All pastes #637210 Raw Edit

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#637210 ·published 2007-07-28 17:51 UTC
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	/* Stealthy's Auto Equip */

	variable string PrimStat = Stamina
	variable string SecStat = Intellect
	variable string WeapType = Dagger
	variable bool DualWield = FALSE
	variable int LastEquipAttempt
	;Thanks for the pointers, M^3.
	member ArmorType()
	{
		;Thanks to Complex for supplying me with the skill # info
		;WoWSkill for Plate is 293
		if ${Me.Skill[293]} > 0
		{	
			return Plate
		}
		;wowSkill for Mail is 413
		elseif ${Me.Skill[413]} > 0
		{
			return Mail
		}
		;WoWSkill for Leather is 414
		elseif ${Me.Skill[414]} > 0
		{
			return Leather
		}
		;WoWSkill for cloth is 415
		elseif ${Me.Skill[415]} > 0
		{
			return Cloth
		}
		echo "ArmorType returned nothing, something is wrong with the Skill values"
	}
	member CanShield()
	{
		if !${This.DualWield} && ${Me.Skill[433]} > 0
		{
			return TRUE
		}
		return FALSE
	}
	member ShouldEquip(string ItemGUID, string ItemType)
	{
		if ${ItemType.Equal[Armor]}
		{
			if ${This.ArmorWeight[${ItemGUID}]} > ${This.ArmorWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]}
			{
				return TRUE
			}
			return FALSE
		}
		if ${ItemType.Equal[Weapon]}
		{
			if ${This.WeaponWeight[${ItemGUID}]} > ${This.WeaponWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]}
			{
				return TRUE
			}
			return FALSE
		}
		if ${ItemType.Equal[Bag]}
		{
			if ${This.BagWeight[${ItemGUID}]} > 0
			{
				return TRUE
			}
			return FALSE
		}
		if ${ItemType.Equal[Jewelry]}
		{
			if ${This.MiscWeight[${ItemGUID}]} > ${This.MiscWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]}
			{
				return TRUE
			}
			return FALSE
		}
		if ${ItemType.Equal[Trinket]}
		{
			if ${This.MiscWeight[${ItemGUID}]} > ${This.MiscWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]}
			{
				return TRUE
			}
			return FALSE
		}
	}
	member MiscWeight(string NewItemGUID)
	{
		;Possible third stat in the future?
		return ${Math.Calc[${Item[${NewItemGUID}].${PrimStat}} + (${Item[${NewItemGUID}].${SecStat}}*.9)]}
	}
	member ArmorWeight(string NewItemGUID)
	{
		return ${Math.Calc[${Item[${NewItemGUID}].${PrimStat}} + (${Item[${NewItemGUID}].${SecStat}}*.9) + (${Item[${NewItemGUID}].Armor}*${This.ClassArmorweight})]}
	}
	member WeaponWeight(string NewItemGUID)
	{
		return ${Math.Calc[${Item[${NewItemGUID}].${PrimStat}} + (${Item[${NewItemGUID}].${SecStat}}*.9) + (${Item[${NewItemGUID}].DPS}*${This.ClassDPSWeight})]}
	}
	member BagWeight(string NewItemGUID)
	{
		if !${Object[${NewItemGUID}](exists)}
			return 0
		if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[1].Slots}
			return 1
		if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[2].Slots}
			return 2
		if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[3].Slots}
			return 3
		if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[4].Slots}
			return 4
		if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[1].Slots}
			return 0
		if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[2].Slots}
			return 0
		if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[3].Slots}
			return 0
		if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[4].Slots}
			return 0
	}
	member ClassArmorWeight()
	{
		if ${Me.Class.Equal[Warrior]} || ${Me.Class.Equal[Paladin]}
		{
			return .75
		}
		if ${Me.Class.Equal[Rogue]} || ${Me.Class.Equal[Shaman]} || ${Me.Class.Equal[Hunter]}
		{
			return .4
