rendered paste bodyRED MAFIA:
new rus1gate; //these two lines
new rus2gate //before main()
public OnGameModeInit()
{
//985p,986v,976k
SetGameModeText("Blank Script");
AddPlayerClass(0,983.9745,2105.7788,10.8203,52.1257,0,0,0,0,0,0);
rus1gate = CreateObject(969, 978.0116,2076.9383,9.9800, 0.0, 0.0, 270.0);
CreateObject(986, 996.9991,2141.1443,9.2203, 0.0, 0.0, 270.0);
CreateObject(985, 996.9991,2126.0837,9.2203, 0.0, 0.0, 270.0);
rus2gate = CreateObject(976, 996.8649,2137.8911,10.0000, 0.0, 0.0, 270.0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/rus1open", cmdtext, true, 10) == 0)
{
MoveObject(rus1gate, 978.0116,2071.2383,9.9800, 3 );
return 1;
}
if (strcmp("/rus1close", cmdtext, true, 10) == 0)
{
MoveObject(rus1gate, 978.0116,2076.9383,9.9800, 3 );
return 1;
}
if (strcmp("/rus2open", cmdtext, true, 10) == 0)
{
MoveObject(rus2gate, 996.8649,2126.8911,10.0000, 3 );
return 1;
}
if (strcmp("/rus2close", cmdtext, true, 10) == 0)
{
MoveObject(rus2gate, 996.8649,2137.8911,10.0000, 3 );
return 1;
}
return 0;
}
National Guards:
new gate;
new gate2;
new gate3;
new gate4;
new gate5; // new lines before main()
public OnGameModeInit()
{
CreateObject ( 987, 96.8964, 1941.2626, 16.1764 , 0.0, 0.0, 180.0 );
CreateObject ( 987, 84.9964, 1941.2626, 16.1764 , 0.0, 0.0, 180.0 );
CreateObject ( 987, 73.0964, 1941.2626, 16.1764 , 0.0, 0.0, 180.0 );
CreateObject ( 987, 61.0638, 1941.2626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1929.3626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1917.4626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1905.5626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1893.6626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1881.7626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1869.8626, 16.1764 , 0.0, 0.0, 0.0 );
CreateObject ( 987, 61.0638, 1869.8626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1857.9626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1846.0626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1834.1626, 16.1764 , 0.0, 0.0, 270.0 );
CreateObject ( 987, 61.0638, 1822.2626, 16.1764 , 0.0, 0.0, 270.0 );
gate = CreateObject ( 985, 74.9110, 1869.6800, 15.9000 , 0.0, 0.0, 0.0 );
gate2 = CreateObject ( 985, 82.8300, 1869.6800, 15.9000 , 0.0, 0.0, 0.0 );
CreateObject ( 987, 84.7181, 1869.8626, 16.1764 , 0.0, 0.0, 0.0 );
CreateObject ( 987, 61.0638, 1810.3626, 16.1764 , 0.0, 0.0, 0.0 );
CreateObject ( 987, 84.7181, 1810.3626, 16.1764 , 0.0, 0.0, 0.0 );
SetGameModeText ( "ng extra base carlo carlon" );
AddPlayerClass(0,78.7237,1918.0026,17.6406,271.5537,0,0,0,0,0,0);
gate3 = CreateObject( 985, 74.9110, 1810.1826, 15.9000 , 0.0, 0.0, 0.0 );
gate4 = CreateObject( 985, 82.8300, 1810.1826, 15.9000 , 0.0, 0.0, 0.0 );
gate5 = CreateObject ( 976, 97.1802,1916.7156, 17.3000 , 0.0, 0.0, 90.0 );
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if ( strcmp( "/open2", cmdtext, true, 10 ) == 0 ) {
MoveObject ( gate, 68.9110, 1869.6800, 15.9000, 3 ) ;
MoveObject ( gate2, 88.9110, 1869.6800, 15.9000, 3 ) ;
return 1;
}
if ( strcmp( "/close2", cmdtext, true, 10 ) == 0 ) {
MoveObject ( gate, 74.9110, 1869.6800, 15.9000, 3 ) ;
MoveObject ( gate2, 82.8300, 1869.6800, 15.9000, 3 ) ;
return 1;
}
if ( strcmp( "/open3", cmdtext, true, 10 ) == 0 ) {
MoveObject ( gate3, 68.9110, 1810.1826, 15.9000, 3 ) ;
MoveObject ( gate4, 88.9110, 1810.1826, 15.9000, 3 ) ;
return 1;
}
if ( strcmp( "/close3", cmdtext, true, 10 ) == 0 ) {
MoveObject ( gate3, 74.9110, 1810.1826, 15.9000, 3 ) ;
MoveObject ( gate4, 82.8300, 1810.1826, 15.9000, 3 ) ;
return 1;
}
if ( strcmp( "/open1", cmdtext, true, 10 ) == 0 ) {
MoveObject ( gate5, 97.1802,1908.7156, 17.3000, 3 ) ;
return 1;
}
if ( strcmp( "/close1", cmdtext, true, 10 ) == 0 ) {
MoveObject ( gate5, 97.1802,1916.7156, 17.3000, 3 ) ;
return 1;
}
return 0;
}
FBI:
new fbigate1;
new fbigate2 //before main()
public OnGameModeInit()
{
SetGameModeText("Blank Script");
