rendered paste body#include "StdAfx.h"
//#include "Setup.h"
// PushasTest - push the learning to the limit
class PushasTest : public CreatureAIScript
{
public:
PushasTest(Creature* pCreature) : CreatureAIScript(pCreature) {}
void OnCombatStart(Unit* mTarget)
{
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Pusha you'r killing me slowly!");
}
void Destroy()
{
delete (PushasTest*)this;
}
static CreatureAIScript *Create(Creature * c) { return new PushasTest(c); }
};
CreatureAIScript * create_PushasTest(Creature * c) { return new PushasTest(c); }
void SetupPusha(ScriptMgr * mgr)
{
mgr->register_creature_script(644, &PushasTest::Create);
}