rendered paste bodyGLSL Supported
ARB_fragment_program is supported.
ALU instructions: 4096
texture instructions: 4096
texture indirections: 4096
local parameters: 1024
env parameters: 128
temp registers: 32
attributes: 16
ARB_vertex_program is supported.
ALU instructions: 0
texture instructions: 0
texture indirections: 0
local parameters: 1024
env parameters: 256
temp registers: 65535
attributes: 32
GLSL GHash init
GLSL deactivated.
GLSL Light created.
GLSL Light created.
GLSL Light created.
GLSL Material created.
GLSL MaterialTree created.
GLSL Program created.
GLSL Shader code writing...
GLSL Program removed.
GLSL MaterialTree removed.
GLSL Material removed.
GLSL GHash init
GLSL Light removed.
GLSL Light removed.
GLSL Light removed.
GLSL deactivated.
GLSL GHash init
GLSL activated.
GLSL Material created.
GLSL MaterialTree created.
GLSL Program created.
GLSL Shader code writing...
GLSL Program removed.
GLSL MaterialTree removed.
GLSL Material removed.
GLSL GHash init
GLSL deactivated.
GLSL Light created.
GLSL Light created.
GLSL Light created.
GLSL Material created.
GLSL MaterialTree created.
GLSL Program created.
GLSL Shader code writing...
GLSL Program removed.
GLSL MaterialTree removed.
GLSL Material removed.
GLSL GHash init
GLSL Light removed.
GLSL Light removed.
GLSL Light removed.
GLSL deactivated.
GLSL GHash init
GLSL activated.