rendered paste body#include <a_samp>
public OnPlayerDeath(playerid, killerid, reason)
{
if(isinchainsaw[playerid] == 1)
{
SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
GivePlayerMoney(killerid, 5000);
}
else if( isinminigame[playerid] == 1 )
{
SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!");
SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!");
GivePlayerMoney(killerid, 5000);
}
else
{
ResetPlayerMoney(playerid);
}
return 1;
}