rendered paste body// Prison Break GM 0.1
// Coded by Chiarboss
// ©2007
// Dont edit code or part of it without my permission
// To get permission contact: marco.chiarelli@hotmail.it
#include <a_samp>
#pragma tabsize 0
static gTeam[MAX_PLAYERS];
new score1=0;
new score2=0;
new nplayers=0;
enum PlayerSpawnInfo {
Float:PlayerX,
Float:PlayerY,
Float:PlayerZ,
Float:PlayerAngle
}
enum WeaponsSpawnInfo {
weapons
}
new Float:gRandomSpawns[][PlayerSpawnInfo] =
{
{294.9862,182.8244,1007.1719,176.6981},
{291.1122,168.0318,1007.1794,5.1582},
{232.1261,162.4986,1003.0234,271.0125},
{236.7538,139.3263,1003.0234,356.0715},
{208.7920,146.8226,1003.0234,178.8916},
{214.3057,168.2244,1003.0234,174.2150},
{215.8343,183.1265,1003.0313,179.8550},
{210.7516,179.6956,1003.0378,264.9141},
{209.8513,159.1564,1003.0234,264.6241}
};
new gRandomWeapons[][WeaponsSpawnInfo] =
{
{25},
{26},
{27},
{28},
{29},
{32}
};
//colori
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x1111AAFF
#define COLOR_PINK 0xFF66FFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define TEAM_EVA 1
#define TEAM_POLICE 2
//-------------------------------------------------------------------------
new tk[MAX_PLAYERS];
new inarmory[MAX_PLAYERS];
new consecutive[MAX_PLAYERS];
new st;
new armory;
new removev;
new invehicle[MAX_PLAYERS];
new gRoundTime = 1200000; //20 minutes
new gRoundUpdate0 = 300000;
new gRoundUpdate1 = 900000;
//-------------------------------------------------------------------------
forward Update0();
forward Update1();
forward showkills();
forward ExitVehicle(playerid);
forward CheckScore();
forward GameModeExitFunc();
//-------------------------------------------------------------------------
main()
{
print("\nLoaded Prison Break GM 0.1\n");
SetTimer("showkills",600000,0);
}
//-------------------------------------------------------------------------
public OnGameModeInit() {
st = 0;
armory = 1;
AllowInteriorWeapons(1);
UsePlayerPedAnims();
SetGameModeText("Prison Break GM 0.1");
ShowPlayerMarkers(1);
ShowNameTags(1);
SetTimer("CheckScore", gRoundTime, 0);
SetTimer("Update0", gRoundUpdate0, 0);
SetTimer("Update1", gRoundUpdate1, 0);
AddStaticVehicle(598,2313.8635,2485.2583,3.0189,89.5957,0,1);
AddStaticVehicle(598,2250.9019,2431.3232,3.0195,357.9146,0,1);
AddStaticVehicle(598,2307.7917,2430.6523,-7.7086,358.7066,0,1);
AddStaticVehicle(598,2303.3462,2430.6445,-7.7064,358.8187,0,1);
AddStaticVehicle(427,2299.1582,2460.2100,3.4052,269.4389,0,1);
AddStaticVehicle(427,2313.7556,2494.6633,-7.3212,90.2865,0,1);
AddStaticVehicle(601,2228.5059,2458.8682,-7.6945,134.8329,1,1);
AddStaticVehicle(432,2290.2031,2412.6062,10.5861,230.7378,1,1);
AddStaticVehicle(433,2273.7000,2445.0596,10.9522,0.2772,4,4);
AddStaticVehicle(433,2260.5081,2476.4238,10.9522,179.1590,4,4);
AddStaticVehicle(497,2295.7390,2434.4946,47.1543,90.9098,0,1);
AddStaticVehicle(417,2264.1208,2453.2156,47.1533,180.8143,11,6);
AddPlayerClass(0,189.0006,178.6303,1003.0234,269.5417,0,0,0,0,0,0);
AddPlayerClass(104,193.6156,178.7599,1003.0234,271.6625,0,0,0,0,0,0);
AddPlayerClass(247,189.9293,158.7564,1003.0234,272.2658,0,0,0,0,0,0);
AddPlayerClass(248,196.7741,158.9106,1003.0234,267.8791,0,0,0,0,0,0);
AddPlayerClass(282,0.0,0.0,0.0,0.0,0,0,0,0,0,0);
AddStaticPickup(349, 15, 221.1082,170.7055,1003.0234);
AddStaticPickup(342, 15, 215.3978,182.2558,1003.0313);
AddStaticPickup(342, 15, 212.5045,182.3825,1003.0313);
AddStaticPickup(346, 15, 208.8048,146.3170,1003.0234);
AddStaticPickup(335, 15, 211.5125,146.6538,1003.0234);
AddStaticPickup(358, 15, 2261.2910,2435.0044,46.9766);
AddStaticPickup(358, 15, 2260.8521,2456.4946,46.9766);
SetWorldTime(20);
return 1;
}
//-------------------------------------------------------------------------
public showkills() {
