rendered paste body public void updateMovement()
{
float stateRight = GamePad.GetState(PlayerIndex.One).Triggers.Right * 100;
float stateLeft = GamePad.GetState(PlayerIndex.One).Triggers.Left * 100;
float x = 0;
float y = 0;
float z = 0;
modelRotation += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X / 10;
modelRotationX += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Y / 10;
if(stateRight != 0)
z = modelPosition.X - stateRight;
else if(stateLeft != 0)
z = modelPosition.X + stateLeft;
modelPosition = new Vector3(x, y, z);
}