All pastes #636193 Raw Edit

crash

public text v1 · immutable
#636193 ·published 2007-07-27 18:26 UTC
rendered paste body
*****************************************************
Error report - Fri Jul 27 15:18:03 2007

Compiler info - gcc 4.1.2
Compilation Date - Jul 27 2007 14:26:22

Memory load: 82
Total phys: 228848 K available phys: 38920 K
Start time: 27-7-2007  17:47:38
Kernel time: 0:0:4.421
User time: 0:0:19.62
Threads: 3

Exception: 0xc0000005 at eip = 0x59b7ab
eax = 0x3f9a90
ebx = 0
ecx = 0
edx = 0x3f53d8 -> 0x3f0178
esi = 0
edi = 0
ebp = 0x10aec98 -> 0x10aed18
esp = 0x10aec94 -> 0
efl = 0x10216

---Stack Trace---
From: 0x10aec94 to: 0x10b0000
0x10aec94 | 0
0x10aec98 | 0x10aed18 -> 0x10aed38 \\\\\\ stack frame //////
0x10aec9c | 0x49008a -> 0x8910c483 <-- ret
0x10aec9c  Items::getItemType(int)(0x49003e)
0x10aeca0 | 0x6be3b8 -> 0x3f53d8
0x10aeca4 | 0x11ae
0x10aeca8 | 0x10af6a0 -> 0x10aff54
0x10aecac | 0x77c15c94 -> 0x83ec8b55
0x10aecb0 | 0x77bf2070 -> 0xffffffff
0x10aecb4 | 0xffffffff
0x10aecb8 | 0
0x10aecbc | 0x60d912 -> 0x8b10c483
0x10aecc0 | 0x10aece8 -> 0x10aed0c
0x10aecc4 | 0x10aed2b -> 0x60edd401
0x10aecc8 | 0x10aee08 -> 0x10af0a8
0x10aeccc | 0x1
0x10aecd0 | 0x10aec90 -> 0x3f3bf8
0x10aecd4 | 0x10aee08 -> 0x10af0a8
0x10aecd8 | 0x10aed08 -> 0x10aed38
0x10aecdc | 0x5d5b5b -> 0x8b10c483
0x10aece0 | 0x68a8c0 -> 0x57e58955
0x10aecec  Items::getItemType(int)(0x49003e)
0x10aecf4 | 0xffffffff
0x10aecf8 | 0x10aed18 -> 0x10aed38
0x10aecfc | 0x60d40c -> 0xc910c483
0x10aed00 | 0
0x10aed04 | 0x2
0x10aed08 | 0x10aed38 -> 0x10aed58
0x10aed0c | 0
0x10aed10 | 0
0x10aed14 | 0
0x10aed18 | 0x10aed38 -> 0x10aed58 \\\\\\ stack frame //////
0x10aed1c | 0x59bcf0 -> 0xc910c483 <-- ret
0x10aed20 | 0x6be3a0 -> 0
0x10aed24 | 0x11ae
0x10aed28 | 0x10aed4c -> 0
0x10aed2c | 0x60edd4 -> 0x830cc583
0x10aed30 | 0
0x10aed34 | 0
0x10aed38 | 0x10aed58 -> 0x10af078 \\\\\\ stack frame //////
0x10aed3c | 0x5c8221 -> 0x8a10c483 <-- ret
0x10aed40 | 0x6be3a0 -> 0
0x10aed44 | 0x11ae
0x10aed48 | 0x10af013 -> 0x4b285c01
0x10aed4c | 0
0x10aed50 | 0x1
0x10aed54 | 0
0x10aed58 | 0x10af078 -> 0x10af1c8 \\\\\\ stack frame //////
0x10aed5c | 0x487e8b -> 0x8310c483 <-- ret
0x10aed5c  IOMapSerialize::saveTile(_Database*, unsigned int, Tile const*)(0x487c5c)
0x10aed60 | 0x3aa4c10 -> 0x6bab24
0x10aed64 | 0
0x10aed68 | 0x10af013 -> 0x4b285c01
0x10aed6c | 0x1ebada0 -> 0x1933098
