All pastes #677000 Raw Edit

Something

public text v1 · immutable
#677000 ·published 2007-08-31 16:10 UTC
rendered paste body
public OnPlayerRequestClass(playerid, classid)
{
    new string[128];
	/*
	if (gPlayerAccount[playerid] == 0)
	{
		GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3);
		SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2);
		SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0);
		return 1;
	}
	*/ }
    PlayerInfo[playerid][pModel] = Peds[classid][0];
    //printf("pppm = %d classid == %d Peds[classid][0]= %d",PlayerInfo[playerid][pModel],classid,Peds[classid][0]);
	if(classid >= 95)
	{
        format(string, sizeof(string), "~p~POLICIA~n~~r~Objectivo~w~: Combater o Crime");
	    GameTextForPlayer(playerid,string,3500,6);
        DisablePlayerCheckpoint(playerid);
        gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
	else if (classid >= 90 && classid <= 94)
	{
			format(string, sizeof(string), "~p~Medico/Bombeiro~n~~r~Objectivo~w~: Ajudar os Outros");
			GameTextForPlayer(playerid,string,3500,6);
	else if (classid >= 0 && classid <= 4)
	{
            format(string, sizeof(string), "~p~GROVE~n~ ~r~Objectivo~w~: Caos");
            GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid >= 5 && classid <= 9)
	{
			format(string, sizeof(string), "~g~BALLAS~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid >= 10 && classid <= 14)
	{
			format(string, sizeof(string), "~p~Vago/Azteca~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid >= 15 && classid <= 19)
	{
			format(string, sizeof(string), "~p~MAFIA~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid >= 20 && classid <= 24)
	{
			format(string, sizeof(string), "~p~MECANICO~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid >= 25 && classid <= 29)
	{
			format(string, sizeof(string), "~p~´TUNNING~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid >= 30 && classid <= 34)
	{
			format(string, sizeof(string), "~p~DJS~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
 	else if (classid >= 35 && classid <= 39)
	{
			format(string, sizeof(string), "~p~SURFERS~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid >= 40 && classid <= 44)
	{
			format(string, sizeof(string), "~p~CAMPERS~n~~r~Objectivo~w~: Caos");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else
	{
		format(string, sizeof(string), "~g~CIVIL~n~~r~Objective~w~: Viver a Vida");
		GameTextForPlayer(playerid,string,3500,6);
	}
	SetPlayerTeamFromClass(playerid,classid);
	SetupPlayerForClassSelection(playerid);
	return 1;
}