All pastes #634975 Raw Edit

Stuff

public text v1 · immutable
#634975 ·published 2007-07-26 19:25 UTC
rendered paste body
////////////////////////////////////////////
    ///                 Face                 ///
    ////////////////////////////////////////////
   
   

    ////////////////////////////////////////////
    ///            Face bleu                 ///
    ////////////////////////////////////////////
   
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Haut/Gauche
    glVertex3d(-1.5,1.5,1.5);
    glVertex3d(-0.5,1.5,1.5);
    glVertex3d(-0.5,1.5,0.5);
    glVertex3d(-1.5,1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Haut/Milieu
    glVertex3d(-1.5,1.5,0.5);
    glVertex3d(-0.5,1.5,0.5);
    glVertex3d(-0.5,1.5,-0.5);
    glVertex3d(-1.5,1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Haut/Droite
    glVertex3d(-1.5,1.5,-0.5);
    glVertex3d(-0.5,1.5,-0.5);
    glVertex3d(-0.5,1.5,-1.5);
    glVertex3d(-1.5,1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Milieu/Gauche
    glVertex3d(-0.5,1.5,1.5);
    glVertex3d(0.5,1.5,1.5);
    glVertex3d(0.5,1.5,0.5);
    glVertex3d(-0.5,1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Milieu/Milieu
    glVertex3d(-0.5,1.5,0.5);
    glVertex3d(0.5,1.5,0.5);
    glVertex3d(0.5,1.5,-0.5);
    glVertex3d(-1.5,1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Milieu/Droite
    glVertex3d(-0.5,1.5,-0.5);
    glVertex3d(0.5,1.5,-0.5);
    glVertex3d(0.5,1.5,-1.5);
    glVertex3d(-0.5,1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Bas/Gauche
    glVertex3d(0.5,1.5,1.5);
    glVertex3d(1.5,1.5,1.5);
    glVertex3d(1.5,1.5,0.5);
    glVertex3d(0.5,1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Bas/Milieu
    glVertex3d(0.5,1.5,0.5);
    glVertex3d(1.5,1.5,0.5);
    glVertex3d(1.5,1.5,-0.5);
    glVertex3d(0.5,1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,0,255); // Bas/Droite
    glVertex3d(0.5,1.5,-0.5);
    glVertex3d(1.5,1.5,-0.5);
    glVertex3d(1.5,1.5,-1.5);
    glVertex3d(0.5,1.5,-1.5);
    glEnd();
   
    ////////////////////////////////////////////
    ///            Face orange               ///
    ////////////////////////////////////////////
     
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Haut/Gauche
    glVertex3d(1.5,1.5,1.5);
    glVertex3d(1.5,0.5,1.5);
    glVertex3d(1.5,0.5,0.5);
    glVertex3d(1.5,1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Haut/Milieu
    glVertex3d(1.5,1.5,0.5);
    glVertex3d(1.5,0.5,0.5);   
    glVertex3d(1.5,0.5,-0.5);
    glVertex3d(1.5,1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Haut/Droite
    glVertex3d(1.5,1.5,-0.5);
    glVertex3d(1.5,0.5,-0.5);
    glVertex3d(1.5,0.5,-1.5);
    glVertex3d(1.5,1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Milieu/Gauche
    glVertex3d(1.5,0.5,1.5);
    glVertex3d(1.5,-0.5,1.5);
    glVertex3d(1.5,-0.5,0.5);
    glVertex3d(1.5,0.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Milieu/Milieu
    glVertex3d(1.5,0.5,0.5);
    glVertex3d(1.5,-0.5,0.5);
    glVertex3d(1.5,-0.5,-0.5);
    glVertex3d(1.5,0.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Milieu/Droite
    glVertex3d(1.5,0.5,-0.5);
    glVertex3d(1.5,-0.5,-0.5);
    glVertex3d(1.5,-0.5,-1.5);
    glVertex3d(1.5,0.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Bas/Gauche
    glVertex3d(1.5,-0.5,1.5);
    glVertex3d(1.5,-1.5,1.5);
    glVertex3d(1.5,-1.5,0.5);
    glVertex3d(1.5,-0.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Bas/Milieu
    glVertex3d(1.5,-0.5,0.5);
    glVertex3d(1.5,-1.5,0.5);
    glVertex3d(1.5,-1.5,-0.5);
    glVertex3d(1.5,-0.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,128,0); // Bas/Droite
    glVertex3d(1.5,-0.5,-0.5);
    glVertex3d(1.5,-1.5,-0.5);
    glVertex3d(1.5,-1.5,-1.5);
    glVertex3d(1.5,-0.5,-1.5);
    glEnd();
   
