rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason)
{
if(isinminigame[killerid] == 1)
{
SendClientMessage(killerid, COLOR_YELLOW, "You got 5000 for killing someone!");
SendClientMessage(playerid, COLOR_YELLOW, "Someone got 5000 because you got killed!");
GivePlayerMoney(killerid, 5000);
GivePlayerMoney(playerid, -2000);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerScore(playerid,GetPlayerScore(killerid)-1);
if (killerid == INVALID_PLAYER_ID)
SendClientMessage(playerid, COLOR_YELLOW, "No money for you!");
} else {
SendClientMessage(playerid, COLOR_YELLOW, "You died, snif snif!");
}
if(isinchainsaw[killerid] == 1)
{
SendClientMessage(killerid, COLOR_YELLOW, "You got 5000 for killing someone!");
SendClientMessage(playerid, COLOR_YELLOW, "Someone got 5000 because you got killed!");
GivePlayerMoney(killerid, 5000);
GivePlayerMoney(playerid, -2000);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerScore(playerid,GetPlayerScore(killerid)-1);
if (killerid == INVALID_PLAYER_ID)
SendClientMessage(playerid, COLOR_YELLOW, "No money for you!");
} else {
SendClientMessage(playerid, COLOR_YELLOW, "You died, snif snif!");
}
return 1;
}