Something
public text v1 · immutable CreatureProto * p = CreatureProtoStorage.LookupEntry(3475);
if(!p)
return;
Creature * pCreature = p_caster->GetMapMgr()->CreateCreature();
pCreature->spawnid = 0;
pCreature->m_spawn = 0;
pCreature->Load(p, 467.19, -3028.86, 91.69);
pCreature->SetMapId(p_caster->GetMapId());
pCreature->SetInstanceID(p_caster->GetInstanceID());
pCreature->PushToWorld(p_caster->GetMapMgr());