    ////////////////////////////////////////////
    ///            Face jaune                ///
    ////////////////////////////////////////////
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Haut/Gauche
    glVertex3d(-1.5,1.5,1.5);
    glVertex3d(-1.5,0.5,1.5);
    glVertex3d(-0.5,0.5,1.5);
    glVertex3d(-0.5,1.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Haut/Milieu
    glVertex3d(-0.5,1.5,1.5);
    glVertex3d(-0.5,0.5,1.5);   
    glVertex3d(0.5,0.5,1.5);
    glVertex3d(0.5,1.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Haut/Droite
    glVertex3d(0.5,1.5,1.5);
    glVertex3d(0.5,0.5,1.5);
    glVertex3d(1.5,0.5,1.5);
    glVertex3d(1.5,1.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Milieu/Gauche
    glVertex3d(-1.5,0.5,1.5);
    glVertex3d(-1.5,-0.5,1.5);
    glVertex3d(-0.5,-0.5,1.5);
    glVertex3d(-0.5,0.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Milieu/Milieu
    glVertex3d(-0.5,0.5,1.5);
    glVertex3d(-0.5,-0.5,1.5);
    glVertex3d(0.5,-0.5,1.5);
    glVertex3d(0.5,0.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Milieu/Droite
    glVertex3d(0.5,0.5,1.5);
    glVertex3d(0.5,-0.5,1.5);
    glVertex3d(1.5,-0.5,1.5);
    glVertex3d(1.5,0.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Bas/Gauche
    glVertex3d(-1.5,-0.5,1.5);
    glVertex3d(-1.5,-1.5,1.5);
    glVertex3d(-0.5,-1.5,1.5);
    glVertex3d(-0.5,-0.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Bas/Milieu
    glVertex3d(-0.5,-0.5,1.5);
    glVertex3d(-0.5,-1.5,1.5);
    glVertex3d(0.5,-1.5,1.5);
    glVertex3d(0.5,-0.5,1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,0); // Bas/Droite
    glVertex3d(0.5,-0.5,1.5);
    glVertex3d(0.5,-1.5,1.5);
    glVertex3d(1.5,-1.5,1.5);
    glVertex3d(1.5,-0.5,1.5);
    glEnd();
   
    ////////////////////////////////////////////
    ///            Face marron               ///
    ////////////////////////////////////////////
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Haut/Gauche
    glVertex3d(-1.5,1.5,1.5);
    glVertex3d(-1.5,0.5,1.5);
    glVertex3d(-1.5,0.5,0.5);
    glVertex3d(-1.5,1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Haut/Milieu
    glVertex3d(-1.5,1.5,0.5);
    glVertex3d(-1.5,0.5,0.5);   
    glVertex3d(-1.5,0.5,-0.5);
    glVertex3d(-1.5,1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Haut/Droite
    glVertex3d(-1.5,1.5,-0.5);
    glVertex3d(-1.5,0.5,-0.5);
    glVertex3d(-1.5,0.5,-1.5);
    glVertex3d(-1.5,1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Milieu/Gauche
    glVertex3d(-1.5,0.5,1.5);
    glVertex3d(-1.5,-0.5,1.5);
    glVertex3d(-1.5,-0.5,0.5);
    glVertex3d(-1.5,0.5,0.5);
    glEnd();
     
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Milieu/Milieu
    glVertex3d(-1.5,0.5,0.5);
    glVertex3d(-1.5,-0.5,0.5);
    glVertex3d(-1.5,-0.5,-0.5);
    glVertex3d(-1.5,0.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Milieu/Droite
    glVertex3d(-1.5,0.5,-0.5);
    glVertex3d(-1.5,-0.5,-0.5);
    glVertex3d(-1.5,-0.5,-1.5);
    glVertex3d(-1.5,0.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Bas/Gauche
    glVertex3d(-1.5,-0.5,1.5);
    glVertex3d(-1.5,-1.5,1.5);
    glVertex3d(-1.5,-1.5,0.5);
    glVertex3d(-1.5,-0.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Bas/Milieu
    glVertex3d(-1.5,-0.5,0.5);
    glVertex3d(-1.5,-1.5,0.5);
    glVertex3d(-1.5,-1.5,-0.5);
    glVertex3d(-1.5,-0.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(128,0,0); // Bas/Droite
    glVertex3d(-1.5,-0.5,-0.5);
    glVertex3d(-1.5,-1.5,-0.5);
    glVertex3d(-1.5,-1.5,-1.5);
    glVertex3d(-1.5,-0.5,-1.5);
    glEnd();
   
