rendered paste body //var contentLocal:Point = new Point( content.x, content.y );
var global:Point = content.localToGlobal( event.stageX, event.stageY );
var local:Point = main.room.globalToLocal( global );
if( local.x > main.room.width - 50 )
{
bitmap.rotation = -90;
content.x = main.room.width - content.width - 0.1;
}
else if( local.x < 50 )
{
bitmap.rotation = 90;
content.x = content.width;
}
if( local.y > main.room.height - 50 )
{
bitmap.rotation = 0;
content.y = main.room.height - content.height - 0.1;
}
else if( local.y < 50 )
{
bitmap.rotation = 180;
content.y = content.height;
}