weapon
public text v1 · immutable#ifndef WEAPON_H
#define WEAPON_H
#include "range.h"
#include <string>
struct weapon
{
std::string name;
range damagerange;
};
#endif
#ifndef WEAPON_H
#define WEAPON_H
#include "range.h"
#include <string>
struct weapon
{
std::string name;
range damagerange;
};
#endif