if(nplayers!=0){
new tmp[256];
format(tmp,sizeof(tmp),"~n~~r~Eva Team: ~w~%d points ~n~~b~ Cops Team: ~w~%d points",score1,score2);
GameTextForAll(tmp,3000,3);}
return 1;
}
//-------------------------------------------------------------------------
public Update0()
{
GameTextForAll("~n~~y~Time Remaining: ~w~15 minutes!", 3000, 3);
return 1;
}
//-------------------------------------------------------------------------
public Update1()
{
GameTextForAll("~n~~y~Time Remaining: ~w~5 minutes!", 3000, 3);
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerConnect(playerid) {
SendClientMessage(playerid, 0xFF8A00AA, "Welcome to Prison Break GM 0.1 [coded by Chiarboss]");
SendClientMessage(playerid, 0xFF8A00AA, "Big thanks to [TSK]Don_Valerio for inspiring me.");
SendClientMessage(playerid, 0xFFFFFFAA, "Type /about if you don't now how this mode work");
SendClientMessage(playerid, 0xFFFF00AA, "Type /help for knowing the rules of GM");
GameTextForPlayer(playerid, "~g~- ~r~Prison Break ~g~-", 6000, 1);
SendClientMessage(playerid,COLOR_RED,"Choice a character!");
GivePlayerMoney(playerid, 10000);
SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive
invehicle[playerid] = 0;
inarmory[playerid] = 0;
nplayers++;
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new randSHOP=random(sizeof(gRandomWeapons));
new string[256];
new name[MAX_PLAYER_NAME];
if ( vehicleid == 7 || vehicleid == 8 || vehicleid == 9 || vehicleid == 10) {
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "..:: %s entered into Offensive Vehicle ::..", name);
SendClientMessageToAll(0xAA3333AA,string);
}
if ( vehicleid == 7) {
if(gTeam[playerid] == TEAM_POLICE) {
if(GetPlayerScore(playerid) >= 2) {
SetVehicleParamsForPlayer(78, playerid, 0, 0);
SetVehicleParamsForPlayer(79, playerid, 0, 0);
removev = SetTimer("ExitVehicle", 30000, 0);
invehicle[playerid] ++;
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "- Welcome to SWAT Van Shop, %s; -", name);
SendClientMessage(playerid, 0xFF8A00AA, string);
SendClientMessage(playerid, 0xFF8A00AA, "Here you can buy");
SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------");
SendClientMessage(playerid, 0xFF8A00AA, "/ammunation [1000$]");
SendClientMessage(playerid, 0xFF8A00AA, "/spistol [1200$]");
SendClientMessage(playerid, 0xFF8A00AA, "/charges [2000$]");
SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------");
} else
{
SetVehicleParamsForPlayer(78, playerid, 0, 1);
SetVehicleParamsForPlayer(79, playerid, 0, 1);
GameTextForPlayer(playerid,"~n~~b~You ~w~dont have ~b~enough points! ~w~Kill to earn and ~b~come back!",3000,3);
}
} else {
GivePlayerWeapon(playerid,gRandomWeapons[randSHOP][weapons],550);
}
}
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
//-------------------------------------------------------------------------
public ExitVehicle(playerid) {
invehicle[playerid] = 0;
SendClientMessage(playerid,0xFF8A00AA, "The invehicle variable has been disabled");
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerExitVehicle(playerid, vehicleid)
{
new string[256];
new name[MAX_PLAYER_NAME];
if ( vehicleid == 7 || vehicleid == 8 || vehicleid == 9 || vehicleid == 10) {
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "..:: %s exited from Offensive Vehicle ::..", name);
SendClientMessageToAll(0xAA3333AA,string);
}
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
new randSPAWN=random(sizeof(gRandomSpawns));
consecutive[playerid] = 0;
SetPlayerCheckpoint(playerid,2245.4878,2497.5300,10.8203,5.0);
SetPlayerInterior(playerid,3);
PlayerPlaySound(playerid, 1098, 0, 0, 0);
if(gTeam[playerid] == TEAM_EVA) {
SetPlayerColor(playerid,COLOR_RED); // Blue
GameTextForPlayer(playerid,"~n~~n~~r~Go ~w~to the ~r~BIG CHECKPOINT!", 5000, 3);