0x10aed70 | 0x10260 -> 0x3d0048
0x10aed74 | 0x3f0178 -> 0x1aa6290
0x10aed78 | 0x7e8
0x10aed7c | 0x1
0x10aee2c  IOMapSerialize::saveTile(_Database*, unsigned int, Tile const*)(0x487c5c)
0x10af04c  Game::Game()(0x464ba8)
0x10af054 | 0
0x10af058 | 0
0x10af05c | 0
0x10af060 | 0x3a93b0c -> 0x3a94860
0x10af064 | 0x3aa13a4 -> 0x116
0x10af068 | 0x10af07c -> 0x488f96
0x10af06c | 0
0x10af070 | 0
0x10af074 | 0
0x10af078 | 0x10af1c8 -> 0x10af248 \\\\\\ stack frame //////
0x10af07c | 0x488f96 -> 0x8310c483 <-- ret
0x10af07c  ItemAttributes::addAttr(ItemAttributes::Attribute*)(0x489222)
0x10af080 | 0x6bebec -> 0x3f4f74
0x10af084 | 0x3f4ef0 -> 0x6ba450
0x10af088 | 0x32e
0x10af08c | 0x3aa4ba0 -> 0x6bbd34
0x10af090 | 0
0x10af094 | 0x4b0000 -> 0x458d0cec
0x10af094  Mailbox::~Mailbox()(0x4b024c)
0x10af098 | 0x10aeff8 -> 0x24b28a4
0x10af09c | 0x692394 -> 0x6bcf70
0x10af0cc  ItemAttributes::addAttr(ItemAttributes::Attribute*)(0x489222)
0x10af1a4 | 0x3f4ef0 -> 0x6ba450
0x10af1a8 | 0x69335c -> 0
0x10af1ac | 0x3a93b0c -> 0x3a94860
0x10af1b0 | 0x3f4ef0 -> 0x6ba450
0x10af1b4 | 0x32e
0x10af1b8 | 0x3a93b00 -> 0x3f0101
0x10af1bc | 0
0x10af1c0 | 0
0x10af1c4 | 0
0x10af1c8 | 0x10af248 -> 0x10af2d8 \\\\\\ stack frame //////
0x10af1cc | 0x4b3fc4 -> 0x8410c483 <-- ret
0x10af1cc  Map::saveMap(std::string const&)(0x4b3f1e)
0x10af1d0 | 0x6bebec -> 0x3f4f74
0x10af1d4 | 0x1c54610 -> 0
0x10af1d8 | 0x24c3b5c -> 0x55a630
0x10af1dc | 0x68a8c0 -> 0x57e58955
0x10af1e0 | 0x68e90c -> 0x11100ff
0x10af1e4 | 0x10af210 -> 0x68a8c0
0x10af1e8 | 0x60cc94 -> 0x8b186d8d
0x10af1ec | 0x10af190 -> 0x692c70
0x10af21c  Map::saveMap(std::string const&)(0x4b3f1e)
0x10af224 | 0x69ba7d -> 0x61746164
0x10af228 | 0x10af248 -> 0x10af2d8
0x10af22c | 0x175ae94 -> 0x113f300
0x10af230 | 0x69ba7c -> 0x74616400
0x10af234 | 0
0x10af238 | 0x10af2cb -> 0
0x10af23c | 0
0x10af240 | 0
0x10af244 | 0
0x10af248 | 0x10af2d8 -> 0x10af688 \\\\\\ stack frame //////
0x10af24c | 0x45018f -> 0x8310c483 <-- ret
0x10af24c  Game::Game()(0x464ba8)
0x10af250 | 0x1c54610 -> 0
0x10af254 | 0x10af2c4 -> 0x692cb0
0x10af258 | 0x10af2cb -> 0
0x10af25c | 0x7c90ee18 -> 0x83ec8b55
0x10af260 | 0x7c910738 -> 0xffffffff
0x10af264 | 0x10af298 -> 0x4501aa
0x10af268 | 0x68a8c0 -> 0x57e58955
0x10af26c | 0x68f480 -> 0x10d00ff
0x10af298  Game::Game()(0x464ba8)
0x10af2a4  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af2b4 | 0x6bf360 -> 0
