Best/Worst-Case Calculation
Best/Worst-Case for attacker
Ship Best Worst
Small Cargo 0 0
Large Cargo 12 9
Light Fighter 517 464
Heavy Fighter 406 386
Cruiser 399 387
Battleship 463 455
Colony Ship 0 0
Recycler 0 0
Espionage Probe 0 0
Bomber 175 172
Destroyer 85 84
Deathstar 0 0
Battlecruiser 87 84
Largest and smallest losses
Worth of attacking fleet: 73.682.000 Units (+ 6.003.000 Deuterium)
Worth of defending fleet: 5.999.000 Units (+ 354.000 Deuterium)
Attacker Metal Crystal Deuterium Sum
Min 216.000 76.000 0 292.000
Average 602.000 235.000 27.000 864.000
Max 1.413.000 676.000 129.000 2.218.000
Defender Metal Crystal Deuterium Sum
Min 4.127.500 1.871.500 354.000 6.353.000
Average 4.127.500 1.871.500 354.000 6.353.000
Max 4.127.500 1.871.500 354.000 6.353.000
after reconstruction 841.492 443.893 88.398 1.373.783
Debris Field Metal Crystal Sum Recycler
Min 70.800 48.900 119.700 6
Average 186.600 96.600 283.200 15
Max 429.900 228.900 658.800 33
Best/Worst-Case for defender
Ship Best Worst
Small Cargo 0 0
Large Cargo 0 0
Light Fighter 0 0
Heavy Fighter 0 0
Cruiser 0 0
Battleship 0 0
Colony Ship 0 0
Recycler 0 0
Espionage Probe 0 0
Bomber 0 0
Solar Satellite 0 0
Destroyer 0 0
Deathstar 0 0
Battlecruiser 0 0
Rocket Launcher 0 0
Light Laser 0 0
Heavy Laser 0 0
Gauss Cannon 0 0
Ion Cannon 0 0
Plasma Turret 0 0
Small Shield Dome 0 0
Large Shield Dome 0 0
Report for the Attacker and the Defender after the battle
Attacker Metal Crystal Deuterium
On getting no debris -453.732 -140.051 -492.217
On getting half the debris -360.432 -91.751 -492.217
On getting whole the debris -267.132 -43.451 -492.217
Defender Metal Crystal Deuterium
On getting no debris -989.760 -538.842 -114.480
On getting half the debris -896.460 -490.542 -114.480
On getting whole the debris -803.160 -442.242 -114.480
Automatically generated by SpeedSim Kernel v0.9.7.0b