All pastes #638164 Raw Edit

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#638164 ·published 2007-07-29 16:08 UTC
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#alias {cv} {gt &04C&07o&04n&07v&04e&07r&04t&07i&04n&07g ;cast 'convert'}
#alias {cvdone} {#var converting 0}
#alias {fh %1} {#var {fullhealing} {1};h %1;!}
#alias {gres} {greson;look}
#alias {gresoff} {#unac {%1 the %2 is %3 here.}}
#alias {greson} {#ac {%1 the %2 is %3 here.} {rr %1}}
#alias {h} {cast 'heal'}
#alias {healoff} {tanka -;tankb -;tankc -}
#alias {lat} {3s2e2s5enene2n10e2s3wuuw;pass n;pass n;pray latumfus}
#alias {leader} {#var leader}
#alias {leadguide} {gt &07Leader&0e:&07 Gt &0edene &07Command &0eGt &07all &0eCommand.&07 Gt &0edene &07tank &0eTarget}
#alias {manacheck} {#if {$converting=1} {#if {$mana<$manaset} {cv} {#var {converting} {0};gt Done converting}} {#nop}}
#alias {qcv} {gt Quick Convert!;cast 'convert';#var {quickconverting} {1};h}
#alias {r} {get recall all;rec rec;cast 'haven'}
#alias {rr} {cast 'resistance' %1}
#alias {sethp %1} {#var {hpset} {%%1}}
#alias {setmana %1} {#var {manaset} {%%1}}
#alias {spells} {gt &07Gt &0eden &07bark&04/&07fire&04/&07res&04/&07sat&04/&07vigor&04/&07ref &0eFor &07Spells.;leadguide}
#alias {tank} {#var tanka}
#alias {tanka} {#var tanka}
#alias {tankb} {#var tankb}
#alias {tankc} {#var tankc}
#alias {tankset} {gt &04 $tanka &07Is &04now &07now &04set &07as &04Tank}
#alias {visual} {gt &04Leader &07is &04set &07as &04$leader. &07Tank &04is &07set &04$tanka.;spells}
#al {Xavious} {2s7w4n2w14n2nw}
#al {Tol} {2s14e26n16e2n4e6s4e2n2esese2sw}
#al {Shades} {2s4w5s2e19s;open gate;3w6s2w4n3w4n3w4w;open door;2wn;open door;n;pull book}
#al {Moonglow} {2s7e5s11en}
#al {Lucky} {2s14e8n2w}
#al {Mahn-Tor} {2s7e5s2e3se2sw3sd5seeuu}
#al {Hermit} {2s11w2s2wswsws6w7n7w2n3e2s2w2n2u}
#al {Karn} {2s4w5s2e19s;open gate;3w2s7w4n3ws2w2ses}
#al {Kerim} {25nw}
#al {Kerim2} {25nwe2ne2nes3ne}
#al {King of Trees} {2s14w2nw2n;open knot;nu2en}
#al {Land} {2s4esw}
#al {Gate} {2s7w4n2w4n}
#al {Galaxy} {2s4e5se;ent ball;ne2nu}
#al {Druidwell} {2s11w2s2wswsws6w7n7w2n3e2s}
#al {DracKing} {2s7e3n2e6nu9su5n}
#al {Circus} {2s7w4n8ws}
#al {Castle of the Seven Towers} {2s14e26n4wn2wne2n}
#al {Burly Thief} {2s7w4n2w6n8e4nw;pull brick;d}
#al {Barovia} {2s7e4nw}
#al {Bill} {4n2ws2w3s2w}
#al {Banker} {2s7e5s5esw}
#al {Baron} {2s14e26n6e3n3w}
#action {$tanka is moderately hurt.} {#2 cast 'heal' $tanka} {5}
#action {$tanka is near death.} {#2 cast 'heal' $tanka} {5}
#action {$tanka is severely hurt.} {#2 cast 'heal' $tanka} {5}
#action {$tanka is slightly hurt.} {#2 cast 'heal' $tanka} {5}
#action {$tankb is moderately hurt.} {#2 cast 'heal' $tankb} {5}
#action {$tankb is near death.} {#2 cast 'heal' $tankb} {5}
#action {$tankb is severely hurt.} {#2 cast 'heal' $tankb} {5}
#action {$tankb is slightly hurt.} {cast 'heal' $tankb} {5}
#action {$tankc is moderately hurt.} {#2 cast 'heal' $tankc} {5}
#action {$tankc is near death.} {#2 cast 'heal' $tankc} {5}
#action {$tankc is severely hurt.} {#2 cast 'heal' $tankc} {5}
