rendered paste bodydynamicColor
name billboard1
alpha sequence 60 0 2 0 0 0
end
dynamicColor
name billboard2
alpha sequence 60 0 0 2 0 0
end
dynamicColor
name billboard3
alpha sequence 60 0 0 0 2 0
end
dynamicColor
name billboard4
alpha sequence 60 0 0 0 0 2
end
material
name billboardframe
diffuse 0.2 0.2 0.2
addtexture roof
end
########
########## Edit the below URLS only. No need to change the material names. Use comments for notes.
##########
material # Main Image 1 - Rotated on billboards 1 and 2 (North and South)
name billboardM1
texture http://cbg.bzflag.org/images/billboards/weekoftherabbithuntrb1.png
diffuse 0.8 0.8 0.8 1
dyncol billboard1
nolighting
end
material # Main Image 2 - Rotated on billboards 1 and 2 (North and South)
name billboardM2
texture http://cbg.bzflag.org/images/billboards/gfybillboard1.png
dyncol billboard2
nolighting
end
material # North Image 3 - Rotated on billboard 1 (North)
name billboardN3
texture http://cbg.bzflag.org/images/billboards/Tarkus.png
dyncol billboard3
nolighting
end
material # North Image 4 - Rotated on billboard 1 (North)
name billboardN4
texture http://cbg.bzflag.org/images/loumaninterview.png
dyncol billboard4
nolighting
end
material # South Image 3 - Rotated on billboard 2 (South)
name billboardS3
texture http://cbg.bzflag.org/images/billboards/holeydragonpq3.png
dyncol billboard3
nolighting
end
material # South Image 4 - Rotated on billboard 2 (South)
name billboardS4
texture http://cbg.bzflag.org/images/billboards/hkk2.png
dyncol billboard4
nolighting
end
material # East Image 1 - Rotated on billboard 3 (East)
name billboardE1
texture http://cbg.bzflag.org/images/billboards/humbee2.png
dyncol billboard1
nolighting
end
material # East Image 2 - Rotated on billboard 3 (East)
name billboardE2
texture http://cbg.bzflag.org/images/billboards/jesuslovesmofo.png
dyncol billboard2
nolighting
end
material # East Image 3 - Rotated on billboard 3 (East)
name billboardE3
texture http://cbg.bzflag.org/images/billboards/macgosspwn.png
dyncol billboard3
nolighting
end
material # East Image 4 - Rotated on billboard 3 (East)
name billboardE4
texture http://cbg.bzflag.org/images/billboards/panzer2.png
dyncol billboard4
nolighting
end
material # West Image 1 - Rotated on billboard 4 (West)
name billboardW1
texture http://cbg.bzflag.org/images/billboards/tennneseejed.png
dyncol billboard1
nolighting
end
material # West Image 2 - Rotated on billboard 4 (West)
name billboardW2
texture http://cbg.bzflag.org/images/billboards/respect.png
dyncol billboard2
nolighting
end
material # West Image 3 - Rotated on billboard 4 (West)
name billboardW3
texture http://cbg.bzflag.org/images/billboards/tikku.png
dyncol billboard3
nolighting
end
material # West Image 3 - Rotated on billboard 4 (West)
