All pastes #673225 Raw Edit

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public text v1 · immutable
#673225 ·published 2007-08-28 07:37 UTC
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	j	0	unsigned int
	i	0	unsigned int
-	this	0x0edc0c70 {m_objectinsertlock={cs={DebugInfo=0x001a36c0 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} } m_objectinsertpool={size=0} m_GOArraySize=0 ...}	MapMgr * const
-	CellHandler<MapCell>	{_cells=0x1e9b78b0 _map=0x0cfd47b8 {CreatureSpawnCount=123 GameObjectSpawnCount=0 _instances={size=1} ...} }	CellHandler<MapCell>
+	_cells	0x1e9b78b0	MapCell * * *
-	_map	0x0cfd47b8 {CreatureSpawnCount=123 GameObjectSpawnCount=0 _instances={size=1} ...}	Map *
	CreatureSpawnCount	123	unsigned int
	GameObjectSpawnCount	0	unsigned int
+	_instances	{size=1}	std::map<unsigned int,MapMgr *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,MapMgr *> > >
+	_mapInfo	0x07d741f8 {mapid=542 screenid=542 type=2 ...}	MapInfo *
+	_terrain	0x00000000 {mapPath={} mapId=??? Instance=??? ...}	TerrainMgr *
	_mapId	542	unsigned int
+	name	{"Hellfire Citadel: The Blood Furnace"}	std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+	me	0x0178e8e8 {id=??? name_internal=??? map_type=??? ...}	MapEntry *
+	listmutex	{cs={DebugInfo=0x00152520 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-2 RecursionCount=1 ...} }	Mutex
+	spawns	0x0cfd4810	CellSpawns * * [512]
+	staticSpawns	{CreatureSpawns={size=0} GOSpawns={size=0} }	CellSpawns
-	EventableObject	{m_event_Instanceid=1649 m_lock={cs={DebugInfo=0x001a3990 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} } m_events={size=0} ...}	EventableObject
-	__vfptr	0x00705078 const MapMgr::`vftable'{for `EventableObject'}	*
	[0]	0x0041a950 MapMgr::`vector deleting destructor'(unsigned int)	*
	[1]	0x00419db0 MapMgr::event_GetInstanceID(void)	*
	m_event_Instanceid	1649	int
+	m_lock	{cs={DebugInfo=0x001a3990 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} }	Mutex
-	m_events	{size=0}	std::multimap<unsigned int,TimedEvent *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,TimedEvent *> > >
+	std::_Tree<std::_Tmap_traits<unsigned int,TimedEvent *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,TimedEvent *> >,1> >	{_Myhead=0x1b0eef90 {_Left=0x1b0eef90 {_Left=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} _Parent=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} _Right=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} ...} _Parent=0x1b0eef90 {_Left=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} _Parent=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} _Right=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} ...} _Right=0x1b0eef90 {_Left=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} _Parent=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} _Right=0x1b0eef90 {_Left=0x1b0eef90 _Parent=0x1b0eef90 _Right=0x1b0eef90 ...} ...} ...} _Mysize=0 }	std::_Tree<std::_Tmap_traits<unsigned int,TimedEvent *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,TimedEvent *> >,1> >
+	m_holder	0x0edc0e40 {mInstanceId=1649 m_lock={cs={DebugInfo=0x001a35a8 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} } m_events={size=1} ...}	EventableObjectHolder *
-	CThread	{ThreadState=THREADSTATE_BUSY ThreadType=THREADTYPE_MAPMGR start_time=1188285541 ...}	CThread
+	ThreadBase	{delete_after_use=false }	ThreadBase
	ThreadState	THREADSTATE_BUSY	CThreadState
	ThreadType	THREADTYPE_MAPMGR	CThreadType
	start_time	1188285541	long
	ThreadId	17	int
-	m_objectinsertlock	{cs={DebugInfo=0x001a36c0 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} }	Mutex
+	cs	{DebugInfo=0x001a36c0 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...}	_RTL_CRITICAL_SECTION
-	m_objectinsertpool	{size=0}	std::set<Object *,std::less<Object *>,std::allocator<Object *> >
