rendered paste bodyconst BYTE bGreen[60] = {
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x33, 0xFF, 0x66, 0x00, 0x00, 0x00
}; //BLUE GREEN RED
// In EndScene
if (GetAsyncKeyState(VK_DELETE) & 1) {
bChams = !bChams;
if (!texPurple || !texGreen) {
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID) &bGreen, 60, &texGreen);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID) &bPurple, 60, &texPurple);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID) &bPink, 60, &texPink);
}
}