Location
public text v1 · immutableSetTimer("Location", 1000, 1);
//LOCATION SYSTEM
public Location(playerid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new string[255];
format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~Location: %s",zones[player_zone[playerid]][zone_name]);
GameTextForPlayer(i, string, 1300, 3);
}
}
}
//END LOCATION SYSTEM