All pastes #673546 Raw Edit

Anonymous

public cpp v1 · immutable
#673546 ·published 2007-08-28 14:31 UTC
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//In  OnPlayerSpawnSetTimerEx("TowPlayerVehicle", 500, 1, "d", playerid);//==========================================================================forward TowPlayerVehicle(playerid);public TowPlayerVehicle(playerid){				new vehiclet;	if(IsPlayerInAnyVehicle(playerid))	{		new vehid = GetPlayerVehicleID(playerid);		if(!IsTrailerAttachedToVehicle(vehid))		{			if(GetVehicleModel(vehid) == 525)			{				new Float:x, Float:y, Float:z;				GetVehiclePos(vehid, x, y, z );				GetVehicleWithinDistance(playerid, x, y, z, 100.0, vehiclet);			    if(IsPlayerInFrontOfVehicle(playerid,vehiclet))			    {					AttachTrailerToVehicle(vehiclet, vehid);				}			}		}	}}GetVehicleWithinDistance( playerid, Float:x1, Float:y1, Float:z1, Float:dist, &vehic){ //don't know who made that	for(new i = 1; i < MAX_VEHICLES; i++){		if(GetVehicleModel(i) > 0){			if(GetPlayerVehicleID(playerid) != i ){	        	new Float:x, Float:y, Float:z;	        	new Float:x2, Float:y2, Float:z2;				GetVehiclePos(i, x, y, z);				x2 = x1 - x; y2 = y1 - y; z2 = z1 - z;				new Float:iDist = (x2*x2+y2*y2+z2*z2);				if( iDist < dist){					vehic = i;				}			}		}	}}forward GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance);public GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance) //based on GetXYInFrontOfPlayer by Y_Less{ new Float:a; GetVehiclePos(vehicleid, x, y, a); GetVehicleZAngle(vehicleid, a); x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees));}forward IsPlayerInFrontOfVehicle(playerid,vehicleid);public IsPlayerInFrontOfVehicle(playerid,vehicleid) //credits to smugller for helping me with that{	new Float:X, Float:Y, Float:Z;	GetPlayerPos(playerid, X, Y, Z);	GetXYInFrontOfVehicle(vehicleid, X, Y, 5.0);	return(1);}