void Model::averageNormals(const std::vector<Poly>& polyNet, const std::vector<Vertice>& vertices, std::vector<Vertice>& normals) {
normals.resize(vertices.size());
for (int i = 0; i < polyNet.size(); i++) {
Vertice temp1;
Vertice temp2;
Vertice result;
temp1 = vertices[polyNet[i].index[0]] - vertices[polyNet[i].index[1]];
temp2 = vertices[polyNet[i].index[0]] - vertices[polyNet[i].index[2]];
//Wenn man es andersrum macht zeigen die normalen in die falsche richtung
//damn - depends on the file
result = temp2 * temp1;
result.normalize();
//add the normal of the polygon to the polygon of the vertex and normalize it
normals[polyNet[i].index[0]] = normals[polyNet[i].index[0]] + result;
normals[polyNet[i].index[0]].normalize();
normals[polyNet[i].index[1]] = normals[polyNet[i].index[1]] + result;
normals[polyNet[i].index[1]].normalize();
normals[polyNet[i].index[2]] = normals[polyNet[i].index[2]] + result;
normals[polyNet[i].index[2]].normalize();
// move (result.coord, polyNet[i].normal);
}
}