name billboardW4
texture http://cbg.bzflag.org/images/billboards/pwnpenguin.png
dyncol billboard4
nolighting
end
######
###### Don't edit below here.
######
define billboardframe
mesh
vertex -2.00000000 -40.00000000 15.00000
vertex -2.00000000 -40.00000000 55.00000
vertex 2.00000000 -40.00000000 55.00000
vertex 2.00000000 -40.00000000 15.00000
vertex -2.00000000 40.00000000 15.00000
vertex -2.00000000 40.00000000 55.00000
vertex 2.00000000 40.00000000 55.00000
vertex 2.00000000 40.00000000 15.00000
vertex -2.00000000 -41.00000000 14.00000
vertex -2.00000000 -41.00000000 56.00000
vertex 2.00000000 -41.00000000 56.00000
vertex 2.00000000 -41.00000000 14.00000
vertex -2.00000000 41.00000000 14.00000
vertex -2.00000000 41.00000000 56.00000
vertex 2.00000000 41.00000000 56.00000
vertex 2.00000000 41.00000000 14.00000
vertex 2.00000000 -32.80000000 14.00000
vertex 2.00000000 -24.60000000 14.00000
vertex 2.00000000 24.60000000 14.00000
vertex 2.00000000 32.80000000 14.00000
vertex -2.00000000 32.80000000 14.00000
vertex -2.00000000 24.60000000 14.00000
vertex -2.00000000 -24.60000000 14.00000
vertex -2.00000000 -32.80000000 14.00000
vertex -2.00000000 -24.60000000 0.000000
vertex 2.00000000 -24.60000000 0.000000
vertex 2.00000000 -32.80000000 0.000000
vertex -2.00000000 -32.80000000 0.000000
vertex 2.00000000 32.80000000 0.000000
vertex 2.00000000 24.60000000 0.000000
vertex -2.00000000 24.60000000 0.000000
vertex -2.00000000 32.80000000 0.000000
vertex 8.00000000 -24.00000000 54.00000
vertex 8.00000000 -24.00000000 53.00000
vertex 8.00000000 -8.00000000 53.00000
vertex 8.00000000 -8.00000000 54.00000
vertex 8.00000000 8.00000000 54.00000
vertex 8.00000000 8.00000000 53.00000
vertex 8.00000000 24.00000000 53.00000
vertex 8.00000000 24.00000000 54.00000
vertex 5.00000000 -24.00000000 56.00000
vertex 5.00000000 -24.00000000 55.00000
vertex 5.00000000 -8.00000000 55.00000
vertex 5.00000000 -8.00000000 56.00000
vertex 5.00000000 8.00000000 56.00000
vertex 5.00000000 8.00000000 55.00000
vertex 5.00000000 24.00000000 55.00000
vertex 5.00000000 24.00000000 56.00000
vertex 2.00000000 22.40000000 56.00000
vertex 2.00000000 20.80000000 56.00000
vertex 2.00000000 11.20000000 56.00000
vertex 2.00000000 9.60000000 56.00000
vertex 2.00000000 -9.60000000 56.00000
vertex 2.00000000 -11.20000000 56.00000
vertex 2.00000000 -20.80000000 56.00000
vertex 2.00000000 -22.40000000 56.00000
vertex 5.00000000 -22.40000000 55.00000
vertex 5.00000000 -20.80000000 55.00000
vertex 5.00000000 -11.20000000 55.00000
vertex 5.00000000 -9.60000000 55.00000
vertex 5.00000000 -9.60000000 56.00000
vertex 5.00000000 -11.20000000 56.00000
vertex 5.00000000 -20.80000000 56.00000
vertex 5.00000000 -22.40000000 56.00000
vertex 5.00000000 9.60000000 55.00000
vertex 5.00000000 11.20000000 55.00000
vertex 5.00000000 20.80000000 55.00000
vertex 5.00000000 22.40000000 55.00000
vertex 5.00000000 22.40000000 56.00000
vertex 5.00000000 20.80000000 56.00000
vertex 5.00000000 11.20000000 56.00000
vertex 5.00000000 9.60000000 56.00000
vertex 2.00000000 -22.40000000 55.00000
vertex 2.00000000 -20.80000000 55.00000
vertex 2.00000000 -11.20000000 55.00000
vertex 2.00000000 -9.60000000 55.00000
vertex 2.00000000 9.60000000 55.00000
vertex 2.00000000 11.20000000 55.00000
vertex 2.00000000 20.80000000 55.00000
vertex 2.00000000 22.40000000 55.00000
#matref cube2 # group?_billboardframe
matref billboardframe
face
vertices 0 3 7 4
endface
face
vertices 0 4 12 20 21 22 23 8
endface
face
vertices 0 8 9 1
endface
face
vertices 1 2 3 0
endface
face
vertices 2 10 11 3
endface
face
vertices 2 72 55 10
endface
face
vertices 3 11 16 17 18 19 15 7
endface
face
vertices 4 7 6 5
endface
face
vertices 5 6 79 78 77 76 75 74 73 72 2 1
endface
face
vertices 5 13 12 4
endface
face
vertices 7 15 14 6
endface
face
vertices 8 23 16 11
endface
face
vertices 9 13 5 1