}
else if(gTeam[playerid] == TEAM_POLICE) {
SetPlayerPos(playerid,gRandomSpawns[randSPAWN][PlayerX],gRandomSpawns[randSPAWN][PlayerY],gRandomSpawns[randSPAWN][PlayerZ]);
SetPlayerFacingAngle(playerid,gRandomSpawns[randSPAWN][PlayerAngle]);
SetPlayerColor(playerid,COLOR_GREEN); // Green
SendClientMessage(playerid,0xFF8A00AA,"Type /armory to enter in your Personal Armory.");
GameTextForPlayer(playerid,"~n~~n~~b~Control ~w~the prisoners...", 5000, 3);
GivePlayerWeapon(playerid, 24, 2000);
GivePlayerWeapon(playerid, 3, 1);
}
return 1;
}
//-------------------------------------------------------------------------
//+----------------------+--------------------------+
//| AntiTeamkill 0.3 | Coded by Franc[e]sco |
//| | noffaganzo@hotmail.it |
//| | and |
//| | Yom yomki@hotmail.fr |
//+----------------------+--------------------------+
//| Dont edit the code without my permission. |
//| To get permission contact noffaganzo@hotmail.it |
//+- - - - - - - - - - - Updates - - - - - - - - - -+
//| Yom - added console message when kick |
//+-------------------------------------------------+
public OnPlayerDeath(playerid, killerid, reason)
{
new string[256];
new name[MAX_PLAYER_NAME];
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
} else {
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
if(gTeam[killerid]==TEAM_POLICE){score2++;}
consecutive[killerid]++;
st++;
GetPlayerName(killerid,name, sizeof(name));
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
if(st == 1)
{
format(string, sizeof(string), "%s made the first kill! +3 kills to him!",name);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 2);
SendClientMessageToAll(COLOR_YELLOW,string);
}
if(consecutive[killerid] == 5)
{
format(string, sizeof(string), "%s is rockin' out!",name);
SendClientMessageToAll(COLOR_YELLOW,string);
}
else if(consecutive[killerid] == 6)
{
format(string, sizeof(string), "OMG! %s is pwning you all!",name);
SendClientMessageToAll(COLOR_YELLOW,string);
}
else if(consecutive[killerid] == 7)
{
format(string, sizeof(string), "WOW! %s ~w~is an omicide fury!",name);
SendClientMessageToAll(COLOR_YELLOW,string);
}
else if(consecutive[killerid] >= 8)
{
format(string, sizeof(string), "%s: the king of the server... 0.0",name);
SendClientMessageToAll(COLOR_YELLOW,string);
}
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 1000);
GivePlayerMoney(playerid, -1000);
GameTextForPlayer(playerid, "~n~~y~Wasted!", 1000, 3);
GameTextForPlayer(killerid, "~n~~y~Good shot!", 1000, 3);
} else {
SendClientMessage(killerid, COLOR_RED, "No teamkilling! Be careful the next time!");
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)-1);
GivePlayerMoney(killerid, -2000);
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid, x, y, z);
z = 1000;
SetPlayerPos(killerid, Float:x, Float:y, Float:z);
tk[killerid] ++;
if(tk[killerid] == 2)
{
SendClientMessage(killerid, COLOR_RED, "Once again and you will be kicked!");
}
if(tk[killerid] >= 3)
{
GetPlayerName(killerid,name, sizeof(name));
printf(" -A.T.K Script-: %s kicked for teamkilling",name);
Kick(killerid);
format(string, sizeof(string), "The AntiTeamkill system kicked %s for teamkilling!",name);
SendClientMessageToAll(COLOR_GREEN, string);
}
}
}
return 1;
}
//-------------------------------------------------------------------------
stock SetupPlayerForClassSelection(playerid)
{
PlayerPlaySound(playerid, 1097, 0, 0, 0);
}
//-------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerClass(playerid, classid);
SetPlayerInterior(playerid,3);
SetupPlayerForClassSelection(playerid);
switch (classid) {
case 0,1:
{
SetPlayerCameraPos(playerid, 200.8300,179.2358,1003.0324);
SetPlayerPos(playerid, 203.4223,179.2181,1003.0324);
SetPlayerFacingAngle(playerid, 87.5657);