+	std::_Tree<std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,0> >	{_Myhead=0x1b0eef70 {_Left=0x1b0eef70 {_Left=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} _Parent=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} _Right=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} ...} _Parent=0x1b0eef70 {_Left=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} _Parent=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} _Right=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} ...} _Right=0x1b0eef70 {_Left=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} _Parent=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} _Right=0x1b0eef70 {_Left=0x1b0eef70 _Parent=0x1b0eef70 _Right=0x1b0eef70 ...} ...} ...} _Mysize=0 }	std::_Tree<std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,0> >
	m_GOArraySize	0	unsigned int
	m_GOHighGuid	0	unsigned int
+	m_GOStorage	0x145b3b28	GameObject * *
	m_CreatureArraySize	123	unsigned int
	m_CreatureHighGuid	7	unsigned int
+	m_CreatureStorage	0x140e2838	Creature * *
	m_DynamicObjectHighGuid	0	unsigned int
-	m_DynamicObjectStorage	{...}	stdext::hash_map<unsigned int,DynamicObject *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,DynamicObject *> > >
+	stdext::_Hash<stdext::_Hmap_traits<unsigned int,DynamicObject *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,DynamicObject *> >,0> >	{_List={size=0} _Vec={first=??? last=???} _Mask=1 ...}	stdext::_Hash<stdext::_Hmap_traits<unsigned int,DynamicObject *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,DynamicObject *> >,0> >
-	m_PetStorage	{...}	stdext::hash_map<unsigned int,Pet *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,Pet *> > >
+	stdext::_Hash<stdext::_Hmap_traits<unsigned int,Pet *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,Pet *> >,0> >	{_List={size=0} _Vec={first=??? last=???} _Mask=1 ...}	stdext::_Hash<stdext::_Hmap_traits<unsigned int,Pet *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,Pet *> >,0> >
-	m_PlayerStorage	{...}	stdext::hash_map<unsigned int,Player *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,Player *> > >
+	stdext::_Hash<stdext::_Hmap_traits<unsigned int,Player *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,Player *> >,0> >	{_List={size=0} _Vec={first=??? last=???} _Mask=1 ...}	stdext::_Hash<stdext::_Hmap_traits<unsigned int,Player *,stdext::hash_compare<unsigned int,std::less<unsigned int> >,std::allocator<std::pair<unsigned int const ,Player *> >,0> >
-	_combatProgress	{...}	stdext::hash_map<unsigned __int64,unsigned __int64,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::pair<unsigned __int64 const ,unsigned __int64> > >
+	stdext::_Hash<stdext::_Hmap_traits<unsigned __int64,unsigned __int64,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::pair<unsigned __int64 const ,unsigned __int64> >,0> >	{_List={size=0} _Vec={first=??? last=???} _Mask=1 ...}	stdext::_Hash<stdext::_Hmap_traits<unsigned __int64,unsigned __int64,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::pair<unsigned __int64 const ,unsigned __int64> >,0> >
	_shutdown	true	bool
	CreationTime	1188285541	long
	ExpiryTime	1188286266	long
	mLoopCounter	519546792	unsigned int
	lastGameobjectUpdate	369782656	unsigned int
	lastUnitUpdate	369782765	unsigned int
	RaidExpireTime	0	long
	bEncounterInProgress	false	bool
	InactiveMoveTime	0	long
	iInstanceMode	0	unsigned int
	thread_is_alive	false	bool
	delete_pending	false	bool
	_mapId	542	unsigned int
-	_mapWideStaticObjects	{size=0}	std::set<Object *,std::less<Object *>,std::allocator<Object *> >
+	std::_Tree<std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,0> >	{_Myhead=0x1e823a88 {_Left=0x1e823a88 {_Left=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} _Parent=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} _Right=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} ...} _Parent=0x1e823a88 {_Left=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} _Parent=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} _Right=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} ...} _Right=0x1e823a88 {_Left=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} _Parent=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} _Right=0x1e823a88 {_Left=0x1e823a88 _Parent=0x1e823a88 _Right=0x1e823a88 ...} ...} ...} _Mysize=0 }	std::_Tree<std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,0> >
	m_UpdateDistance	6400.0000	float
-	_updates	{size=0}	std::set<Object *,std::less<Object *>,std::allocator<Object *> >
