rendered paste body<Mr_Molez> FiringInfo myInfo(*myTank, 0);
<Mr_Molez> if (myInfo.flagType != Flags::ShockWave) {
<Mr_Molez> if (!BZDB.isTrue(StateDatabase::BZDB_SHOTSKEEPVERTICALV))
<Mr_Molez> myInfo.shot.vel[2] = 0.0f;
<Mr_Molez> myInfo.flagType = Flags::Laser;
<Mr_Molez> myInfo.lifetime /= 100;
<Mr_Molez> const float cs = colorScale(myInfo.shot.pos[2],
<Mr_Molez> muzzleHeight);
<Mr_Molez> glColor3f(0.3f * cs, 1.1f * cs, 0.1f * cs);
<Mr_Molez> LocalShotPath myPath(myInfo);
<Mr_Molez> myPath.radarRender();
<Mr_Molez> }oops
<Mr_Molez> glad that wasnt in #bzflag lol