SetPlayerCameraLookAt(playerid, 200.8300,179.2358,1003.0324);
GameTextForPlayer(playerid, "~n~~r~EVA Squad Prisoners", 5000, 3);
}
case 2,3:
{
SetPlayerCameraPos(playerid, 201.4807,158.2105,1003.0234);
SetPlayerPos(playerid, 203.6180,158.1124,1003.0234);
SetPlayerFacingAngle(playerid, 87.5657);
SetPlayerCameraLookAt(playerid, 201.4807,158.2105,1003.0234);
GameTextForPlayer(playerid, "~n~~r~EVA Squad Prisoners", 5000, 3);
}
case 4:
{
SetPlayerCameraPos(playerid, 260.1319,179.3298,1003.0234);
SetPlayerPos(playerid, 265.5176,179.4147,1003.0234);
SetPlayerFacingAngle(playerid, 88.8190);
SetPlayerCameraLookAt(playerid, 260.1319,179.3298,1003.0234);
GameTextForPlayer(playerid, "~n~~b~Cop~n~~n~~w~Weapons: ~b~Desert Eagle, Nightstick", 5000, 3);
}
}
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerEnterCheckpoint(playerid) {
new name[MAX_PLAYER_NAME];
new string[256];
GetPlayerName(playerid,name,sizeof(name));
if(gTeam[playerid] == TEAM_EVA) {
GameTextForAll("~y~EVA Team ~w~scored!", 5000, 6);
score1++;
format(string,sizeof(string),"Thanks a lot %s for your job!");
for(new i=0; i<MAX_PLAYERS; i++) {
if(gTeam[i] == TEAM_EVA) {
SendClientMessage(i,0xC10000AA,string);
SetPlayerHealth(i,0);}return true;}
} else {
GameTextForPlayer(playerid,"~r~Defence ~y~this area!", 5000, 3);
}
return 1;
}
//-------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/help", true)==0){
SendClientMessage(playerid,0xFFFF00AA,"This is a special Gamemode,");
SendClientMessage(playerid,0xFFFF00AA,"you can spawn in two different team: Team Eva and Team Cops");
SendClientMessage(playerid,0xFFFF00AA,"The first team will spawn in the cell zone of the Police District,");
SendClientMessage(playerid,0xFFFF00AA,"and must go to the Big Checkpoint at the Parking of the District for make points ;");
SendClientMessage(playerid,0xFFFF00AA,"while the second team will must kill the prisoners (EVA Team) for make points.");
SendClientMessage(playerid,0xFFFF00AA,"The first team that have more points at the end of the GM,");
SendClientMessage(playerid,0xFFFF00AA,"will win it. Numerous bonus and tips to discover will not lack sure… ");
return 1;
}
if(strcmp(cmd, "/about", true)==0){
SendClientMessage(playerid,0xFFFFFFAA,"Prison Break GM 0.1");
SendClientMessage(playerid,0xFFFFFFAA,"This gamemode was created by Chiarboss");
SendClientMessage(playerid,0xFFFFFFAA,"Do NOT copy this gamemode code or part of it.");
return 1;
}
if(strcmp(cmd, "/cmdlist", true)==0){
SendClientMessage(playerid,0xFFFF00AA,"/cmdlist ;");
SendClientMessage(playerid,0xFFFF00AA,"/help ;");
SendClientMessage(playerid,0xFFFF00AA,"/about ;");
SendClientMessage(playerid,0xFFFF00AA,"/score ;");
SendClientMessage(playerid,0xFFFF00AA,"/armoryhelp ;");
SendClientMessage(playerid,0xFFFF00AA,"/swatvanhelp ;");
SendClientMessage(playerid,0xFFFF00AA,"/armorylock ; [admin]");
return 1;
}
if(strcmp(cmd, "/armoryhelp", true)==0){
SendClientMessage(playerid,0xFFFF00AA,"If you are spawned and if you are of the PT, press /armory for enter in your");
SendClientMessage(playerid,0xFFFF00AA,"type /100hp for recharge your hpbar for 1000$;");
SendClientMessage(playerid,0xFFFF00AA,"type /armour for recharge/buy a Beretta Armour for 1200$");
SendClientMessage(playerid,0xFFFF00AA,"type /combat for buy a Combat Shotgun for 2000$;");
SendClientMessage(playerid,0xFFFF00AA,"type /AK47 for buy a AK47 for 4500$");
SendClientMessage(playerid,0xFFFF00AA,"type /rifle for buy a Rifle for 5000$ [GUARANTED]");
SendClientMessage(playerid,0xFFFF00AA,"type /exit for exit from the shop...");
SendClientMessage(playerid,0xFFFF00AA,"you will newly press /armory.");
return 1;
}
if(strcmp(cmd, "/swatvanhelp", true)==0){
SendClientMessage(playerid,0xFFFF00AA,"If you try to enter in the SWAT Van on the Bunker Parking,");
