rendered paste body if (strcmp(cmdtext, "/counterstrike", true)==0)
{
if(isinminigame[playerid] == 0)
{
ResetPlayerWeapons(playerid);
SetPlayerRandomSpawn(playerid);
isinminigame[playerid] = 1;
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 34, 1000);
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerTime(playerid, 2, 0);
GivePlayerWeapon(playerid, 44, 1);
SetPlayerWorldBounds(playerid, 350.3363, 93.423, 1950.205, 1798.393);
SendClientMessage(playerid, COLOR_RED, "Welcome to the minigame: Counterstrike!");
SendClientMessage(playerid, COLOR_RED, "For every kill you make you get 5000$!");
SendClientMessage(playerid, COLOR_RED, "Type /leavecs to go back to start!");
SendClientMessage(playerid, COLOR_RED, "You will lose 2000 if you die!");
SetPlayerSkin(playerid, 287);
} else {
SendClientMessage(playerid, COLOR_RED, "Your already participating the counterstrike!");
}
return 1;
}
if (strcmp(cmdtext, "/leavecs", true)==0)
{
if (isinchainsaw[playerid] == 1)
{
SetPlayerScore(playerid, 0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 300);
isinminigame[playerid] = 0;
SetPlayerPos(playerid,1953.7484,1342.9282,15.3746);
SendClientMessage(playerid, COLOR_RED, "Welcome back!");
SetPlayerHealth(playerid, 100);
SetPlayerTime(playerid, 12, 0);
SetPlayerWorldBounds(playerid, 2989.536, -2977.858, 2989.536, -2989.536);
} else {
SendClientMessage(playerid, COLOR_RED, "You aren't even in Counterstrike!");
}
return 1;
}
if (strcmp(cmdtext, "/chainsaw", true)==0)
{
if(isinchainsaw[playerid] == 0)
{
isinchainsaw[playerid] = 1;
ResetPlayerWeapons(playerid);
SetPlayerRandomSpawnchain(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 9, 1);
SetPlayerColor(playerid, COLOR_WHITE);
SendClientMessage(playerid, COLOR_RED, "Welcome to the minigame: Chainsaw!");
SendClientMessage(playerid, COLOR_RED, "For every kill you make you get 5000$!");
SendClientMessage(playerid, COLOR_RED, "Type /leavechain to go back to start!");
SendClientMessage(playerid, COLOR_RED, "You will lose 2000 if you die!");
SetPlayerSkin(playerid, 287);
} else {
SendClientMessage(playerid, COLOR_RED, "Your already participating the chainsaw!");
}
return 1;
}
if (strcmp(cmdtext, "/leavechain", true)==0)
{
if (isinminigame[playerid] == 1)
{
isinchainsaw[playerid] = 0;
SetPlayerScore(playerid, 0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 300);
SetPlayerPos(playerid,1953.7484,1342.9282,15.3746);
SendClientMessage(playerid, COLOR_RED, "Welcome back!");
SetPlayerHealth(playerid, 100);
SetPlayerWorldBounds(playerid, 2989.536, -2977.858, 2989.536, -2989.536);
} else {
SendClientMessage(playerid, COLOR_RED, "You aren't even in Chainsaw!");
}
return 1;
}