rendered paste body
THIS IS THE EXAMPLE OF THE RIGHT WAY!!!!!!!!!!!!!!!!!!
elseif (%skill == Herblore) { %display $c1( Next level in $chr(124) $+ Attack potion:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ Strength potion:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ Energy potion:) $c2($comma($ceil($calc($4 / 67.5)))) $c1( $+ Prayer potion:) $c2($comma($ceil($calc($4 / 87.5)))) $c1( $+ Fishing Potion:) $c2($comma($ceil($calc($4 / 112.5)))) $c1( $+ Zamorak Brew:) $c2($comma($ceil($calc($4 / 175)))) }
THIS IS THE ONE I NEED YOU TO EDIT TO LOOK LIKE THE ONE ABOVE!!!!!!!!!!
elseif (%skill == Woodcutting) { %display $c1(Logs to cut till level) $c2($eval(%stats.togo)) $+ $c1(:) $c1(Normal:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 25)))) $c1(Oak:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 37.5)))) $c1(Willow:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 67.5)))) $c1(Maple:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 100)))) $c1(Yew:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 175)))) $c1(Magic:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 250)))) }
THIS IS THE PARTLY EDITED!!!!!!!!!!
elseif (%skill == Woodcutting) { %display $c1( Next level in $chr(124) $+ Normal:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ Oak:) $c2($comma($ceil($calc($4 / 37.5)))) $c1(Willow:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 67.5)))) $c1(Maple:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 100)))) $c1(Yew:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 175)))) $c1(Magic:) $iif($left($xp2t($eval(%stats.togo),$3),1) == -,0,$c2($int($calc($xp2t($eval(%stats.togo),$3) / 250)))) }