SendClientMessage(playerid,0xFFFF00AA,"press /ammunation if you want teleport yourself at LV Ammunation for 1000$;");
SendClientMessage(playerid,0xFFFF00AA,"press /sniping if you want teleport to Sniping Portal for 1200$; press /spistol");
SendClientMessage(playerid,0xFFFF00AA,"for buy a Silenced Pistol for 2000$;");
SendClientMessage(playerid,0xFFFF00AA,"If you have not bought nothing in 30 seconds, the relative invehicle variable");
SendClientMessage(playerid,0xFFFF00AA,"it will come automatically disabled.");
SendClientMessage(playerid,0xFFFF00AA,"W: If you dont have at least three points, you will not be able to use it.");
return 1;
}
if(strcmp(cmd, "/score", true)==0){
if(gTeam[playerid] == TEAM_EVA){
if(nplayers!=0){new tmp[256];
format(tmp,sizeof(tmp),"~n~~r~Your currently Team: ~w~%d points ~n~~b~Cops Team: ~w~%d points",score1,score2);
GameTextForAll(tmp,3000,3);}
}
if(gTeam[playerid] == TEAM_POLICE){
if(nplayers!=0){new tmp[256];
format(tmp,sizeof(tmp),"~n~~r~EVA Team: ~w~%d points ~n~~b~Your currently Team: ~w~%d points",score1,score2);
GameTextForAll(tmp,3000,3);}
}
return 1;
}
if(strcmp(cmd, "/armorylock", true)==0) {
if(IsPlayerAdmin(playerid) == 1) {
new pname[MAX_PLAYER_NAME];
new playername[MAX_PLAYER_NAME];
new tmp[256];
new pid;
GetPlayerName(playerid,pname, sizeof(pname));
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)) {
if(armory == 1) {
armory = 0;
format(string, sizeof(string), "The Admin %s has disabled the /armory command.", pname);
SendClientMessageToAll(0xFF8A00AA,string);
} else {
armory = 1;
format(string, sizeof(string), "The Admin %s has enabled the /armory command.", pname);
SendClientMessageToAll(0xFF8A00AA,string);
}
return 1;
}
pid = strval(tmp);
GetPlayerName(pid,playername, sizeof(playername));
if(pid != INVALID_PLAYER_ID) {
format(string, sizeof(string), "The Admin %s has disabled the /armory command to %s.", pname, playername);
SendClientMessageToAll(0xFF8A00AA,string);
} else {
SendClientMessage(playerid,COLOR_RED,"Invalid playerID. Press TAB for see the all valid playerid.");
}
inarmory[pid] = -999;
} else {
SendClientMessage(playerid,COLOR_RED,"You are not admin!!!");
}
return 1;
}
if(strcmp(cmd, "/armory", true)==0)
{
if(gTeam[playerid] == TEAM_POLICE) {
if(armory == 1) {
inarmory[playerid] ++;
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname, sizeof(pname));
format(string, sizeof(string), "- Welcome to your Personal Armory, %s; -", pname);
SendClientMessage(playerid, 0xFF8A00AA, string);
SendClientMessage(playerid, 0xFF8A00AA, "Here you can buy:");
SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------");
SendClientMessage(playerid, 0xFF8A00AA, "/100hp [1000$]");
SendClientMessage(playerid, 0xFF8A00AA, "/armour [1200$]");
SendClientMessage(playerid, 0xFF8A00AA, "/combat [2000$]");
SendClientMessage(playerid, 0xFF8A00AA, "/AK47 [4500]");
SendClientMessage(playerid, 0xFF8A00AA, "/rifle [5000$]");
SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------");
} else {
SendClientMessage(playerid,0xFF8A00AA,"This command has been disabled.");
}
} else {
SendClientMessage(playerid,0xFF8A00AA,"Only the Team Police can use this command.");
}
return 1;
}
if (strcmp(cmd, "/100hp", true)==0) {
if (inarmory[playerid] == 1) {
if(GetPlayerMoney(playerid) >= 1000){
SendClientMessage(playerid, 0xFF8A00AA, "- You have recharged your healthbar for 1000$. -");
SetPlayerHealth(playerid,100);
GivePlayerMoney(playerid, -1000);
inarmory[playerid] = 0;
} else {
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
if(strcmp(cmd,"/armour", true)==0) {
if (inarmory[playerid] == 1) {
if(GetPlayerMoney(playerid) >= 1200){
SendClientMessage(playerid,0xFF8A00AA, "- You have bought a Beretta Armour for 1200$");