endface
face
vertices 10 55 54 53 52 51 50 49 48 14 13 9
endface
face
vertices 11 10 9 8
endface
face
vertices 12 13 14 15
endface
face
vertices 14 48 79 6
endface
face
vertices 15 19 20 12
endface
face
vertices 16 26 25 17
endface
face
vertices 17 22 21 18
endface
face
vertices 17 25 24 22
endface
face
vertices 18 29 28 19
endface
face
vertices 19 28 31 20
endface
face
vertices 20 31 30 21
endface
face
vertices 21 30 29 18
endface
face
vertices 22 24 27 23
endface
face
vertices 23 27 26 16
endface
face
vertices 25 26 27 24
endface
face
vertices 29 30 31 28
endface
face
vertices 32 40 41 33
endface
face
vertices 33 34 35 32
endface
face
vertices 33 41 56 57 58 59 42 34
endface
face
vertices 34 42 43 35
endface
face
vertices 35 43 60 61 62 63 40 32
endface
face
vertices 36 44 45 37
endface
face
vertices 37 38 39 36
endface
face
vertices 37 45 64 65 66 67 46 38
endface
face
vertices 38 46 47 39
endface
face
vertices 39 47 68 69 70 71 44 36
endface
face
vertices 41 40 63 56
endface
face
vertices 43 42 59 60
endface
face
vertices 45 44 71 64
endface
face
vertices 47 46 67 68
endface
face
vertices 49 69 68 48
endface
face
vertices 50 77 78 49
endface
face
vertices 51 71 70 50
endface
face
vertices 53 61 60 52
endface
face
vertices 54 73 74 53
endface
face
vertices 55 63 62 54
endface
face
vertices 56 63 55 72
endface
face
vertices 56 72 73 57
endface
face
vertices 57 62 61 58
endface
face
vertices 58 61 53 74
endface
face
vertices 58 74 75 59
endface
face
vertices 64 71 51 76
endface
face
vertices 64 76 77 65
endface
face
vertices 65 70 69 66
endface
face
vertices 66 69 49 78
endface
face
vertices 66 78 79 67
endface
face
vertices 73 54 62 57
endface
face
vertices 75 52 60 59
endface
face
vertices 75 76 51 52
endface
face
vertices 77 50 70 65
endface
face
vertices 79 48 68 67
endface
end
enddef
define billboardimage
mesh
name billboardCTFfriday1
#4 vertices, 2 faces
vertex 0 40.00000000 15.00000000
vertex 0 40.00000000 55.00000000
vertex 0 -40.00000000 55.00000000
vertex 0 -40.00000000 15.00000000
texcoord 0 0
texcoord 0 1.00000000
texcoord 1.00000000 0
texcoord 1.00000000 1.00000000
face
vertices 1 2 3 0
texcoords 3 1 0 2
endface
end
enddef
### Billboard 1 (North)
group billboardframe
rot -90
pos 0 445 0
end
group billboardimage
rot -90
pos 0 445 0
matref billboardM1
end
group billboardimage
rot -90
pos 0 445 0
matref billboardM2
end
group billboardimage
rot -90
pos 0 445 0
matref billboardN3
end
group billboardimage
rot -90
pos 0 445 0
matref billboardN4
end
### Billboard 2 (South)
group billboardframe
rot 90
pos 0 -445 0
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardM1
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardM2
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardS3
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardS4
end
### Billboard 3 (East)
group billboardframe
rot 0
pos -445 0 0
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE1
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE2
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE3
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE4
end
### Billboard 4 (West)
group billboardframe
rot 180
pos 445 0 0
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW1
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW2
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW3
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW4
end
####### fence #############
dynamicColor
name billboard1
alpha sequence 60 0 2 0 0 0
end
dynamicColor
name billboard2
alpha sequence 60 0 0 2 0 0
end
dynamicColor
name billboard3
alpha sequence 60 0 0 0 2 0
end
dynamicColor
name billboard4
alpha sequence 60 0 0 0 0 2
end
material
name billboardframe
diffuse 0.2 0.2 0.2
addtexture roof
end
########
########## Edit the below URLS only. No need to change the material names. Use comments for notes.
