rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
new string[128];
/*
if (gPlayerAccount[playerid] == 0)
{
GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3);
SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2);
SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0);
return 1;
}
*/ }
PlayerInfo[playerid][pModel] = Peds[classid][0];
//printf("pppm = %d classid == %d Peds[classid][0]= %d",PlayerInfo[playerid][pModel],classid,Peds[classid][0]);
if(classid >= 95)
{
format(string, sizeof(string), "~p~POLICIA~n~~r~Objectivo~w~: Combater o Crime");
GameTextForPlayer(playerid,string,3500,6);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
else if (classid >= 90 && classid <= 94)
{
format(string, sizeof(string), "~p~Medico/Bombeiro~n~~r~Objectivo~w~: Ajudar os Outros");
GameTextForPlayer(playerid,string,3500,6);
else if (classid >= 0 && classid <= 4)
{
format(string, sizeof(string), "~p~GROVE~n~ ~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 5 && classid <= 9)
{
format(string, sizeof(string), "~g~BALLAS~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 10 && classid <= 14)
{
format(string, sizeof(string), "~p~Vago/Azteca~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 15 && classid <= 19)
{
format(string, sizeof(string), "~p~MAFIA~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 20 && classid <= 24)
{
format(string, sizeof(string), "~p~MECANICO~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 25 && classid <= 29)
{
format(string, sizeof(string), "~p~´TUNNING~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 30 && classid <= 34)
{
format(string, sizeof(string), "~p~DJS~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 35 && classid <= 39)
{
format(string, sizeof(string), "~p~SURFERS~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 40 && classid <= 44)
{
format(string, sizeof(string), "~p~CAMPERS~n~~r~Objectivo~w~: Caos");
GameTextForPlayer(playerid,string,3500,6);
}
else
{
format(string, sizeof(string), "~g~CIVIL~n~~r~Objective~w~: Viver a Vida");
GameTextForPlayer(playerid,string,3500,6);
}
SetPlayerTeamFromClass(playerid,classid);
SetupPlayerForClassSelection(playerid);
return 1;
}