0x10af2b8 | 0x4
0x10af2bc | 0x24b2840 -> 0x10e9848
0x10af2c0 | 0x6bf360 -> 0
0x10af2c4 | 0x692cb0 -> 0
0x10af2c8 | 0
0x10af2cc | 0
0x10af2d0 | 0
0x10af2d4 | 0
0x10af2d8 | 0x10af688 -> 0x10af6ac \\\\\\ stack frame //////
0x10af2dc | 0x4499c9 -> 0x8310c483 <-- ret
0x10af2dc  Game::Game()(0x464ba8)
0x10af2e0 | 0x6bed80 -> 0x369f350
0x10af2e4 | 0
0x10af2e8 | 0x2f29b38 -> 0x6ba338
0x10af2ec | 0x7c910732 -> 0x900004c2
0x10af2f0 | 0x10af320 -> 0x24b2838
0x10af2f4 | 0x5c6e5b -> 0x8410c483
0x10af2f8 | 0
0x10af2fc | 0x230000 -> 0x78746341
0x10af304  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af334  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af354  Map::canThrowObjectTo(Position const&, Position const&)(0x4b3620)
0x10af364  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af38c  Game::Game()(0x464ba8)
0x10af394  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af3c4  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af484  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af4a4  Game::Game()(0x464ba8)
0x10af604  Game::Game()(0x464ba8)
0x10af63c  Game::Game()(0x464ba8)
0x10af664 | 0x10af694 -> 0x10aff54
0x10af668 | 0x400080 -> 0x4550
0x10af66c | 0
0x10af670 | 0x10af68c -> 0x7c9037bf
0x10af674 | 0x7c937be0 -> 0x850fc085
0x10af678 | 0x400000 -> 0x905a4d
0x10af67c | 0
0x10af680 | 0
0x10af684 | 0
0x10af688 | 0x10af6ac -> 0x10af75c \\\\\\ stack frame //////
0x10af68c | 0x7c9037bf -> 0x258b64 <-- ret
0x10af690 | 0x10af774 -> 0xc0000005
0x10af694 | 0x10aff54 -> 0x10affa4
0x10af698 | 0x10af790 -> 0x1003f
0x10af69c | 0x10af748 -> 0x7c910732
0x10af6a0 | 0x10aff54 -> 0x10affa4
0x10af6a4 | 0x7c9037d8 -> 0x4244c8b
0x10af6a8 | 0x10aff54 -> 0x10affa4
0x10af6ac | 0x10af75c -> 0x10afa60 \\\\\\ stack frame //////
0x10af6b0 | 0x7c90378b -> 0xc25b5e5f <-- ret
0x10af6b4 | 0x10af774 -> 0xc0000005
0x10af6b8 | 0x10aff54 -> 0x10affa4
0x10af6bc | 0x10af790 -> 0x1003f
0x10af6c0 | 0x10af748 -> 0x7c910732
0x10af6c4 | 0x44995a -> 0x57e58955
0x10af6c4  Game::Game()(0x464ba8)
0x10af6c8 | 0x10afc10 -> 0x128
0x10af6cc | 0x10af774 -> 0xc0000005
0x10af6d0 | 0x10aff54 -> 0x10affa4
0x10af6e8  Game::Game()(0x464ba8)
0x10af734  Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a)
0x10af738 | 0x10af964 -> 0xffffffff
0x10af73c | 0x7c90ee18 -> 0x83ec8b55
0x10af740 | 0x7c910738 -> 0xffffffff
0x10af744 | 0xffffffff