AddPlayerClass(0,2506.2954,2375.3464,10.8203,31.8417,0,0,0,0,0,0);
CreateObject( 991, 2510.6357,2290.8684,11.0203, 0.0, 0.0 , 90.0 );
CreateObject( 991, 2510.6357,2290.8684,12.4203, 0.0, 0.0 , 270.0 );
fbigate1 = CreateObject( 986, 2502.8242,2346.3500,9.3003, 0.0, 0.0 , 270.0 );
CreateObject( 985, 2497.3977,2381.1685,10.8203, 0.0, 0.0 , 270.0 );
fbigate2 = CreateObject( 986, 2497.3977,2389.1685,10.8203, 0.0, 0.0 , 270.0 );
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/fbiopen1", cmdtext, true, 10) == 0) {
MoveObject(fbigate1, 2502.8242,2346.3500,3.3003, 3 );
return 1;
}
if (strcmp("/fbiclose1", cmdtext, true, 10) == 0) {
MoveObject(fbigate1, 2502.8242,2346.3500,9.3003, 3 );
return 1;
}
if (strcmp("/fbiopen2", cmdtext, true, 10) == 0) {
MoveObject(fbigate2, 2497.3977,2389.1685,3.8203, 3 );
return 1;
}
if (strcmp("/fbiclose2", cmdtext, true, 10) == 0) {
MoveObject(fbigate2, 2497.3977,2389.1685,10.8203, 3 );
return 1;
}
return 0;
}
LVPD:
new lvpdgate1;
new lvpdgate2;
new lvpdgate3;
new lvpdgate4;
new lvpdgate5;
new lvpdgate6;
new lvpdgate7;
new lvpdgate8 //before main()
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0,2310.4954,2449.5701,3.2734,61.7102,0,0,0,0,0,0);
lvpdgate1 = CreateObject(974, 2294.0881,2495.9148,3.0000, 0.0 , 180.0 , 270.0);
lvpdgate2 = CreateObject(974, 2294.0881,2502.6148,3.0000, 0.0 , 180.0 , 270.0);
lvpdgate3 = CreateObject(974, 2294.0881,2495.9148,6.0000, 0.0 , 180.0 , 270.0);
lvpdgate4 = CreateObject(974, 2294.0881,2502.6148,6.0000, 0.0 , 180.0 , 270.0);
lvpdgate5 = CreateObject(974, 2320.6000,2449.0000,3.2734, 0.0 , 0.0, 90.0);
lvpdgate6 = CreateObject(974, 2320.6000,2443.0000,3.2734, 0.0 , 0.0, 90.0);
lvpdgate7 = CreateObject(974, 2320.6000,2449.0000,8.2734, 0.0 , 0.0, 90.0);
lvpdgate8 = CreateObject(974, 2320.6000,2443.0000,8.2734, 0.0 , 0.0, 90.0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/lvpd1open", cmdtext, true, 10) == 0) {
MoveObject(lvpdgate1, 2294.0881,2495.9148,-5.0000, 3 );
MoveObject(lvpdgate2, 2294.0881,2502.6148,-5.0000, 3 );
MoveObject(lvpdgate3, 2294.0881,2495.9148,-2.0000, 3 );
MoveObject(lvpdgate4, 2294.0881,2502.6148,-2.0000, 3 );
return 1;
}
if (strcmp("/lvpd1close", cmdtext, true, 10) == 0) {
MoveObject(lvpdgate1, 2294.0881,2495.9148,3.0000, 3 );
MoveObject(lvpdgate2, 2294.0881,2502.6148,3.0000, 3 );
MoveObject(lvpdgate3, 2294.0881,2495.9148,6.0000, 3 );
MoveObject(lvpdgate4, 2294.0881,2502.6148,6.0000, 3 );
return 1;
}
if (strcmp("/lvpd2open", cmdtext, true, 10) == 0) {
MoveObject(lvpdgate5, 2320.6000,2449.0000,-7.2734, 3 );
MoveObject(lvpdgate6, 2320.6000,2443.0000,-7.2734, 3 );
MoveObject(lvpdgate7, 2320.6000,2449.0000,-2.2734, 3 );
MoveObject(lvpdgate8, 2320.6000,2443.0000,-2.2734, 3 );
return 1;
}
if (strcmp("/lvpd2close", cmdtext, true, 10) == 0) {
MoveObject(lvpdgate5, 2320.6000,2449.0000,3.2734, 3 );
MoveObject(lvpdgate6, 2320.6000,2443.0000,3.2734, 3 );
MoveObject(lvpdgate7, 2320.6000,2449.0000,8.2734, 3 );
MoveObject(lvpdgate8, 2320.6000,2443.0000,8.2734, 3 );
return 1;
}
return 0;
}
MODIFIED YAKUZA:
new yakzgate //before main()
public OnGameModeInit()
{ //985p,986v,976k
CreateObject(985, 1524.0010, 2766.2500, 8.8000, 0.0, 0.0, 270.0);//parem paigas
CreateObject(986, 1524.0010, 2780.1020, 8.8000, 0.0, 0.0, 90.0);//vasak paigas
yakzgate = CreateObject(976, 1523.5500, 2777.4020, 9.9000, 0.0, 0.0, 270.0);//kesk paigas
// Don't use these lines if it's a filterscript
SetGameModeText("gate test");
AddPlayerClass(0,1491.2098,2773.6636,15.9927,267.8875,0,0,0,0,0,0);
return 1;
}
(( Dont mind at the comments, my language:P ))
public OnPlayerCommandText(playerid, cmdtext[] ) {
if (strcmp(cmdtext, "/gateopen", true)==0) {
MoveObject(yakzgate, 1523.5500, 2769.4020, 9.9000, 3);
return 1;
}
if (strcmp(cmdtext, "/gateclose", true)==0) {
MoveObject(yakzgate, 1523.5500, 2777.4020, 9.9000, 3);
return 1;
}
return 0;
}
I think thats about it...
good luck.