Mine
public text v1 · immutablefunction onPlayerRespawned(newPlayer)
local c = newPlayer.Character:children()
for i=1, #c do
if c[i].className == "Hat" then
c[i]:remove()
local hat = game.Workspace:findFirstChild(" "):clone()
hat:clone().Parent = newPlayer.Character
end
end
end
function onPlayerEntered(newPlayer)
newPlayer.Changed:connect(function (property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)