##########
material # Main Image 1 - Rotated on billboards 1 and 2 (North and South)
name billboardM1
texture http://cbg.bzflag.org/images/billboards/weekoftherabbithuntrb1.png
diffuse 0.8 0.8 0.8 1
dyncol billboard1
nolighting
end
material # Main Image 2 - Rotated on billboards 1 and 2 (North and South)
name billboardM2
texture http://cbg.bzflag.org/images/billboards/gfybillboard1.png
dyncol billboard2
nolighting
end
material # North Image 3 - Rotated on billboard 1 (North)
name billboardN3
texture http://cbg.bzflag.org/images/billboards/Tarkus.png
dyncol billboard3
nolighting
end
material # North Image 4 - Rotated on billboard 1 (North)
name billboardN4
texture http://cbg.bzflag.org/images/loumaninterview.png
dyncol billboard4
nolighting
end
material # South Image 3 - Rotated on billboard 2 (South)
name billboardS3
texture http://cbg.bzflag.org/images/billboards/holeydragonpq3.png
dyncol billboard3
nolighting
end
material # South Image 4 - Rotated on billboard 2 (South)
name billboardS4
texture http://cbg.bzflag.org/images/billboards/hkk2.png
dyncol billboard4
nolighting
end
material # East Image 1 - Rotated on billboard 3 (East)
name billboardE1
texture http://cbg.bzflag.org/images/billboards/humbee2.png
dyncol billboard1
nolighting
end
material # East Image 2 - Rotated on billboard 3 (East)
name billboardE2
texture http://cbg.bzflag.org/images/billboards/jesuslovesmofo.png
dyncol billboard2
nolighting
end
material # East Image 3 - Rotated on billboard 3 (East)
name billboardE3
texture http://cbg.bzflag.org/images/billboards/macgosspwn.png
dyncol billboard3
nolighting
end
material # East Image 4 - Rotated on billboard 3 (East)
name billboardE4
texture http://cbg.bzflag.org/images/billboards/panzer2.png
dyncol billboard4
nolighting
end
material # West Image 1 - Rotated on billboard 4 (West)
name billboardW1
texture http://cbg.bzflag.org/images/billboards/tennneseejed.png
dyncol billboard1
nolighting
end
material # West Image 2 - Rotated on billboard 4 (West)
name billboardW2
texture http://cbg.bzflag.org/images/billboards/respect.png
dyncol billboard2
nolighting
end
material # West Image 3 - Rotated on billboard 4 (West)
name billboardW3
texture http://cbg.bzflag.org/images/billboards/tikku.png
dyncol billboard3
nolighting
end
material # West Image 3 - Rotated on billboard 4 (West)
