rendered paste body new xdiff = vec2[0] - vec1[0]
new ydiff = vec2[1] - vec1[1]
new zdiff = vec2z - vec1z
server_print("HOLY GOD ~ %d - %d = %d",vec1z,vec2z,zdiff)
new Float:yovax = floatdiv(float(ydiff),float(xdiff))
new Float:zovax = floatdiv(float(zdiff),float(xdiff))
new Float:temp = yovax * vec1x
new Float:btemp = float(vec1y) - temp
new Float:loltemp = 12000.0 * yovax + btemp
vec3[0] = 12000
vec3[1] = floatround(loltemp)
temp = zovax * vec1x
btemp = float(vec1z) - temp
loltemp = 12000.0 * zovax + btemp
vec3[2] = floatround(loltemp)