on *:load: { echo -a 14Congratulations on loading Naked-Snake's Special Attack Alias.
echo -a 14Usage: 2/spec nick.
echo -a 14Usage: 2/info To send info about the script to the active channel.
echo -a 14Usage: 2/colour Number code I.e. 04 for 4red.
echo -a 14Usage: 2/usage To see this information again.
}
alias usage { echo -a 14Usage: 2/spec nick.
echo -a 14Usage: 2/info To send info about the script to the active channel.
echo -a 14Usage: 2/colour Number code I.e. 04 for 4red.
echo -a 14Usage: 2/usage To see this information again.
}
alias specinfo { msg $chan $+($chr(3),$chr(52),$chr(83),$chr(112),$chr(101),$chr(99),$chr(105),$chr(97),$chr(108),$chr(32),$chr(65),$chr(116),$chr(116),$chr(97),$chr(99),$chr(107),$chr(3),$chr(49),$chr(52),$chr(32),$chr(65),$chr(108),$chr(105),$chr(97),$chr(115),$chr(32),$chr(77),$chr(97),$chr(100),$chr(101),$chr(32),$chr(66),$chr(121),$chr(32),$chr(3),$chr(52),$chr(78),$chr(97),$chr(107),$chr(101),$chr(100),$chr(45),$chr(83),$chr(110),$chr(97),$chr(107),$chr(101),$chr(15)) }
alias colour { set %col.1 $+($chr(3), $+ $1 $+ )
echo -a %col.1 $+ This is your new set colour. }
alias spec {
set %spec.wep $read(specwep.txt) {
if (*Dragon Dagger* iswm %spec.wep) { describe $chan gets out his %col.1 $+ %spec.wep and special attacks %col.1 $+ $1- with it and hits %col.1 $+ $rand(0,50) - %col.1 $+ $rand(0,50) | halt
}
elseif (*Dragon Halberd* iswm %spec.wep) { describe $chan whips out his %col.1 $+ %spec.wep and special attacks %col.1 $+ $1- with it and hits %col.1 $+ $rand(0,50) - %col.1 $+ $rand(0,50) | halt
}
elseif (*Granite Maul* iswm %spec.wep) { describe $chan whips out his %col.1 $+ %spec.wep and hits %col.1 $+ $rand(0,35) and then special attacks %col.1 $+ $1- with it and hits %col.1 $+ $rand(0,50) - %col.1 $+ $rand(0,50) | halt
}
elseif (*Dark*bow* iswm %spec.wep) { set %spec.arrow $read(arrow.txt) {
if (*Bronze* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,17) - %col.1 $+ $rand(0,17) | halt
}
elseif (*Iron* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,18) - %col.1 $+ $rand(0,18) | halt
}
elseif (*Steel* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,19) - %col.1 $+ $rand(0,19) | halt
}
elseif (*Mith* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,21) - %col.1 $+ $rand(0,21) | halt
}
elseif (*Adamant* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,23) - %col.1 $+ $rand(0,23) | halt
}
elseif (*Rune* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,26) - %col.1 $+ $rand(0,26) | halt
}
elseif (*Dragon* iswm %spec.arrow) { describe $chan special attacks %%col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,47) - %col.1 $+ $rand(0,47) | halt
}
}
}
elseif (*Magic Shortbow* iswm %spec.wep) { set %spec.arrow $read(arrow.txt) {
if (*Bronze* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,17) - %col.1 $+ $rand(0,17) | halt
}
elseif (*Iron* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,18) - %col.1 $+ $rand(0,18) | halt
}
elseif (*Steel* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,19) - %col.1 $+ $rand(0,19) | halt
}
elseif (*Mith* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,21) - %col.1 $+ $rand(0,21) | halt
}
elseif (*Adamant* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep ith %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,23) - %col.1 $+ $rand(0,23) | halt
}
elseif (*Rune* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,26) - %col.1 $+ $rand(0,26) | halt
}
elseif (*Dragon* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ Rune Arrows and hits %col.1 $+ $rand(0,26) - %col.1 $+ $rand(0,26) | halt
}
}
}
elseif (*Cull* iswm %spec.wep) { set %spec.arrow $read(arrow.txt) {
if (*Bronze* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,17) | halt
}
elseif (*Iron* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,18) | halt
}
elseif (*Steel* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,19) | halt
}
elseif (*Mith* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,21) | halt
}
elseif (*Adamant* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,23) | halt
}
elseif (*Rune* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,26) | halt
}
elseif (*Dragon* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ Rune Arrows and hits %col.1 $+ $rand(0,26) | halt
}
}
}
elseif (*Magic Longbow* iswm %spec.wep) { set %spec.arrow $read(arrow.txt) {
if (*Bronze* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,17) | halt
}
elseif (*Iron* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,18) | halt
}
elseif (*Steel* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,19) | halt
}
elseif (*Mith* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,21) | halt
}
elseif (*Adamant* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,23) | halt
}
elseif (*Rune* iswm %spec.arrow) { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ %spec.arrow and hits %col.1 $+ $rand(0,26) | halt
}
elseif (*Dragon* iswm %spec.arrow { describe $chan special attacks %col.1 $+ $1- with his %col.1 $+ %spec.wep with %col.1 $+ Rune Arrows and hits %col.1 $+ $rand(0,26) | halt
}
}
}
elseif (*Rune Cross* iswm %spec.wep) { set %spec.bolt $read(bolts.txt) {
if (*Opal* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and a bolt of lightning comes down and hits a %col.1 $+ $rand(0,25) | halt
}
elseif (*Jade* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and knocks them to the ground whilst dealing %col.1 $+ $rand(0,27) damage | halt
}
elseif (*Pearl* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and a water bolt comes down and hits %col.1 $+ $rand(0,28) | halt
}
elseif (*Red Topaz* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and it hits %col.1 $+ $rand(0,30) and lowers %col.1 $+ $1 $+ 's magic | halt
}
elseif (*Sapphire* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special which hits %col.1 $+ $rand(0,32) and lowers %col.1 $+ $1 $+'s prayer | halt
}
elseif (*Emerald* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special which hits %col.1 $+ $rand(0,34) $+ , %col.1 $+ $1- is now poisoned | halt
}
elseif (*Ruby* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and %col.1 $+ $me loses 10% of his hitpoints to deal %col.1 $+ $rand(15,18) damage | halt
}
elseif (*Diamond* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and hits %col.1 $+ $rand(10,50) | halt
}
elseif (*Dragon* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and the dragonfire hits %col.1 $+ $rand(20,60) | halt
}
elseif (*Onyx* iswm %spec.bolt) { describe $chan fires at %col.1 $+ $1- with his %col.1 $+ %spec.wep and %col.1 $+ %spec.bolt $+ 's which does the special and hits %col.1 $+ $rand(0,50) and heals %col.1 $+ $rand(0,25) | halt
}
}
}
else { describe $chan whips out his %col.1 $+ %spec.wep and does the special attack on %col.1 $+ $1- and hits %col.1 $+ $rand(0,50) | halt
}
unset %spec.*
}
}