name billboardW4
texture http://cbg.bzflag.org/images/billboards/pwnpenguin.png
dyncol billboard4
nolighting
end
######
###### Don't edit below here.
######
define billboardframe
mesh
vertex -2.00000000 -40.00000000 15.00000
vertex -2.00000000 -40.00000000 55.00000
vertex 2.00000000 -40.00000000 55.00000
vertex 2.00000000 -40.00000000 15.00000
vertex -2.00000000 40.00000000 15.00000
vertex -2.00000000 40.00000000 55.00000
vertex 2.00000000 40.00000000 55.00000
vertex 2.00000000 40.00000000 15.00000
vertex -2.00000000 -41.00000000 14.00000
vertex -2.00000000 -41.00000000 56.00000
vertex 2.00000000 -41.00000000 56.00000
vertex 2.00000000 -41.00000000 14.00000
vertex -2.00000000 41.00000000 14.00000
vertex -2.00000000 41.00000000 56.00000
vertex 2.00000000 41.00000000 56.00000
vertex 2.00000000 41.00000000 14.00000
vertex 2.00000000 -32.80000000 14.00000
vertex 2.00000000 -24.60000000 14.00000
vertex 2.00000000 24.60000000 14.00000
vertex 2.00000000 32.80000000 14.00000
vertex -2.00000000 32.80000000 14.00000
vertex -2.00000000 24.60000000 14.00000
vertex -2.00000000 -24.60000000 14.00000
vertex -2.00000000 -32.80000000 14.00000
vertex -2.00000000 -24.60000000 0.000000
vertex 2.00000000 -24.60000000 0.000000
vertex 2.00000000 -32.80000000 0.000000
vertex -2.00000000 -32.80000000 0.000000
vertex 2.00000000 32.80000000 0.000000
vertex 2.00000000 24.60000000 0.000000
vertex -2.00000000 24.60000000 0.000000
vertex -2.00000000 32.80000000 0.000000
vertex 8.00000000 -24.00000000 54.00000
vertex 8.00000000 -24.00000000 53.00000
vertex 8.00000000 -8.00000000 53.00000
vertex 8.00000000 -8.00000000 54.00000
vertex 8.00000000 8.00000000 54.00000
vertex 8.00000000 8.00000000 53.00000
vertex 8.00000000 24.00000000 53.00000
vertex 8.00000000 24.00000000 54.00000
vertex 5.00000000 -24.00000000 56.00000
vertex 5.00000000 -24.00000000 55.00000
vertex 5.00000000 -8.00000000 55.00000
vertex 5.00000000 -8.00000000 56.00000
vertex 5.00000000 8.00000000 56.00000
vertex 5.00000000 8.00000000 55.00000
vertex 5.00000000 24.00000000 55.00000
vertex 5.00000000 24.00000000 56.00000
vertex 2.00000000 22.40000000 56.00000
vertex 2.00000000 20.80000000 56.00000
vertex 2.00000000 11.20000000 56.00000
vertex 2.00000000 9.60000000 56.00000
vertex 2.00000000 -9.60000000 56.00000
vertex 2.00000000 -11.20000000 56.00000
vertex 2.00000000 -20.80000000 56.00000
vertex 2.00000000 -22.40000000 56.00000
vertex 5.00000000 -22.40000000 55.00000
vertex 5.00000000 -20.80000000 55.00000
vertex 5.00000000 -11.20000000 55.00000
vertex 5.00000000 -9.60000000 55.00000
vertex 5.00000000 -9.60000000 56.00000
vertex 5.00000000 -11.20000000 56.00000
vertex 5.00000000 -20.80000000 56.00000
vertex 5.00000000 -22.40000000 56.00000
vertex 5.00000000 9.60000000 55.00000
vertex 5.00000000 11.20000000 55.00000
vertex 5.00000000 20.80000000 55.00000
vertex 5.00000000 22.40000000 55.00000
vertex 5.00000000 22.40000000 56.00000
vertex 5.00000000 20.80000000 56.00000
vertex 5.00000000 11.20000000 56.00000
vertex 5.00000000 9.60000000 56.00000
vertex 2.00000000 -22.40000000 55.00000
vertex 2.00000000 -20.80000000 55.00000
vertex 2.00000000 -11.20000000 55.00000
vertex 2.00000000 -9.60000000 55.00000
vertex 2.00000000 9.60000000 55.00000
vertex 2.00000000 11.20000000 55.00000
vertex 2.00000000 20.80000000 55.00000
vertex 2.00000000 22.40000000 55.00000
#matref cube2 # group?_billboardframe
matref billboardframe
face
vertices 0 3 7 4
endface
face
vertices 0 4 12 20 21 22 23 8
endface
face
vertices 0 8 9 1
endface
face
vertices 1 2 3 0
endface
face
vertices 2 10 11 3
endface
face
vertices 2 72 55 10
endface
face
vertices 3 11 16 17 18 19 15 7
