All pastes #640378 Raw Edit

Anonymous

public text v1 · immutable
#640378 ·published 2007-07-31 11:07 UTC
rendered paste body
public OnPlayerDeath(playerid, killerid, reason)
{
        if( isinchainsaw[playerid] == 1 )
        {
                SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
                SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
                GivePlayerMoney(killerid, 5000);
                GivePlayerMoney(playerid, -1000);
                SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
				if(reason == 54)
				GivePlayerMoney(playerid, -1000);
				SendClientMessage(playerid, COLOR_RED, "You loose $3000 for felling of the roof!");
				
        }
        else if( isinminigame[playerid] == 1 )
        {
                SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
                SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
                GivePlayerMoney(killerid, 5000);
                GivePlayerMoney(playerid, -1000);
                SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
                if (GetPlayerScore( killerid ) == 1)
                SendClientMessageToAll(COLOR_RED, "");
       	       	new PlayerName[30], str[256];
				GetPlayerName(playerid, PlayerName, 30);
				format(str, 256, "%s promoted to a noobie in Counterstrike", PlayerName);
				SendClientMessageToAll(COLOR_GREY, str);
    			if (GetPlayerScore( killerid ) == 10)
                SendClientMessageToAll(COLOR_RED, "");
       	       	new PlayerName2[30], str2[256];
				GetPlayerName(playerid, PlayerName2, 30);
				format(str2, 256, "%s promoted to a study in Counterstrike", PlayerName2);
				SendClientMessageToAll(COLOR_GREY, str2);
				
                
        }
        else if( isinminigun[playerid] == 1 )
        {
                SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
                SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
                GivePlayerMoney(killerid, 5000);
                GivePlayerMoney(playerid, -1000);
				SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
        }
        else
        {
        		SendClientMessage(playerid, COLOR_RED, "You died! Are you going to cry now?");
                ResetPlayerMoney(playerid);
        }
        return 1;
}