forward LoadProfile(playerid)
forward SaveProfile(playerid)
public LoadProfile(playerid)
{
new Money[256];
new Respect1[256];
new Kills[256];
new Deaths[256];
new Warnings[256];
new Wantedlvl[256];
new Profilename[256];
format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid));
Money[playerid] = dini_Int(stringS,"Cash");
Level[playerid] = dini_Int(stringS,"Level");
Respect[playerid] = dini_Int(stringS,"Respect");
Kills[playerid] = dini_Int(stringS,"Kills");
Deaths[playerid] = dini_Int(stringS,"Deaths");
Wantedlvl[playerid] = dini_Int(stringS,"Wanted");
Cop[playerid] = dini_Int(stringS,"Cop");
TaxiDriver[playerid] = dini_Int(stringS,"Taxidriver");
SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been loaded.")
}
public SaveProfile(playerid)
{
new Money[256];
new Respect1[256];
new Kills[256];
new Deaths[256];
new Warnings[256];
new Wantedlvl[256];
new Profilename[256];
format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid));
//Getting Info
Money[playerid] = GetPlayerMoney(playerid);
Wanted[playerid] = GetPlayerWantedLevel(playerid);
//Saving Info
dini_IntSet(stringS,"Cash",Money[playerid]);
dini_IntSet(stringS,"Respect",Respect[playerid]);
dini_IntSet(stringS,"Kills",Kills[playerid]);
dini_IntSet(stringS,"Deaths",Deaths[playerid]);
dini_IntSet(stringS,"Wanted",Wanted[playerid]);
dini_IntSet(stringS,"Jailed",Jailed[playerid]);
SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been saved.")
}