0x10af748 | 0x7c910732 -> 0x900004c2
0x10af74c | 0x7c9106ab -> 0x7589f08b
0x10af750 | 0x10b0000 -> 0x8
0x10af754 | 0x10a4000 -> 0
0x10af758 | 0x14
0x10af75c | 0x10afa60 -> 0x10afae0 \\\\\\ stack frame //////
0x10af760 | 0x7c90eafa -> 0xc74c00a <-- ret
0x10af764 | 0
0x10af768 | 0x10af790 -> 0x1003f
0x10af76c | 0x10af774 -> 0xc0000005
0x10af770 | 0x10af790 -> 0x1003f
0x10af774 | 0xc0000005
0x10af778 | 0
0x10af77c | 0
0x10af780 | 0x59b7ab -> 0x4589008b
0x10af7b8  LuaScriptInterface::popNumber(lua_State*)(0x496386)
0x10af90c  Game::Game()(0x464ba8)
0x10afa3c | 0x3f4038 -> 0x2
0x10afa40 | 0x320033
0x10afa44 | 0x3f3c70 -> 0x450ec4
0x10afa48 | 0x1
0x10afa4c | 0x3f0178 -> 0x1aa6290
0x10afa50 | 0
0x10afa54 | 0
0x10afa58 | 0x3f3bf8 -> 0x1b44080
0x10afa5c | 0x3af43f8 -> 0
0x10afa60 | 0x10afae0 -> 0x10afb00 \\\\\\ stack frame //////
0x10afa64 | 0x49008a -> 0x8910c483 <-- ret
0x10afa64  Items::getItemType(int)(0x49003e)
0x10afa68 | 0x6be3b8 -> 0x3f53d8
0x10afa6c | 0x11ae
0x10afa70 | 0x10afae0 -> 0x10afb00
0x10afa74 | 0x6
0x10afa78 | 0
0x10afa7c | 0
0x10afa80 | 0x10afab0 -> 0x10afad4
0x10afa84 | 0x5d5b5b -> 0x8b10c483
0x10afab4  Items::getItemType(int)(0x49003e)
0x10afabc | 0x10afad8 -> 0x3af43f8
0x10afac0 | 0
0x10afac4 | 0
0x10afac8 | 0
0x10afacc | 0x6bed80 -> 0x369f350
0x10afad0 | 0x10afb00 -> 0x10afb80
0x10afad4 | 0x6bed80 -> 0x369f350
0x10afad8 | 0x3af43f8 -> 0
0x10afadc | 0x10afc10 -> 0x128
0x10afae0 | 0x10afb00 -> 0x10afb80 \\\\\\ stack frame //////
0x10afae4 | 0x59bcf0 -> 0xc910c483 <-- ret
0x10afae8 | 0x6be3a0 -> 0
0x10afaec | 0x11ae
0x10afaf0 | 0x10afb30 -> 0x10afb70
0x10afaf4 | 0x5c6f73 -> 0x83c0b60f
0x10afaf8 | 0x1
0x10afafc | 0x6bed80 -> 0x369f350
0x10afb00 | 0x10afb80 -> 0x10afc30 \\\\\\ stack frame //////
0x10afb04 | 0x512f61 -> 0x8910c483 <-- ret
0x10afb04  Tile::__queryAdd(int, Thing const*, unsigned int, unsigned int) const(0x512a04)
0x10afb08 | 0x6be3a0 -> 0
0x10afb0c | 0x11ae
0x10afb10 | 0x10e9954 -> 0x6ba9f0
0x10afb14 | 0x10afb70 -> 0x10afb90
0x10afb18 | 0x10e9954 -> 0x6ba9f0
0x10afb1c | 0x2c4ca98 -> 0x6ba338
0x10afb20 | 0x2c4ca98 -> 0x6ba338
0x10afb24 | 0x250000 -> 0
0x10afb34  QTreeLeafNode::QTreeLeafNode()(0x4b0b9e)
0x10afb5c | 0
0x10afb60 | 0x3af4328 -> 0x6bab24
0x10afb64 | 0x2c4ca98 -> 0x6ba338
0x10afb68 | 0x3af4170 -> 0x3af4120
0x10afb6c | 0xd9
0x10afb70 | 0x10afb90 -> 0x10e9954
0x10afb74 | 0x45ce91 -> 0x8b10c483
