All pastes #676296 Raw Edit

Anonymous

public text v1 · immutable
#676296 ·published 2007-08-30 22:36 UTC
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(0:0) When everything is starting up,
            (5:300) set variable %block to the value 0.
            (5:300) set variable %chance to the value 0.
            (5:300) set variable %check to the value 0.
            (5:300) set variable %digi to the value 0.


(0:1) Whenever somebody moves,
   (1:200) and variable %block is equal to 0,

            (5:312) set variable %chance to the total of rolling 1 dice with 10 sides plus 0.


(0:2) When somebody moves into floor type #,
   (1:200) and variable %chance is equal to 1,
            (5:300) set variable %block to the value 1.
            (5:350) set variable %check to the X,Y position the triggering furre (moved from/is standing at).
            (5:200) emit message {A digimon has appeared! drop your digivice!} to whoever set off the trigger.

(0:18) When somebody drops object type #,
   (1:19) and they (moved from/are standing at) position (%check.x,%check.y),
   (1:17) and they (moved from/are standing at) floor type #,
            (5:312) set variable %digi to the total of rolling 1 dice with NUMBER OF DIGIMON sides plus 2553.
      (3:5) where the triggering furre (moved from/is standing at),
            (5:4) place object type %digi.
            (5:300) set variable %block to the value 0.
            (5:300) set variable %chance to the value 0.
            (5:300) set variable %check to the value 0.
            (5:300) set variable %digi to the value 0.


(0:1) Whenever somebody moves,
   (1:19) and they (moved from/are standing at) position (%check.x,%check.y),
            (5:300) set variable %block to the value 0.
            (5:300) set variable %chance to the value 0.
            (5:300) set variable %check to the value 0.
            (5:300) set variable %digi to the value 0.