    ////////////////////////////////////////////
    ///            Face blanc                ///
    ////////////////////////////////////////////
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Haut/Gauche
    glVertex3d(-1.5,1.5,-1.5);
    glVertex3d(-1.5,0.5,-1.5);
    glVertex3d(-0.5,0.5,-1.5);
    glVertex3d(-0.5,1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Haut/Milieu
    glVertex3d(-0.5,1.5,-1.5);
    glVertex3d(-0.5,0.5,-1.5);   
    glVertex3d(0.5,0.5,-1.5);
    glVertex3d(0.5,1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Haut/Droite
    glVertex3d(0.5,1.5,-1.5);
    glVertex3d(0.5,0.5,-1.5);
    glVertex3d(1.5,0.5,-1.5);
    glVertex3d(1.5,1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Milieu/Gauche
    glVertex3d(-1.5,0.5,-1.5);
    glVertex3d(-1.5,-0.5,-1.5);
    glVertex3d(-0.5,-0.5,-1.5);
    glVertex3d(-0.5,0.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Milieu/Milieu
    glVertex3d(-0.5,0.5,-1.5);
    glVertex3d(-0.5,-0.5,-1.5);
    glVertex3d(0.5,-0.5,-1.5);
    glVertex3d(0.5,0.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Milieu/Droite
    glVertex3d(0.5,0.5,-1.5);
    glVertex3d(0.5,-0.5,-1.5);
    glVertex3d(1.5,-0.5,-1.5);
    glVertex3d(1.5,0.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Bas/Gauche
    glVertex3d(-1.5,-0.5,-1.5);
    glVertex3d(-1.5,-1.5,-1.5);
    glVertex3d(-0.5,-1.5,-1.5);
    glVertex3d(-0.5,-0.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Bas/Milieu
    glVertex3d(-0.5,-0.5,-1.5);
    glVertex3d(-0.5,-1.5,-1.5);
    glVertex3d(0.5,-1.5,-1.5);
    glVertex3d(0.5,-0.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // Bas/Droite
    glVertex3d(0.5,-0.5,-1.5);
    glVertex3d(0.5,-1.5,-1.5);
    glVertex3d(1.5,-1.5,-1.5);
    glVertex3d(1.5,-0.5,-1.5);
    glEnd();
   
    ////////////////////////////////////////////
    ///            Face vert                 ///
    ////////////////////////////////////////////
   
    glBegin(GL_QUADS);   
    glColor3ub(0,128,0); // Haut/Gauche
    glVertex3d(-1.5,-1.5,1.5);
    glVertex3d(-0.5,-1.5,1.5);
    glVertex3d(-0.5,-1.5,0.5);
    glVertex3d(-1.5,-1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Haut/Milieu
    glVertex3d(-1.5,-1.5,0.5);
    glVertex3d(-0.5,-1.5,0.5);
    glVertex3d(-0.5,-1.5,-0.5);
    glVertex3d(-1.5,-1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Haut/Droite
    glVertex3d(-1.5,-1.5,-0.5);
    glVertex3d(-0.5,-1.5,-0.5);
    glVertex3d(-0.5,-1.5,-1.5);
    glVertex3d(-1.5,-1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Milieu/Gauche
    glVertex3d(-0.5,-1.5,1.5);
    glVertex3d(0.5,-1.5,1.5);
    glVertex3d(0.5,-1.5,0.5);
    glVertex3d(-0.5,-1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Milieu/Milieu
    glVertex3d(-0.5,-1.5,0.5);
    glVertex3d(0.5,-1.5,0.5);
    glVertex3d(0.5,-1.5,-0.5);
    glVertex3d(-1.5,-1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Milieu/Droite
    glVertex3d(-0.5,-1.5,-0.5);
    glVertex3d(0.5,-1.5,-0.5);
    glVertex3d(0.5,-1.5,-1.5);
    glVertex3d(-0.5,-1.5,-1.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Bas/Gauche
    glVertex3d(0.5,-1.5,1.5);
    glVertex3d(1.5,-1.5,1.5);
    glVertex3d(1.5,-1.5,0.5);
    glVertex3d(0.5,-1.5,0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Bas/Milieu
    glVertex3d(0.5,-1.5,0.5);
    glVertex3d(1.5,-1.5,0.5);
    glVertex3d(1.5,-1.5,-0.5);
    glVertex3d(0.5,-1.5,-0.5);
    glEnd();
   
    glBegin(GL_QUADS);
    glColor3ub(0,128,0); // Bas/Droite
    glVertex3d(0.5,-1.5,-0.5);
    glVertex3d(1.5,-1.5,-0.5);
    glVertex3d(1.5,-1.5,-1.5);
    glVertex3d(0.5,-1.5,-1.5);
    glEnd();