Stuff-Flagged
public c v1 · immutablenew playerInSphere2[MAX_PLAYERS];public BoB(){ for (new i = 0; i < MAX_PLAYERS; i++){ if (IsPlayerConnected(i)){ if (IsPlayerInSphere(i,-1633.0863,-2238.4155,31.1437,200)){ if (playerInSphere2[i] == 1) {return;} playerInSphere2[i] = 1; SetPlayerWeather(i, 8); SetPlayerTime(i,0,0); SetPlayerInterior(i, 0); }else{ if (playerInSphere2[i] == 0) {return;} playerInSphere2[i] = 0; SetPlayerWeather(i, 1); SetPlayerTime(i, 15,0); } } }}