rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason)
{
if( isinchainsaw[playerid] == 1 )
{
SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
GivePlayerMoney(killerid, 5000);
GivePlayerMoney(playerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
if(reason == 54)
GivePlayerMoney(playerid, -1000);
SendClientMessage(playerid, COLOR_RED, "You loose $3000 for felling of the roof!");
}
else if( isinminigame[playerid] == 1 )
{
SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
GivePlayerMoney(killerid, 5000);
GivePlayerMoney(playerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
if (GetPlayerScore( killerid ) == 1)
SendClientMessageToAll(COLOR_RED, "");
new PlayerName[30], str[256];
GetPlayerName(playerid, PlayerName, 30);
format(str, 256, "%s promoted to a noobie in Counterstrike", PlayerName);
SendClientMessageToAll(COLOR_GREY, str);
if (GetPlayerScore( killerid ) == 10)
SendClientMessageToAll(COLOR_RED, "");
new PlayerName2[30], str2[256];
GetPlayerName(playerid, PlayerName2, 30);
format(str2, 256, "%s promoted to a study in Counterstrike", PlayerName2);
SendClientMessageToAll(COLOR_GREY, str2);
}
else if( isinminigun[playerid] == 1 )
{
SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
GivePlayerMoney(killerid, 5000);
GivePlayerMoney(playerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "You died! Are you going to cry now?");
ResetPlayerMoney(playerid);
}
return 1;
}