All pastes #677260 Raw Edit

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#677260 ·published 2007-08-31 20:59 UTC
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// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community

// Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing.
// This is more for tweaking weapon balance than changing the whole game.

// Soldat uses ticks for measuring time, 60 ticks = 1 second
// ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks

//Damage=190
// The values are not relevant, experiment to see how it works (use poor mr. dummy bot for example (create Dummy in Bots folder).

//FireInterval=30
 - rate of fire, the smaller the faster the weapon is

//Ammo=4
 - full clip

//ReloadTime=75
 - time of reload in ticks

//Speed=33
 - initial speed of bullet, speed affects damage

//BulletStyle=1
 1  - plain bullet
 2 - frag grenade
 3 - shotgun pellets
 4 - m79 grenade
 5 - flame
 6 - punch
 7 - arrow
 8 - flame arrow
 11 - knife/chainsaw
 12 - LAW missile
 13 - knife
 14 - M2 bullet

//StartUpTime=0
 - like the Minigun start time, may not work for all weapons

//Bink=0
 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
  - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing

//MovementAcc=1
 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly


// Changes from 1.4.1 -> 1.4.2
// Deagles :	reload -2
// HK MP5 :	dmg +1
// AK :		--
// Steyr :	dmg -2, ammo -5, bink +7
// Spas :	ammo +1
// Ruger :	dmg -1, fireinterval +2, bink -10
// M79 :	bink +10
// Barret :	fireinterval -15
// Minimi :	reload -25, bink +2
// Minigun :	dmg -19, speed +120, fireinterval -1, bink +3
// Socom :	dmg +1
// Knife :	--
// Chainsaw :	--
// LAW :	reload -30, startup -3

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[Info]
Name=Default mod
Version=1.4.2

[USSOCOM]
Damage=172
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Desert Eagles]
Damage=178
FireInterval=23
Ammo=7
ReloadTime=92
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[HK MP5]
Damage=103
FireInterval=6
Ammo=30
ReloadTime=105
Speed=189
BulletStyle=1
StartUpTime=0
Bink=-11
MovementAcc=1
Recoil=0

[Ak-74]
Damage=103
FireInterval=10
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-16
MovementAcc=2
Recoil=0

[Steyr AUG]
Damage=71
FireInterval=7
Ammo=25
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-15
MovementAcc=2
Recoil=0

[Spas-12]
Damage=122
Fireinterval=32
Ammo=8
ReloadTime=175
Speed=138
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Ruger 77]
Damage=251
FireInterval=42
Ammo=4
ReloadTime=100
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0

[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=107
BulletStyle=4
StartUpTime=0
Bink=50
MovementAcc=3
Recoil=0

[Barret M82A1]
Damage=495
FireInterval=225
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=25
Bink=100
MovementAcc=7
Recoil=0

[FN Minimi]
Damage=85
FireInterval=9
Ammo=50
ReloadTime=225
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-10
MovementAcc=4
Recoil=0

[XM214 Minigun]
Damage=31
FireInterval=3
Ammo=100
ReloadTime=366
Speed=410
BulletStyle=1
StartUpTime=50
Bink=-3
MovementAcc=1
Recoil=0

[Flamer]
Damage=1900
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Chainsaw]
Damage=2100
FireInterval=2
Ammo=150
ReloadTime=90
Speed=76
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=450
Speed=230
BulletStyle=12
StartUpTime=18
Bink=0
MovementAcc=1
Recoil=0

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0