		}
		if ${Me.Class.Equal[Warlock]} || ${Me.Class.Equal[Priest]} || ${Me.Class.Equal[Mage]}
		{
			return .25
		}
	}
	member ClassDPSWeight()
	{
		if ${Me.Class.Equal[Rogue]} || ${Me.Class.Equal[Warrior]}
		{
			return .9
		}
		if ${Me.Class.Equal[Shaman]} || ${Me.Class.Equal[Paladin]} || ${Me.Class.Equal[Hunter]}
		{
			return .75
		}
		if ${Me.Class.Equal[Warlock]} || ${Me.Class.Equal[Priest]} || ${Me.Class.Equal[Mage]}
		{
			return .25
		}
	}
	method AutoEquip()
	{
		variable int counter = 1
		variable int counterx = 1
		variable guidlist ItemSearch
		variable guidlist BaggieSearch
		;For now, using PrimStat and SecStat as the stat vars
		;Also using WeapType as the preferred weapon type
		ItemSearch:Search[-items,-inventory]
		BaggieSearch:Search[-containers,-inventory]
		echo "AutoEquip: ItemSearch Count - ${ItemSearch.Count}, ItemSearch[${Math.Calc[${ItemSearch.Count}-1]}] - ${ItemSearch.GUID[${Math.Calc[${ItemSearch.Count}-1]}]}"
		if ${ItemSearch.Count} > 0
		{
			do
			{
				if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[Shield]}
				{
					echo "AutoEquip: Entered Shield if"
					if ${This.CanShield} && ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Armor]}
					{
						echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}"
						Item[${ItemSearch.GUID[${counter}]}]:Use
						WoWScript EquipPendingItem(0)
					}
				}
				if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[${This.ArmorType}]}
				{
					echo "AutoEquip: Entered This.ArmorType if"
					if ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Armor]}
					{
						echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}"
						Item[${ItemSearch.GUID[${counter}]}]:Use
						WoWScript EquipPendingItem(0)
					}
				}
				if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[Miscellaneous]}
				{
					echo "AutoEquip: Entered Miscellaneous if"
					if ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Jewelry]}
					{
						echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}"
						Item[${ItemSearch.GUID[${counter}]}]:Use
						WoWScript EquipPendingItem(0)
					}
				}
				if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[${WeapType}]}
				{
					echo "AutoEquip: Entered WeapType if"
					if ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Weapon]}
					{
						echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}"
						Item[${ItemSearch.GUID[${counter}]}]:Use
						WoWScript EquipPendingItem(0)
					}
				}
				counter:Inc
			}
			while ${ItemSearch.GUID[${counter}](exists)}
		}
		if ${BaggieSearch.Count} > 0
		{
			do
			{
				if ${Object[${BaggieSearch.GUID[${counterx}]}].SubType.Equal[Bag]} && ${This.CanAttemptEquip}
				{
					echo "AutoEquip: Entered Bag if"
					if ${This.ShouldEquip[${BaggieSearch.GUID[${counterx}]},Bag]}
					{
						echo "AutoEquip: Attempting to equip ${BaggieSearch.GUID[${counterx}]} aka ${BaggieSearch.Name[${counterx}]}"
						Object[${BaggieSearch.GUID[${counterx}]}]:PickUp
						WoWScript PickupInventoryItem(ContainerIDToInventoryID(${This.BagWeight[${BaggieSearch.GUID[${counterx}]}]}))
						WoWScript EquipPendingItem(0)
						return
					}	
				}
				counterx:Inc
			}
			while ${counterx} <= ${BaggieSearch.Count}
		}
	}
	member CanAttemptEquip()
	{
		if (${This.LastEquipAttempt} == 0) || (${LavishScript.RunningTime} > ${LastEquipAttempt})
		{
			return TRUE
		}
		return FALSE
	}
	method SetLastEquipAttempt()
	{
		LastEquipAttempt:Set[${Math.Calc[${LavishScript.RunningTime} + 10000]}]
	}