endface
face
vertices 4 7 6 5
endface
face
vertices 5 6 79 78 77 76 75 74 73 72 2 1
endface
face
vertices 5 13 12 4
endface
face
vertices 7 15 14 6
endface
face
vertices 8 23 16 11
endface
face
vertices 9 13 5 1
endface
face
vertices 10 55 54 53 52 51 50 49 48 14 13 9
endface
face
vertices 11 10 9 8
endface
face
vertices 12 13 14 15
endface
face
vertices 14 48 79 6
endface
face
vertices 15 19 20 12
endface
face
vertices 16 26 25 17
endface
face
vertices 17 22 21 18
endface
face
vertices 17 25 24 22
endface
face
vertices 18 29 28 19
endface
face
vertices 19 28 31 20
endface
face
vertices 20 31 30 21
endface
face
vertices 21 30 29 18
endface
face
vertices 22 24 27 23
endface
face
vertices 23 27 26 16
endface
face
vertices 25 26 27 24
endface
face
vertices 29 30 31 28
endface
face
vertices 32 40 41 33
endface
face
vertices 33 34 35 32
endface
face
vertices 33 41 56 57 58 59 42 34
endface
face
vertices 34 42 43 35
endface
face
vertices 35 43 60 61 62 63 40 32
endface
face
vertices 36 44 45 37
endface
face
vertices 37 38 39 36
endface
face
vertices 37 45 64 65 66 67 46 38
endface
face
vertices 38 46 47 39
endface
face
vertices 39 47 68 69 70 71 44 36
endface
face
vertices 41 40 63 56
endface
face
vertices 43 42 59 60
endface
face
vertices 45 44 71 64
endface
face
vertices 47 46 67 68
endface
face
vertices 49 69 68 48
endface
face
vertices 50 77 78 49
endface
face
vertices 51 71 70 50
endface
face
vertices 53 61 60 52
endface
face
vertices 54 73 74 53
endface
face
vertices 55 63 62 54
endface
face
vertices 56 63 55 72
endface
face
vertices 56 72 73 57
endface
face
vertices 57 62 61 58
endface
face
vertices 58 61 53 74
endface
face
vertices 58 74 75 59
endface
face
vertices 64 71 51 76
endface
face
vertices 64 76 77 65
endface
face
vertices 65 70 69 66
endface
face
vertices 66 69 49 78
endface
face
vertices 66 78 79 67
endface
face
vertices 73 54 62 57
endface
face
vertices 75 52 60 59
endface
face
vertices 75 76 51 52
endface
face
vertices 77 50 70 65
endface
face
vertices 79 48 68 67
endface
end
enddef
define billboardimage
mesh
name billboardCTFfriday1
#4 vertices, 2 faces
vertex 0 40.00000000 15.00000000
vertex 0 40.00000000 55.00000000
vertex 0 -40.00000000 55.00000000
vertex 0 -40.00000000 15.00000000
texcoord 0 0
texcoord 0 1.00000000
texcoord 1.00000000 0
texcoord 1.00000000 1.00000000
face
vertices 1 2 3 0
texcoords 3 1 0 2
endface
end
enddef
### Billboard 1 (North)
group billboardframe
rot -90
pos 0 445 0
end
group billboardimage
rot -90
pos 0 445 0
matref billboardM1
end
group billboardimage
rot -90
pos 0 445 0
matref billboardM2
end
group billboardimage
rot -90
pos 0 445 0
matref billboardN3
end
group billboardimage
rot -90
pos 0 445 0
matref billboardN4
end
### Billboard 2 (South)
group billboardframe
rot 90
pos 0 -445 0
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardM1
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardM2
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardS3
end
group billboardimage
rot 90
pos 0 -445 0
matref billboardS4
end
### Billboard 3 (East)
group billboardframe
rot 0
pos -445 0 0
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE1
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE2
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE3
end
group billboardimage
rot 0
pos -445 0 0
matref billboardE4
end
### Billboard 4 (West)
group billboardframe
rot 180
pos 445 0 0
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW1
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW2
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW3
end
group billboardimage
rot 180
pos 445 0 0
matref billboardW4
end