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid, -1200);
inarmory[playerid] = 0;
} else {
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
if (strcmp(cmd, "/combat", true)==0) {
if (inarmory[playerid] == 1) {
if(GetPlayerMoney(playerid) >= 2000){
SendClientMessage(playerid, 0xFF8A00AA, "- You have bought a Combat Shotgun for 2000$. -");
GivePlayerWeapon(playerid, 27, 99999);
GivePlayerMoney(playerid, -2000);
inarmory[playerid] = 0;
} else {
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
if (strcmp(cmd, "/AK47", true)==0) {
if (inarmory[playerid] == 1) {
if(GetPlayerMoney(playerid) >= 4500){
SendClientMessage(playerid, 0xFF8A00AA, "- You have bought an AK47 for 4500$. -");
GivePlayerWeapon(playerid, 30, 99999);
GivePlayerMoney(playerid, -4500);
inarmory[playerid] = 0;
} else {
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
if (strcmp(cmd, "/rifle", true)==0) {
if (inarmory[playerid] == 1) {
if(GetPlayerMoney(playerid) >= 5000){
SendClientMessage(playerid, 0xFF8A00AA, "- You have bought a Rifle for 5000$. -");
GivePlayerWeapon(playerid, 33, 500);
GivePlayerMoney(playerid, -5000);
inarmory[playerid] = 0;
} else {
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
if(strcmp(cmd, "/ammunation", true) == 0)
{
if(invehicle[playerid] == 1)
{
if(GetPlayerMoney(playerid) >= 1000)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "- %s teleported to LV Ammunation for 1000$. -",name);
SetPlayerPos(playerid,2158.9075,945.0707,10.8203);
SendClientMessageToAll(0xFF8A00AA,string);
GivePlayerMoney(playerid, -1000);
invehicle[playerid] = 0;
KillTimer(removev);
}
else
{
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
if(strcmp(cmd,"/sniping",true)==0) {
if(invehicle[playerid] == 1) {
if(GetPlayerMoney(playerid) >= 1200) {
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "- %s teleported to Sniping Portal for 1200$. -",name);
SendClientMessageToAll(0xFF8A00AA,string);
GivePlayerMoney(playerid, -1200);
SetPlayerPos(playerid,2261.6462,2445.0271,46.9766);
SetPlayerFacingAngle(playerid,89.9468);
SetPlayerInterior(playerid,0);
invehicle[playerid] = 0;
KillTimer(removev);
}
else
{
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
if(strcmp(cmd, "/spistol", true) == 0)
{
if(invehicle[playerid] == 1)
{
if(GetPlayerMoney(playerid) >= 2000)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "- %s bought a Silenced Pistol for 2000$. -",name);
SendClientMessageToAll(0xFF8A00AA,string);
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid,33,500);
invehicle[playerid] = 0;
KillTimer(removev);
}
else
{
SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!");
}
return 1;
}
}
return 0;
}
//-------------------------------------------------------------------------
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
//-------------------------------------------------------------------------
public CheckScore() {
if(score1>score2) {GameTextForAll("The ~r~EVA Team ~y~wins!", 5000, 6);}
else if(score2>1){GameTextForAll("The ~b~Police Team ~y~wins!", 5000, 6);}
else if(score1==score2){GameTextForAll("~y~Incredible... DRAW!!!", 5000, 6);}
for(new i=0; i<MAX_PLAYERS; i++){TogglePlayerControllable(i,0);}
SetTimer("GameModeExitFunc",10000,0);
return 1;
}
//-------------------------------------------------------------------------
public GameModeExitFunc() {
SendClientMessageToAll(COLOR_ORANGE,"Thanks for have played at Prison Break GM 0.1");
GameModeExit();
return 1;
}
//-------------------------------------------------------------------------
stock SetPlayerClass(playerid,classid) {
if(classid == 0 || classid == 1 || classid == 2 || classid == 3) {
gTeam[playerid] = TEAM_EVA;
}
else if(classid == 4){
gTeam[playerid] = TEAM_POLICE;
}
}