#action {%1 beckons you to follow.} {follow %1} {5}
#action {%1 gives you the corpse of Denethor.} {get all corpse;wear all;brb;home;shape elephant;wear all;shape black;depart} {5}
#action {%1 has been marched.} {tank %1;tankset} {5}
#action {%1 tells you, 'Dene temple'} {stand;depart} {5}
#action {**$leader: 'gres'} {greson;look} {5}
#action {< Denethor | %1h %2m %3v |} {#var hp $1;#var mana $2;#var moves $3} {5}
#action {A magical shard lies here.} {get shard} {5}
#action {R.I.P.} {get shard all.corpse;save} {5}
#action {The Great Bell of} {save;} {5}
#action {The Sacred Tree} {e;s;s;o g e;e;e;e;e;e;n;n} {5}
#action {The white aura around} {gt Sanctuary has left me!} {5}
#action {Welcome to Legends of Kallisti MUD!} {1} {5}
#action {You are now a group member.} {visual} {5}
#action {You call upon the forces of nature to heal yourself.} {#var {converting} {1};h} {5}
#action {You protect %1 from %2.} {gresoff} {5}
#action {You wish that your wounds would stop BLEEDING so much!} {r} {5}
#action {Your spell fails.} {gresoff} {5}
#action {Your wounds begin to close.} {#if {$converting=1} {#if {$hp<$hpset} {h} {#if {$quickconverting=1} {#var {quickconverting} {0};#var {converting} {0};gt Done...} {manacheck}} {#nop}}} {5}
#action {^$victim no longer needs healing.} {#var {fullhealing} {0};#unvar {victim}} {5}
#action {^%1 picks you up by the neck} {stand;hunt Luminati} {5}
#action {^**$leader: 'all %1'} {%1} {5}
#action {^**$leader: 'cv'} {cv} {5}
#action {^**$leader: 'dene %1'} {%1} {5}
#action {^**$leader: 'fh %1'} {fh %1} {5}
#action {^**$leader: 'qw'} {r} {5}
#action {^**%1: 'den bark'} {cast 'barkskin' %1} {5}
#action {^**%1: 'den fire'} {cast 'faerie fire' %1} {5}
#action {^**%1: 'den ref'} {cast 'refresh' %1} {5}
#action {^**%1: 'den refresh'} {cast 'refresh' %1} {5}
#action {^**%1: 'den res'} {cast 'resistance' %1} {5}
#action {^**%1: 'den sat'} {cast 'satiate' %1} {5}
#action {^**%1: 'den vig'} {cast 'vigor' %1} {5}
#action {^**%1: 'den vigor'} {cast 'vigor' %1} {5}
#action {^Nobody here by that name} {#var {fullhealing} {0};gt No target with that name!} {5}
#action {^You can't do that here} {#var {fullhealing} {0};gt I cannot cast spells here!} {5}
#action {^You follow %1.} {leader %1} {5}
#action {^You heal $victim's wounds.} {#if {$fullhealing=1} {h $victim} {#nop}} {5}
#action {^You heal %1's wounds.} {#if {$fullhealing=1} {#var {victim} {%%1}} {#nop}} {5}
#action {^You join the fight with %1.} {cvdone} {5}
#action {^You lost your concentration!} {#if {$converting=1} {!} {#nop};#if {$fullhealing=1} {h $victim} {#nop}} {5}
#action {^You now follow %1.} {leader %1} {5}
#action {^Your wounds begin to close.} {#if {$converting=1} {#if {$hp>=$hpset} {manacheck}}} {5}
#action {^[* You see your target's tracks leading %1. *]} {%1;l} {5}
#variable {converting} {0}
#variable {fullhealing} {0}
#variable {hp} {3765}
#variable {hpset} {3450}
#variable {leader} {Luminati}
#variable {mana} {3290}
#variable {manaset} {2900}
#variable {moves} {1552}
#variable {quickconverting} {0}
#variable {tanka} {Luminati}
#variable {tankb} {Paradigm}
#variable {tankc} {-}