+	std::_Tree<std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,0> >	{_Myhead=0x1aca6960 {_Left=0x1aca6960 {_Left=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} _Parent=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} _Right=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} ...} _Parent=0x1aca6960 {_Left=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} _Parent=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} _Right=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} ...} _Right=0x1aca6960 {_Left=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} _Parent=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} _Right=0x1aca6960 {_Left=0x1aca6960 _Parent=0x1aca6960 _Right=0x1aca6960 ...} ...} ...} _Mysize=0 }	std::_Tree<std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,0> >
-	_processQueue	{size=0}	std::set<Player *,std::less<Player *>,std::allocator<Player *> >
+	std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >	{_Myhead=0x18245fa0 {_Left=??? _Parent=??? _Right=??? ...} _Mysize=0 }	std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >
-	Sessions	{size=0}	std::set<WorldSession *,std::less<WorldSession *>,std::allocator<WorldSession *> >
+	std::_Tree<std::_Tset_traits<WorldSession *,std::less<WorldSession *>,std::allocator<WorldSession *>,0> >	{_Myhead=0x1aca6a10 {_Left=0x1aca6a10 {_Left=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} _Parent=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} _Right=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} ...} _Parent=0x1aca6a10 {_Left=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} _Parent=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} _Right=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} ...} _Right=0x1aca6a10 {_Left=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} _Parent=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} _Right=0x1aca6a10 {_Left=0x1aca6a10 _Parent=0x1aca6a10 _Right=0x1aca6a10 ...} ...} ...} _Mysize=0 }	std::_Tree<std::_Tset_traits<WorldSession *,std::less<WorldSession *>,std::allocator<WorldSession *>,0> >
-	pMapInfo	0x07d741f8 {mapid=542 screenid=542 type=2 ...}	MapInfo *
	mapid	542	unsigned int
	screenid	542	unsigned int
	type	2	unsigned int
	playerlimit	5	unsigned int
	minlevel	58	unsigned int
	repopx	-301.11600	float
	repopy	3161.0701	float
	repopz	31.702900	float
	repopmapid	530	unsigned int
+	name	0x07d74240 "The Blood Furnace"	char *
	flags	3	unsigned int
	cooldown	0	unsigned int
	lvl_mod_a	0	unsigned int
	required_quest	0	unsigned int
	required_item	0	unsigned int
	m_instanceID	1649	unsigned int
-	ScriptInterface	0x00000000 {mapMgr=??? }	MapScriptInterface *
+	mapMgr		MapMgr &
	reset_pending	true	bool
	DeletionPending	true	bool
	m_iCreator	89891	unsigned __int64
	m_GroupSignatureId	0	unsigned int
	threadid	3744	unsigned long
-	activeGameObjects	{size=0}	std::set<GameObject *,std::less<GameObject *>,std::allocator<GameObject *> >
+	std::_Tree<std::_Tset_traits<GameObject *,std::less<GameObject *>,std::allocator<GameObject *>,0> >	{_Myhead=0x1b6b29c0 {_Left=??? _Parent=??? _Right=??? ...} _Mysize=0 }	std::_Tree<std::_Tset_traits<GameObject *,std::less<GameObject *>,std::allocator<GameObject *>,0> >
-	activeCreatures	{size=0}	std::set<Creature *,std::less<Creature *>,std::allocator<Creature *> >
+	std::_Tree<std::_Tset_traits<Creature *,std::less<Creature *>,std::allocator<Creature *>,0> >	{_Myhead=0x1a28dc10 {_Left=??? _Parent=??? _Right=??? ...} _Mysize=0 }	std::_Tree<std::_Tset_traits<Creature *,std::less<Creature *>,std::allocator<Creature *>,0> >
-	eventHolder	{mInstanceId=1649 m_lock={cs={DebugInfo=0x001a35a8 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} } m_events={size=1} ...}	EventableObjectHolder
	mInstanceId	1649	int
+	m_lock	{cs={DebugInfo=0x001a35a8 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} }	Mutex
+	m_events	{size=1}	std::list<TimedEvent *,std::allocator<TimedEvent *> >
+	m_insertPoolLock	{cs={DebugInfo=0x001a3300 {Type=??? CreatorBackTraceIndex=??? CriticalSection=??? ...} LockCount=-1 RecursionCount=0 ...} }	Mutex
+	m_insertPool	{size=0}	std::list<TimedEvent *,std::allocator<TimedEvent *> >
+	m_battleground	0x00000000 {m_groups=0x00000030 m_nextPvPUpdateTime=??? m_mapMgr=??? ...}	CBattleground *