0x10afb74  Game::Game()(0x464ba8)
0x10afb78 | 0x1c54610 -> 0
0x10afb7c | 0x6bed80 -> 0x369f350
0x10afb80 | 0x10afc30 -> 0x10afcd0 \\\\\\ stack frame //////
0x10afb84 | 0x4c663e -> 0x8320c483 <-- ret
0x10afb84  Npc::canWalkTo(Position const&, Direction)(0x4c651e)
0x10afb88 | 0x3af42d8 -> 0x6bac04
0x10afb8c | 0
0x10afb90 | 0x10e9954 -> 0x6ba9f0
0x10afb94 | 0x1
0x10afb98 | 0
0x10afb9c | 0x128
0x10afba0 | 0xd9
0x10afba4 | 0x7
0x10afbf4  Npc::canWalkTo(Position const&, Direction)(0x4c651e)
0x10afc0c | 0x7
0x10afc10 | 0x128
0x10afc14 | 0xd9
0x10afc18 | 0x7
0x10afc1c | 0x1af43ec -> 0x6fd
0x10afc20 | 0x3af42d8 -> 0x6bac04
0x10afc24 | 0x6bed80 -> 0x369f350
0x10afc28 | 0x300003ea
0x10afc2c | 0x4
0x10afc30 | 0x10afcd0 -> 0x10afcf0 \\\\\\ stack frame //////
0x10afc34 | 0x4c67ca -> 0x8410c483 <-- ret
0x10afc34  Npc::getRandomStep(Direction&)(0x4c672a)
0x10afc38 | 0x10e9848 -> 0x6ba844
0x10afc3c | 0x3af43ec -> 0x128
0x10afc40 | 0
0x10afc44 | 0x38d
0x10afc48 | 0x186a0
0x10afc4c | 0x4
0x10afc50 | 0x10afd60 -> 0x10afe80
0x10afc54 | 0xffffffff
0x10afc74  Game::Game()(0x464ba8)
0x10afc84  Npc::getRandomStep(Direction&)(0x4c672a)
0x10afcac | 0x300003ea
0x10afcb0 | 0x6bed80 -> 0x369f350
0x10afcb4 | 0x77c2aed3 -> 0x85084d8b
0x10afcb8 | 0x9ff235a4
0x10afcbc | 0x2a1e9b
0x10afcc0 | 0x3af43ec -> 0x128
0x10afcc4 | 0x6bed80 -> 0x369f350
0x10afcc8 | 0x300003ea
0x10afccc | 0x4
0x10afcd0 | 0x10afcf0 -> 0x10afd30 \\\\\\ stack frame //////
0x10afcd4 | 0x4c6a3d -> 0xf10c483 <-- ret
0x10afcd4  Npc::doSay(std::string)(0x4c6ac0)
0x10afcd8 | 0x10e9848 -> 0x6ba844
0x10afcdc | 0x10afd28 -> 0x1b78cd8
0x10afce0 | 0x10afd00 -> 0x10afd30
0x10afce4 | 0x6bed80 -> 0x369f350
0x10afce8 | 0x300003ea
0x10afcec | 0x4
0x10afcf0 | 0x10afd30 -> 0x10afdb0 \\\\\\ stack frame //////
0x10afcf4 | 0x43f1fd -> 0x8410c483 <-- ret
0x10afcf4  Game::Game()(0x464ba8)
0x10afcf8 | 0x10e9848 -> 0x6ba844
0x10afcfc | 0x10afd28 -> 0x1b78cd8
0x10afd00 | 0x10afd30 -> 0x10afdb0
0x10afd04 | 0x44b99a -> 0x8b10c483
0x10afd04  Game::Game()(0x464ba8)
0x10afd08 | 0x10afd28 -> 0x1b78cd8
0x10afd0c | 0x10afd2c -> 0x6bee48
0x10afd10 | 0x3f0000 -> 0xc8
0x10afd14 | 0x159a775
0x10afd18 | 0xfffffa84
0x10afd1c | 0xffffffff
0x10afd20 | 0
0x10afd24 | 0x7c9105c8 -> 0x5d5e01b0
0x10afd28 | 0x1b78cd8 -> 0x1
0x10afd2c | 0x6bee48 -> 0
0x10afd30 | 0x10afdb0 -> 0x10afdd0 \\\\\\ stack frame //////
