rendered paste body
#include <dcallbacks>
forward TIMER_PlayerArea();
forward OnPlayerEnterArea(playerid,areaid);
forward OnPlayerLeaveArea(playerid,areaid);
//------------------------------------------------------------------------------------------------------
public OnGameModeInit()
{
garazpd = AddAreaCheck(-1640.1406,-1623.8275,681.5294,697.5279,0,0);
SetTimer("TIMER_PlayerArea",1000,true);
// OBJEKTY
garazpd1 = CreateObject(16775, -1630.606934, 688.114075, 9.811722, 0, 0, 0); // Policie - garaz
garazpd2 = CreateObject(16775, -1645.236572, 688.127869, 9.846436, 0, 0, 0); // Policie - garaz2
return 1;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerEnterArea(playerid,areaid) {
if (areaid==garazpd)
MoveObject(garazpd1, -1630.606934, 688.114075, 14.661663, 2);
MoveObject(garazpd2, -1645.236572, 688.127869, 50, 2);
}
public OnPlayerLeaveArea(playerid,areaid) {
if (areaid==garazpd)
MoveObject(garazpd1, -1630.606934, 688.114075, 9.811722, 2);
MoveObject(garazpd2, -1645.236572, 688.127869, 9.846436, 2);
}
// garazpd1,2 = garage doors