[NOREAD]
This is a sample file for running something in this app
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{=} is required after any command, this signals end of a command and start
of parameters.
DO
LOOP
EXIT
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Load_Image [Filename, Image Number][Filename, Image Number, Texture Flag]
This will load an image into memory using the specified file and image number.
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Paste_Image [Image Number, X, Y][Image Number, X, Y, Transparency]
This will paste an image to the screen using the specified coordinates and
image number.
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Load_Music [Filename, Music Number]
This will load music into memory using the specified file and music number.
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Loop_Music [Music Number]
This will loop and play the selected music number
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Play_Music [Music Number]
This will play the selected music number
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Stop_Music [Music Number]
This will stop the selected music number
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Print STRING
This will display text to the screen.
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Text X,Y,STRING
This will display text to the screen at the specified coordinates.
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Cls
This will clear the screen using the current background ink
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Wait_Key
This pauses the program until the next key is pressed.
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/* *\
A wierd code...
No point to it really but the same thing can be achieved in DBP
Same amount of lines...
Why I made this? I dont know..
Not much can be made at the moment with it, but hopefully
in the future if I work on it more then just this day you can
make a simple game with it xD
\* */
[ENDNOREAD]
[RUN_CODE]
Make_Dynamic_VAR{=}E KEY,Keystate,18
Make_Dynamic_VAR{=}ENTER KEY,Keystate,28
Make_Dynamic_VAR{=}SPACE KEY,Keystate,57
Make_Dynamic_VAR{=}TIMER,Timer
Make_Dynamic_VAR{=}FPS,Screen_FPS
Make_Dynamic_VAR{=}X,Random,400,450
Make_Dynamic_VAR{=}Y,Random,350,400
Sync_On{=}
Sync_Rate{=}0
Sync{=}
Load_Image{=}TEST.JPG,1
Load_Image{=}REGREN.BMP,2
Load_Music{=}TEST.MP3,1
Print{=}Image and Music loaded into memory press any key to continue!
Sync{=}
Wait_Key{=}
Cls{=}
Paste_Image{=}1,100,0
Text{=}100,0,Currently showing an Image! :D - REGREN
Sync{=}
Wait_Key{=}
Cls{=}
Loop_Music{=}1
Do{=}
Cls{=}
Text{=}0,0,Currently looping Frames Per Second: [VAR]FPS
Text{=}0,15,Timer: [VAR]TIMER
Text{=}0,30,Enter Key Press: [VAR]ENTER KEY
Text{=}0,45,Space Key Press: [VAR]SPACE KEY
Text{=}0,90,X Random Number: [VAR]X
Text{=}0,105,Y Random Number: [VAR]Y
Text{=}0,120,Escape key is disabled press the "E" key if you want to close this
Text{=}0,135,This same type of code will be used for the particle system in Dream Engine
If{=}ENTER KEY(=)1
Text{=}0,60,ENTER KEY WAS PRESSED!
Paste_Image{=}1,100,0
Endif{=}
If{=}SPACE KEY(=)1
Text{=}0,75,SPACE KEY WAS PRESSED!
Paste_Image{=}2,400,350
Endif{=}
If{=}SPACE KEY(=)0
Paste_Image{=}2,[VAR]X,[VAR]Y
Endif{=}
If{=}E KEY(=)1
EXIT{=}
Endif{=}
Sync{=}
Loop{=}
[END_CODE]
Paste_Image{=}2,220,350