Anonymous
public text v1 · immutableCreate()
{
hide muzzle1;
hide muzzle2;
hide ejector1;
hide ejector2;
hide rfire;
hide lfire;
bMoving = FALSE;
bAiming = FALSE;
Static_Var_3 = 1;
gun_1 = torso;
restore_delay = 3000;
start-script MotionControl();
start-script SmokeUnit();
}