rendered paste bodypublic void Update( float deltaTime )
{
if( Hidden )
return;
MouseDelta = Game.InputManager.MousePositionInGame - MousePreviousPosition;
if
(
IsDraggableFrom( Game.InputManager.MouseDownFromInGame ) &&
IsDraggableFrom( Game.InputManager.MousePositionInGame ) &&
Game.InputManager.MouseDown &&
Game.InputManager.MouseButtons == System.Windows.Forms.MouseButtons.Left
)
IsDragging = true;
for( int i = 0; i < Game.WindowManager.WindowPool.Count; i++ )
{
if( i == Game.WindowManager.GetWindowIndex( this ) )
continue;
if( Game.WindowManager.WindowPool[ i ].IsDragging )
IsDragging = false;
}
if( IsDragging )
{
Game.WindowManager.MoveToFront( Game.WindowManager.GetWindowIndex( this ) );
Position += MouseDelta;
}
if( !Game.InputManager.MouseDown )
IsDragging = false;
if
(
IsSelectable( Game.InputManager.MouseDownFromInGame ) &&
IsSelectable( Game.InputManager.MousePositionInGame ) &&
!IsDragging &&
!Hidden &&
Game.InputManager.MouseDown
)
{
bool MoveToFront = true;
for( int i = 0; i < Game.WindowManager.WindowPool.Count; i++ )
{
if( Game.WindowManager.WindowPool[ i ].IsDragging )
MoveToFront = false;
}
if( MoveToFront )
Game.WindowManager.MoveToFront( this );
}
MousePreviousPosition = Game.InputManager.MousePositionInGame;
}