0x10afd34 | 0x450f85 -> 0x8310c483 <-- ret
0x10afd34  Game::Game()(0x464ba8)
0x10afd38 | 0x10e9848 -> 0x6ba844
0x10afd3c | 0x300003ea
0x10afd40 | 0x69bdb8 -> 0x656d6147
0x10afd44 | 0x6bee74 -> 0x64
0x10afd48 | 0x77bf2070 -> 0xffffffff
0x10afd4c | 0xffffffff
0x10afd50 | 0x10afd70 -> 0x7c910551
0x10afd54 | 0x5ffd7a -> 0xc910c483
0x10afd84  Game::Game()(0x464ba8)
0x10afd8c | 0x10afdac -> 0x4
0x10afd90 | 0x10afdb0 -> 0x10afdd0
0x10afd94 | 0x59820e -> 0xf10c483
0x10afd98 | 0x20
0x10afd9c | 0x6bedfc -> 0x249f60
0x10afda0 | 0x10e9848 -> 0x6ba844
0x10afda4 | 0x6bed80 -> 0x369f350
0x10afda8 | 0x300003ea
0x10afdac | 0x4
0x10afdb0 | 0x10afdd0 -> 0x10afdf0 \\\\\\ stack frame //////
0x10afdb4 | 0x5c99dc -> 0xc910c483 <-- ret
0x10afdb8 | 0x6bed80 -> 0x369f350
0x10afdbc | 0x300003ea
0x10afdc0 | 0x3f0000 -> 0xc8
0x10afdc4 | 0xcbed8a9
0x10afdc8 | 0x30b5a4
0x10afdcc | 0x450ec4 -> 0x57e58955
0x10afdcc  Game::Game()(0x464ba8)
0x10afdd0 | 0x10afdf0 -> 0x10afe30 \\\\\\ stack frame //////
0x10afdd4 | 0x5a0aa3 -> 0x8d10c483 <-- ret
0x10afdd8 | 0x2360d38 -> 0x450ec4
0x10afddc | 0x6bed80 -> 0x369f350
0x10afde0 | 0x300003ea
0x10afde4 | 0x59820e -> 0xf10c483
0x10afde8 | 0x6bee74 -> 0x64
0x10afdec | 0x3fd2c0 -> 0xac4
0x10afdf0 | 0x10afe30 -> 0x10afe60 \\\\\\ stack frame //////
0x10afdf4 | 0x5a15c5 -> 0xc920c483 <-- ret
0x10afdf8 | 0x2360d40 -> 0x6bed80
0x10afdfc | 0x10afe00 -> 0x2360d38
0x10afe00 | 0x2360d38 -> 0x450ec4
0x10afe04 | 0x10afe2c -> 0x10afe6c
0x10afe08 | 0
0x10afe0c | 0x10afe6c -> 0x6bed80
0x10afe10 | 0x3fd2c0 -> 0xac4
0x10afe14 | 0x6bee74 -> 0x64
0x10afe18 | 0x14830
0x10afe1c | 0x5
0x10afe20 | 0x10afd7c -> 0x68c200
0x10afe24 | 0x78
0x10afe28 | 0x10afe0c -> 0x10afe6c
0x10afe2c | 0x10afe6c -> 0x6bed80
0x10afe30 | 0x10afe60 -> 0x10afed0 \\\\\\ stack frame //////
0x10afe34 | 0x5a3f5f -> 0xc910c483 <-- ret
0x10afe38 | 0x2360d38 -> 0x450ec4
0x10afe3c | 0x10afe6c -> 0x6bed80
0x10afe40 | 0x77c0c2e3 -> 0xccccccc3
0x10afe44 | 0x5c20ad -> 0xc910c483
0x10afe48 | 0x1b7a818 -> 0x22ecba0
0x10afe4c | 0x1c9cce8 -> 0x24d3300
0x10afe50 | 0x10afe80 -> 0x22fe4c
0x10afe54 | 0x679a77 -> 0x8b20c483
0x10afe58 | 0x6bee74 -> 0x64
0x10afe5c | 0x2360d38 -> 0x450ec4
0x10afe60 | 0x10afed0 -> 0x10afef0 \\\\\\ stack frame //////
0x10afe64 | 0x5c9deb -> 0x8d10c483 <-- ret
0x10afe68 | 0x2360d38 -> 0x450ec4
0x10afe6c | 0x6bed80 -> 0x369f350
0x10afe70 | 0x1
0x10afe74 | 0x662519 -> 0xc910c483
