
(3) ??
??:0
(4) operator new(unsigned int)
/home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/new_op.cc:58
(5) CCobInstance::AddAnim(CCobInstance::AnimType, int, int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:466
(6) CCobInstance::Turn(int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:539
(7) CCobThread::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:537
(8) CCobEngine::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobEngine.cpp:114
(9) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2387
(10) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736
(11) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776
(12) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838
(13) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(14) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(15) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(16) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(17) ??
WeaponDefHandler.cpp:0
(18) ??
WeaponDefHandler.cpp:0
(19) ??
??:0