game
public text v1 · immutable#include "map.h"
#include "player.h"
#include <cstdlib>
#include <ctime>
#include <iostream>
using namespace std;
int main()
{
srand(time(0));
map gamemap;
player mainplayer;
mainplayer.createclass();
//begim adventure
bool done = false;
while(!done)
{
//each loop cycle outputs the players position and a selection menu
gamemap.printplayerpos();
int selection = 1;
cout << "1) Move 2) Rest 3) View Stats 4) Quit: ";
cin >> selection;
monster* monster = 0;
switch(selection)
{
case 1:
gamemap.moveplayer();
monster = gamemap.checkrandomencounter();
if(monster != 0)
{
while(true)
{
mainplayer.displayhitpoints();
monster->displayhitpoints();
cout << endl;
bool runaway = mainplayer.attack(*monster);
if(runaway)
{
break;
}
if(monster->isdead())
{
mainplayer.victory(monster->getxp());
mainplayer.levelup();
break;
}
monster->attack(mainplayer);
if(mainplayer.isdead())
{
mainplayer.gameover();
done = true;
break;
}
}
delete monster;
monster = 0;
}
break;
case 2:
mainplayer.rest();
break;
case 3:
mainplayer.viewstats();
case 4:
done = true;
break;
}
}
system("PAUSE");
return EXIT_SUCCESS;
}