0x10afe78 | 0x10afe9f -> 0xafec400
0x10afe7c | 0x1b7a828 -> 0x3b4e
0x10afe80 | 0x22fe4c -> 0x22febc
0x10afe84 | 0xffffffff
0x10afeac | 0x1b7a818 -> 0x22ecba0
0x10afeb0 | 0x1b7a828 -> 0x3b4e
0x10afeb4 | 0x64b514 -> 0xc910c483
0x10afeb8 | 0x1c9cce8 -> 0x24d3300
0x10afebc | 0x1b7a818 -> 0x22ecba0
0x10afec0 | 0x1b7a818 -> 0x22ecba0
0x10afec4 | 0x6bee74 -> 0x64
0x10afec8 | 0x3fd2c0 -> 0xac4
0x10afecc | 0x4
0x10afed0 | 0x10afef0 -> 0x10aff80 \\\\\\ stack frame //////
0x10afed4 | 0x598ee4 -> 0xc910c483 <-- ret
0x10afed8 | 0x24d3310 -> 0x5a355c
0x10afedc | 0x6bed80 -> 0x369f350
0x10afee0 | 0x1c9cb00 -> 0x1ca85f8
0x10afee4 | 0x102
0x10afee8 | 0x3fd2c0 -> 0xac4
0x10afeec | 0x6bee74 -> 0x64
0x10afef0 | 0x10aff80 -> 0x10affb4 \\\\\\ stack frame //////
0x10afef4 | 0x463d15 -> 0x8310c483 <-- ret
0x10afef4  Game::Game()(0x464ba8)
0x10afef8 | 0x24d3300 -> 0x6ba4a0
0x10afefc | 0x6bed80 -> 0x369f350
0x10aff00 | 0x8e62fbc
0x10aff04 | 0x114
0x10aff08 | 0
0x10aff0c | 0xf5dd6c20
0x10aff10 | 0
0x10aff14 | 0x1
0x10aff34  Game::Game()(0x464ba8)
0x10aff58  Game::Game()(0x464ba8)
0x10aff5c | 0x3663e
0x10aff60 | 0x6beeac -> 0
0x10aff64 | 0x6bed80 -> 0x369f350
0x10aff68 | 0x24d3300 -> 0x6ba4a0
0x10aff6c | 0x14e5358
0x10aff70 | 0x102
0x10aff74 | 0x3f3fa8 -> 0x656d6147
0x10aff78 | 0x3fd2c0 -> 0xac4
0x10aff7c | 0x4
0x10aff80 | 0x10affb4 -> 0x10affec \\\\\\ stack frame //////
0x10aff84 | 0x77c1a243 -> 0xff4be859 <-- ret
0x10aff88 | 0x6bed80 -> 0x369f350
0x10aff8c | 0x4
0x10aff90 | 0x3f0000 -> 0xc8
0x10aff94 | 0x3f3fa8 -> 0x656d6147
0x10aff98 | 0
0x10aff9c | 0x10aff8c -> 0x4
0x10affa0 | 0x804f8621
0x10affa4 | 0x10affdc -> 0xffffffff
0x10affa8 | 0x77c15c94 -> 0x83ec8b55
0x10affac | 0x77bf40c8 -> 0xffffffff
0x10affb0 | 0
0x10affb4 | 0x10affec -> 0 \\\\\\ stack frame //////
0x10affb8 | 0x7c80b683 -> 0x9cfe850 <-- ret
0x10affbc | 0x3f3fa8 -> 0x656d6147
0x10affc0 | 0x4
0x10affc4 | 0x3f0000 -> 0xc8
0x10affc8 | 0x3f3fa8 -> 0x656d6147
0x10affcc | 0x7ffdd000 -> 0x10ae8d8
0x10affd0 | 0x80f17600
0x10affd4 | 0x10affc0 -> 0x4
0x10affd8 | 0x80e09768
0x10affdc | 0xffffffff
0x10affe0 | 0x7c839aa8 -> 0x83ec8b55
0x10affe4 | 0x7c80b690 -> 0xffffffff
0x10affe8 | 0
0x10affec | 0 \\\\\\ stack frame //////
0x10afff0 | 0 <-- ret
0x10afff4 | 0x77c1a1d7 -> 0xc8680c6a
0x10afff8 | 0x3f3fa8 -> 0x656d6147
0x10afffc | 0
*****************************************************