rendered paste bodystock LoadProfile(playerid)
{
new Money[ MAX_PLAYERS ];
new Level[ MAX_PLAYERS ];
new Respect[ MAX_PLAYERS ];
new Kills[ MAX_PLAYERS ];
new Deaths[ MAX_PLAYERS ];
new Wantedlvl[ MAX_PLAYERS ];
new Cop[ MAX_PLAYERS ];
new TaxiDriver[ MAX_PLAYERS ];
new Profilename[ MAX_PLAYERS ];
format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid));
Money[playerid] = dini_Int(Profilename,"Cash");
Level[playerid] = dini_Int(Profilename,"Level");
Respect[playerid] = dini_Int(Profilename,"Respect");
Kills[playerid] = dini_Int(Profilename,"Kills");
Deaths[playerid] = dini_Int(Profilename,"Deaths");
Wantedlvl[playerid] = dini_Int(Profilename,"Wanted");
Cop[playerid] = dini_Int(Profilename,"Cop");
TaxiDriver[playerid] = dini_Int(Profilename,"Taxidriver");
SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been loaded.");
}
stock SaveProfile(playerid)
{
new Money[ MAX_PLAYERS ];
new Wanted[ MAX_PLAYERS ];
new Profilename[ MAX_PLAYERS ];
format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid));
//Getting Info
Money[playerid] = GetPlayerMoney(playerid);
Wanted[playerid] = GetPlayerWantedLevel(playerid);
//Saving Info
dini_IntSet(Profilename,"Cash",Money[playerid]);
dini_IntSet(Profilename,"Wanted",Wanted[playerid]);
dini_IntSet(Profilename,"Respect",Respect[playerid]);
dini_IntSet(Profilename,"Kills",Kills[playerid]);
dini_IntSet(Profilename,"Deaths",Deaths[playerid]);
dini_IntSet(Profilename,"Jailed",Jailed[playerid]);
SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been saved.")
}