rendered paste bodypublic OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current= GetPlayerMenu(playerid);
if(Current == Car) {
switch(row){
case 0: {
if(GetPlayerMoney(playerid) <100) {
SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
}
else
SetVehicleHealth(GetPlayerVehicleID(playerid),1000);
}
case 1: {
DestroyMenu(Car);
SetSpoilerMenu(playerid);
}
case 2: {
DestroyMenu(Car);
SetNitroMenu(playerid);
}
case 3: {
DestroyMenu(Car);
SetWheelsMenu(playerid);
}
case 4: {
DestroyMenu(Car);
TogglePlayerControllable(playerid, true);
}
}
}
Current= GetPlayerMenu(playerid);
if(Current == Spoiler) {
switch(row){
case 0: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1000);
SetSpoilerMenu(playerid);
}
case 1: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1001);
SetSpoilerMenu(playerid);
}
case 2: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1002);
SetSpoilerMenu(playerid);
}
case 3: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1003);
SetSpoilerMenu(playerid);
}
case 4: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1014);
SetSpoilerMenu(playerid);
}
case 5: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1015);
SetSpoilerMenu(playerid);
}
case 6: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1016);
SetSpoilerMenu(playerid);
}
case 7: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1023);
SetSpoilerMenu(playerid);
}
case 8: {
DestroyMenu(Spoiler);
SetCarMenu(playerid);
}
}
}
Current= GetPlayerMenu(playerid);
if(Current == Wheels) {
switch(row){
case 0: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1073);
SetWheelsMenu(playerid);
}
case 1: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1074);
SetWheelsMenu(playerid);
}
case 2: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1075);
SetWheelsMenu(playerid);
}
case 3: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1076);
SetWheelsMenu(playerid);
}
case 4: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1077);
SetWheelsMenu(playerid);
}
case 5: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1078);
SetWheelsMenu(playerid);
}
case 6: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1079);
SetWheelsMenu(playerid);
}
case 7: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1080);
SetWheelsMenu(playerid);
}
case 8: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1081);
SetWheelsMenu(playerid);
}
case 9: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1082);
SetWheelsMenu(playerid);
}
case 10: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1083);
SetWheelsMenu(playerid);
}
case 11: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1084);
SetWheelsMenu(playerid);
}
case 12: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1085);
SetWheelsMenu(playerid);
}
case 13: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1086);
SetWheelsMenu(playerid);
}
case 14: {
DestroyMenu(Wheels);
SetCarMenu(playerid);
}
}
}
Current= GetPlayerMenu(playerid);
if(Current == Nitro) {
switch(row){
case 0: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1008);
SetNitroMenu(playerid);
}
case 1: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1009);
SetNitroMenu(playerid);
}
case 2: {
AddVehicleComponent(GetPlayerVehicleID(playerid),1010);
SetNitroMenu(playerid);
}
case 3: {
DestroyMenu(Nitro);
SetCarMenu(playerid);
}
}
}
}